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[PCR] Is the PC Now Winning the Gaming War? - Page 8

post #71 of 212
Quote:
Originally Posted by Madman340 View Post
Take a look at the 360. That came out a year after Half-Life 2 and can very easily run it at decent settings.
Half Life 2 is a Source Engine game; I bet it would run on my iPhone.
 
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post #72 of 212
Quote:
Originally Posted by Madman340 View Post
A real reasonable guess would be console games will be along the technological prowess of the games pushing hardware in late 2013 and 2014. Take a look at the 360. That came out a year after Half-Life 2 and can very easily run it at decent settings.
not really. by the time the 360 came out the hardware which had been designed with the future in mind & in some ways had features not yet in desktop cards, however it was outdated compared to PC & was being trailed in performance even on day 1. The performance gap getting bigger and bigger with every new iteration of PC hardware.

360 GPU = R500/R600 hybrid
PS3 GPU = 7800GT ish

http://www.eurogamer.net/articles/the-orange-box-review

Quote:
Console Compromises

Contrary to popular opinion, I must admit that my initial impressions of the Xbox 360 conversion of The Orange Box were not that favourable. The Source Engine that powers Valve's games is simply untouchable on PC; its ability to scale the 3D to match the power of the graphics hardware running it is phenomenal, to the point where even a low-power computer runs Half-Life 2 extremely well. The Xbox 360, by contrast, is pegged at a maximum frame rate of 30 frames-per-second at 720p, without any form of anti-aliasing to smooth off the visuals. The notion that my three-year-old PC ran the game better than the 360 (at 1920x1200 to boot) just seems wrong - I expected more from an engine that performed so well on its original platform.

However, it seems that Valve's aim with their console version was to produce a consistent experience across all three Half-Life games in the pack. On 360 at least, the engine's performance doesn't radically alter from game to game, with The Orange Box acquitting itself well even with the intense detail inherent in Episode Two's outdoor environments. In short, while the PC version ekes out every last frame from your graphics card, Valve has opted to make the older Half-Life 2 'feel' the same as the more visually demanding later episodes.
'The Orange Box' Screenshot EP1

It's this notion of consistency that ultimately sinks the PlayStation 3 rendition of The Orange Box, because frankly there isn't any. But first impressions of the conversion are actually rather favourable. Half-Life 2 kicks off and it's virtually identical performance-wise to the Xbox 360 game, to the point where I was ready to dismiss out of hand the early reports of the PS3 version's inadequacies. There's the odd dropped frame here and there, but then, the Xbox 360 version performed in a very similar manner - a touch of lag just before a whopper explosion kicked off, the occasional loss of smoothness as you pan around the scenery - all par for the course when playing Half-Life 2 on console. But the further you get into the game on PS3, the more scenarios crop up that hint that the Source Engine is struggling, even with a three-year-old game.
    
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post #73 of 212
Inclined to disagree.

Console ports, lack of notable advancement in DirectX as well as core utilization, along with boring, uninventive, and partially completed games have made me break down and buy a Nintendo DSi and pretty much just folding on my machine.

Now, if we where talking about indie game developers? My oh my, sure the tech isn't quite there, but games like Super Meat Boy, Minecraft, and Audiosurf have survived just about every format my HDD has gone through.

Then again, this is coming from someone who isn't tired of all the generations of Pokemon RPGs. >_>
post #74 of 212
The results are in, the PC has won. Thank you for playing consoles. GAME OVER!
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post #75 of 212
I think its with the rise of the Apple computer and every jackass in college libraries strutting one around without knowing a shred of its capability that more people want to see games on Computers. I doubt there are more people windows 7 out there, the windows operating system has become infra-dig.
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post #76 of 212
Quote:
Is the PC Now Winning the Gaming War?
how do people care about this question? why do people care so much about what system they play on?
post #77 of 212
Quote:
Originally Posted by dontpwnmebro View Post
how do people care about this question?
If PC is "winning", we may see better games geared towards the PC. Good news for PC gamers.
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post #78 of 212
Quote:
Originally Posted by SIMPSONATOR View Post
If PC is "winning", we may see better games geared towards the PC. Good news for PC gamers.
bad news for self-development for several people
post #79 of 212
The way I see it, PC gamers should be mad at developers, not the other platforms. Consoles don't chose to make half-ass ports, or to not make use of the power of the PC.
post #80 of 212
Quote:
Originally Posted by Madman340 View Post
The only things I've done are defended the side that usually goes undefended here to try and curb some of the ungodly bias that a lot of people here have. I make no attempt to 'recruit console gamers' like I've seen some posts being made about for the PC side. Now that's funny right there.
Prepare to be assimilated. Resistance is futile.
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