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Mouse prediction / Poll rate / ...?

post #1 of 7
Thread Starter 
Im able to set the poll rate on my mouse to 125, 500 or 1000hz. Its really hard to tell any difference between these 3 settings.

I read from people that mouse X has prediction while mouse Y doesnt. THey say that mouse Y is the better mouse to get because its better for the ''raw aimer." Huh? THe mouse is more accurate?

Ive used probably 6 different mice so far and goofed with dpi and poll rate and its been really hard to notice any difference with how accurately your pointer moves on the screen. I mean really it seems like your pointer just goes where you move your mouse.

Could somebody explain to me the dicernable differences with having different poll rate and with or without "mouse predicton?"

Which games have you been able to experiment and find out about this stuff and learn how you preferred to have your mouse settings at?
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post #2 of 7
Higher polling rate decreases the delay between your mouse inputs and your cursor movements on screen. 1000 hz = 1000 refresh/second = 1 millisecond delay, for example.

Mouse prediction is when the mouse "guesses" what you're trying to do. If you try to draw a straight line in MS paint, it will be easier with prediction. If you try to do the same thing on a mouse "without" prediction, you will not get a perfectly straight line unless you have ridiculously steady hands. I've read that a higher polling rate decreases prediction since there's more mouse inputs coming in per second, so the mouse does less guessing, but I'm not sure. Other people say all mice have prediction, just different amounts. Either way I don't consider it a huge factor... and sometimes it's actually helpful in FPS games.
post #3 of 7
Quote:
Originally Posted by Genome852;13018984 
Higher polling rate decreases the delay between your mouse inputs and your cursor movements on screen. 1000 hz = 1000 refresh/second = 1 millisecond delay, for example.

Mouse prediction is when the mouse "guesses" what you're trying to do. If you try to draw a straight line in MS paint, it will be easier with prediction. If you try to do the same thing on a mouse "without" prediction, you will not get a perfectly straight line unless you have ridiculously steady hands. I've read that a higher polling rate decreases prediction since there's more mouse inputs coming in per second, so the mouse does less guessing, but I'm not sure. Other people say all mice have prediction, just different amounts. Either way I don't consider it a huge factor... and sometimes it's actually helpful in FPS games.

how it is can be helpful in fps?
when playing with my Mx518 in CS 1.6 I notice that when I move the mouse left or right I have less control and I notice some Resistance,Also up and down movement feels stable when right or left movement dont.
post #4 of 7
Quote:
Originally Posted by avinin1;13020863 
how it is can be helpful in fps?
when playing with my Mx518 in CS 1.6 I notice that when I move the mouse left or right I have less control and I notice some Resistance,Also up and down movement feels stable when right or left movement dont.
It can help you track the head if you and your opponent stay on the same level.

Ther are people who prefer it on for W:ET but off for Quake Live.
post #5 of 7
Quote:
Originally Posted by avinin1;13020863 
how it is can be helpful in fps?
when playing with my Mx518 in CS 1.6 I notice that when I move the mouse left or right I have less control and I notice some Resistance,Also up and down movement feels stable when right or left movement dont.

Easier to keep crosshairs at head level as stated above.

E.g. if you played CSS, on Dust2 if you're peeking from tunnel to B plat (with the stone crates), you can keep the crosshair just above the crates and only need to move it horizontally (prediction is good here) to hit the guy's head as soon as he stands up.
post #6 of 7
Thread Starter 
Yeah idk to me it seems like one would actually prefer to have more mouse prediction than less.

Also am i missing something here or is poll rate and prediction pretty much tied together because as you have less updates on position you need to have more interpolation going on.


So when i read some dude talking about how "the microsoft intellimouse 3.0 has PREdiction while the Razer deathadder doesnt" but if they are both polling at the same rate then this is basically a crock of bull.







Whats this deal about different mouse sensors or some mouse having a better sensor than another mouse, some of this to me seems like it could be a potential placebo situation.

When you are playing a game or moving your arrow around on the screen how are you going to tell if mouse X has a better sensor than mouse Y.
Edited by Field - 4/6/11 at 6:32pm
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Good Times
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SteelSeries 19x17 
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post #7 of 7
Quote:
Originally Posted by Field;13030251 
Yeah idk to me it seems like one would actually prefer to have more mouse prediction than less.

Also am i missing something here or is poll rate and prediction pretty much tied together because as you have less updates on position you need to have more interpolation going on.


So when i read some dude talking about how "the microsoft intellimouse 3.0 has PREdiction while the Razer deathadder doesnt" but if they are both polling at the same rate then this is basically a crock of bull.







Whats this deal about different mouse sensors or some mouse having a better sensor than another mouse, some of this to me seems like it could be a potential placebo situation.

When you are playing a game or moving your arrow around on the screen how are you going to tell if mouse X has a better sensor than mouse Y.
Polling rate is how fast your mouse refreshes. Most people will see their cursor moving noticeably smoother when they increase it from 125 to 500. Prediction is completely different. It will make your cursor move in a straight line if you move if left to right fast enough. I'd say it's not a problem for a game like CS, a majority of the pro's actually use the mx518. I would prefer no prediction for a game like Quake though.
Here's an example- http://i45.tinypic.com/2u7r2qc.jpg

A better sensor would be something like the deathadder or mx518. Both have a high malfunction speed and minimal positive or negative acceleration. The malfunction speed is how fast you can move your mouse without it spazzing out and aiming at the floor. Positive acceleration is where your cursor will move further the faster you move your mouse, negative acceleration is the opposite. There are also sensors that won't track as well on certain surfaces which obviously isn't good.

Oh and the 3.0 doesn't have prediction.
Edited by rebecca black - 4/6/11 at 7:15pm
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