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[Youtube] Unreal Engine 3 Features - Page 5

post #41 of 67
Quote:
Originally Posted by civilian_pr0ject View Post
will my 5850 run this is the damn question.

I REALY hope metro 2033 was a fluke of badness. If every direct x 11 game with tesselation runs like that game did I will be pretty pissed that I was suckered into the 5850.

Although it does run battlefield bad co 2 amazingly well. not even funny how much better than the 5750 i had before it.
I was in the same boat you were a few months ago with the 5850.... Get a second one man! It will blow your mind! Two of em are sick!
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post #42 of 67
The most exciting change is what they've done for antialiasing
1)No more Batman scandals or unfair antialiasing implementations
2)No more excuses for leaving out antialiasing on the PC
3)Much better performance compared to forced AA

With the exception of a few textures which could have easily been better quality without a performance hit, Bulletstorm looks and performs great and is the title that restored my faith in UE3.
post #43 of 67
Quite impressive, it looks great!
post #44 of 67
Quote:
Originally Posted by TFL Replica View Post
The most exciting change is what they've done for antialiasing
1)No more Batman scandals or unfair antialiasing implementations
2)No more excuses for leaving out antialiasing on the PC
3)Much better performance compared to forced AA

With the exception of a few textures which could have easily been better quality without a performance hit, Bulletstorm looks and performs great and is the title that restored my faith in UE3.
You didn't think Unreal 3 nor Mirror's Edge looked good?
post #45 of 67
Quote:
Originally Posted by CallsignVega View Post
Pretty impressive video. I hate how game studios are trying to sell "motion blur" as some sort of cool technology? Adding some artificial vision limitation is quite annoying and I always turn it off.
Its most useful feature is counteracting too-low framerates. In order for your eye to make its own motion blur due to its own limitations, you'd have to bee seeing a godly framerate.

At 30 fps with GOOD motion-blur, all sorts of motion will as look smooth and natural as, if not better than, a higher 60 fps framerate.
post #46 of 67
Pretty damn powerful engine I must say.
 
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Gsvlip Dudyrm
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post #47 of 67
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post #48 of 67
as for the motion blur questions the point is that the edges are smooth
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post #49 of 67
Quote:
Originally Posted by EfemaN View Post
Now we just need games to look like that.
I'm going to go out on a limb and say that Respawn Entertainment will be using this for their game
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post #50 of 67


DAT ENGINE!
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