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Has SLI become a norm in games? - Page 2  

post #11 of 72
Quote:
Originally Posted by Draygonn View Post
Get a room.
He needs to learn how to use the PM system..

Now OP, SLI Has become the norm for most games.

the games that don't support it don't need the power anyway..

sli and crossfire is worth it imo
post #12 of 72
Quote:
Originally Posted by kyle7412 View Post
well, performace wise it does me no good, but my gtx 460 runs very cool (even 2 of them runs cooler than a eg. gtx 580 and performs better...)

but a single gtx 460 runs all the games out there at pretty high settings with good frames. And one by itself for me idles at 20-25C and loads at 55-60C
Hehe yeah, I get what you're saying.

I had to sig it, because taken out of its context it's a nice little sentence.



Nobrainer going for a non SLI/CF board nowadays imo.
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post #13 of 72
Honestly there are very few reasons to use a crossfire or sli configuration. Most people are running 1920x1080 or lower resolutions. Any highend card can run any game at these resolutions.

I have a 6950 flashed to a 6970 and game at 2560x1600. I play a smattering of new games and a mix of old games. I never have any problems with framerates and I typically max all in-game settings and add 2 or 4xAA, as at 2560x1600 you don't need much AA.

Anyway, if I'm not having problems running a single card at 2560x1600 then it is especially crazy that I see people with 1920x1080 panels running tri-sli gtx470s or something like that. People will sometimes say, "But Crysis", but that is the exception and even then at 1920x1200 I could run it almost maxed with a 4890.

So ask yourself this, "Self, what resolution will I be gaming at".

If the awnser is 1920x1080 or smaller then don't bother. Sometimes sli with two mid-range cards can represent more value, if that is why then sure, go for it. Otherwise any single highend card from whatever the current gen at the time of purchase is should be more than adequate.
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post #14 of 72
not all but alot
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post #15 of 72
Quote:
Originally Posted by Stefy View Post
Hehe yeah, I get what you're saying.

I had to sig it, because taken out of its context it's a nice little sentence.



Nobrainer going for a non SLI/CF board nowadays imo.
haha I feel honored to be in your sig
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post #16 of 72
If I've said it once, I've said it 1000 times ... there's no such thing as a 'game supporting SLi'. Youra6 ... I expected you to know this out of anyone on this thread

SLi support comes from the driver, not from the game. 99% of games have absolutely zero awareness of the whole concept of multi-gpu.

If the driver you're running has an SLi profile for the particular game ... then SLi is 'supported' for that game.

There's very few games from the last few years that nV hasn't made an SLi profile for (and many of the older more popular ones have profiles).

However sometimes new games (esp. demos prior to teh game release) come out and it takes a little while for nV to get around to making a profile available (either through a driver revision or an 'SLi enhancement' patch) ... which can kinda suck in the meanwhile. It took 'em over a month to make a SLi profile for 3dMark11 after it came out

And occasionally they never make a profile for some really obscure stuff. However a lot of times you can make SLi work in these cases just by renaming the .exe to something that does have SLi support ... best to try to rename it to something using the same engine though if possible.
    
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post #17 of 72
Unlike most the people on this thread, I am an SLI user. I however do NOT like it and would suggest others to stay away from it.

Not only do I have tons of issues with games that do or dont support sli. But then you have games that dont use sli very efficiently. Some games barely get 1 card off idle while the other is very warm.

You can force SLI on games that dont support it using the rendering, but then you get lower than usual performance or BSOD.

I forced alternate frame rendering in some games and got BELOW the average fps of one card.. just because its using both, doesnt mean its doing it right.

Now I am faced with problems of micro stuttering. Whenever I have 2 cards, my games seem to stutter. High/low fps. new or old games. warm or cold temps switching the cards. days of testing and tweaking.. for SLI? No thanks

Buy a better card, use the old one for physx and stop wasting power, time and energy with a system that has never been fixed/worked.

google micro stutter. and good luck. it will happen to you, eventually.
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post #18 of 72
Games, very few unless you are running really high resolutions and/or multi monitors.

Benchmarks, yes...I am a benchmark whore

Btw, sli has been a joy, super easy to configure, & totally geeky to play around with.
post #19 of 72
Quote:
Originally Posted by FnkDctr View Post
Unlike most the people on this thread, I am an SLI user. I however do NOT like it and would suggest others to stay away from it.

Not only do I have tons of issues with games that do or dont support sli. But then you have games that dont use sli very efficiently. Some games barely get 1 card off idle while the other is very warm.

You can force SLI on games that dont support it using the rendering, but then you get lower than usual performance or BSOD.

I forced alternate frame rendering in some games and got BELOW the average fps of one card.. just because its using both, doesnt mean its doing it right.

Now I am faced with problems of micro stuttering. Whenever I have 2 cards, my games seem to stutter. High/low fps. new or old games. warm or cold temps switching the cards. days of testing and tweaking.. for SLI? No thanks

Buy a better card, use the old one for physx and stop wasting power, time and energy with a system that has never been fixed/worked.

google micro stutter. and good luck. it will happen to you, eventually.
Not that you asked, but:
1) If one card doesn't come off of idle and the other is running much warmer, then SLI ISN'T working.
2) You cannot force SLI to work by 'using the rendering'. So that may be where your confusion is coming from. You think you're forcing SLI on ... but you're not. There HAS to be an SLi profile for the game in order for SLi to work, and there's nothing you can change in the settings of NVCP to 'force' SLi.
3) SLI already operates using alternate frame rendering by default.

What games are you talking about here where SLI doesn't work? I've been running SLi for years now, and there's only been a handful of games (and I play A LOT of games) that didn't have SLi when I bought them, and those that didn't (Prototype and FONV are the only one's I recall ... and Prototype it was only the Steam version that had the no-SLI issue) there was SLi support shortly thereafter. So either you're playing a lot of obscure/indie games, or you're not being patient after the more popular games come out.

Microstutter is a real phenomenon, however it only happens in some games + it's only perceptible at low FPS. So while in these cases a single card setup will appear smoother at 30fps vs. multi-gpu, once you get up into the ranges that one normally wants to play at (i.e. 60fps) it's effect becomes imperceptible.

Also, the operation of SLi (including reduction of microstutter) has gotten a lot better with the last couple of generations of cards
    
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post #20 of 72
Quote:
Originally Posted by brettjv View Post
Not that you asked, but:
1) If one card doesn't come off of idle and the other is running much warmer, then SLI ISN'T working.
2) You cannot force SLI to work by 'using the rendering'. So that may be where your confusion is coming from. You think you're forcing SLI on ... but you're not. There HAS to be an SLi profile for the game in order for SLi to work, and there's nothing you can change in the settings of NVCP to 'force' SLi.
3) SLI already operates using alternate frame rendering by default.

What games are you talking about here where SLI doesn't work? I've been running SLi for years now, and there's only been a handful of games (and I play A LOT of games) that didn't have SLi when I bought them, and those that didn't (Prototype and FONV are the only one's I recall ... and Prototype it was only the Steam version that had the no-SLI issue) there was SLi support shortly thereafter. So either you're playing a lot of obscure/indie games, or you're not being patient after the more popular games come out.

Microstutter is a real phenomenon, however it only happens in some games + it's only perceptible at low FPS. So while in these cases a single card setup will appear smoother at 30fps vs. multi-gpu, once you get up into the ranges that one normally wants to play at (i.e. 60fps) it's effect becomes imperceptible.

Also, the operation of SLi (including reduction of microstutter) has gotten a lot better with the last couple of generations of cards
1000 reps and you dont know what you're talkin about. This will be fun.

1.Wrong. Go play sins of solar empire in sli and tell me both cards are used 100%. SLI does NOT mean that BOTH cards are used for the SAME PURPOSES. It only processed minute textures and detail. Go read more if you doubt me.

2.Wrong. Any rendering that is not native or designed into the software is forced. I guess this is new to you? Hold on this is my favorite line of the entire fail post of yours.

"There HAS to be an SLi profile for the game in order for SLi to work, and there's nothing you can change in the settings of NVCP to 'force' SLi."

LMAO When I find screenshots of me forcing SLI in Aion the DAY IT CAME OUT. Then I will post it and laugh in your face. Again. Change the render mode to try different types and you will see SLI temps increase on both cards and FPS nearly double. I dont need to prove my point, go read more.

3 is the only thing you got right. You are a genius! Who thought 2 cards would alternate rendering! give him a rep!

I play Crysis 1 and 2, all assassins creed, res evil 5, aa3, tf2, codmw2, dragon age 1 and 2, guild wars, mafia 1 and 2, nfs pro street, test drive unlimited, empire total war, and the list goes on of major blockbusters.

Just because it "supports" sli, doesnt mean both cards are being used fully, watch your temps. Batman never SLI even for me. Sins of Solar empire never will.

And as for micro stuttering? It happens at all fps, it has nothing to do with how many fps, its the timing gap in between the frames rendered.

I was just getting 400+ fps on guild wars and getting micro stutter. is that above 30?

And it doesnt happen on just some games some times, when it happens, it happens for almost all games.

Now i have to go make an nvidia profile for every game because I cheaped out and went sli? no thanks, unless im building a $5000 serious rig, no reason to ever dump money and time into sli again.

You are obviously new to SLI, go back and read my post, then feel free to prove anything different. Thanks.
Edited by FnkDctr - 4/8/11 at 1:41am
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