I must be missing out on all these file types attached to the end of a comment.
On to the OP. Any game I know of is a lot of wash, rinse, and repeat.
FPS - Run around and shoot, and eventually find all the cheap tricks to win and unlock better weapons.
MMO - Grind, Level Up, RAID, Loot, and then realize when you max out you do the same thing all over again.
Fighters - Either combos to memorize and/or learning to block and punch/kick/throw at the right time. And eventually you find out that some characters/moves are uber OP or cheap.
Racing - Peddle to the metal, slow down on turns, gain better reaction/precision with XP, and then lets keep doing the same thing.... only some have mario kart or arcade like features. Oh, and we have to unlock cars/tracks.
Adventure - Point and click, walk to, interact, pickup objects, cut scene.
Strategy - Gather Resources, Build certain structures in a row, rush or turtle up while expanding.
I mean, they can all be boiled down to simple things. In the end it is just about doing what you enjoy or in some rare cases you may have the opportunity to earn money and thus it may be more work. Many of these games try to provide addictive qualities like MMO's (self explanatory), Shooters (now infamous unlock levels and weapons), racing (unlock better cars and tracks).
Beyond the enjoyment it is about being practical and balancing games with real life. I don't care to wake up one day and say hey "I spent most of my spare time playing games and didn't really venture out of my own house much beyond work. And I never have seen the world. Nor did I learn anything beyond what makes my computer uber cool to play these games at high settings. Oh yeah, I spent all my money on a computer system and because of it I live sub standard and have a crappy car. Not to mention I may or may not have a social life. Forget about any ambitions I had too because I constantly make the excuse of no money or time."
That would be a total suck. For some people they could not care less about any of that. For me I do. So if you view video games as a form of entertainment and know how to balance life then all will be well.
Biggest beef I have with most game genres are all the stupid unlocks. Why should I have to unlock the tracks/cars for a game I just bought. I want to sit down and play within 5 minutes and use all the things before me. Not have to go through things to unlock what should be included. I hate having to spend several hours on such uber fail. And the current unlock formula in COD and subsequent series is bad too. You truly do give advantages to the people already have more experience vs new people. I get the whole "you earned that level bit," but any noob can eventually get to the high levels, but they are forcing you to spend a certain amount of time to get there. Put everyone on an equal platform. Halo was good about that in the fact I can become a higher rank, but I don't get additional advantages.
For me, my main gripes are that not a lot has changed in the genres beyond graphics. Every now and then something does and then you see it in every subsequent game. Again, with the unlocks I want to sit in a game and pick the configuration I want and worry more about being a good player than what unlocks will enhance my abilities. That makes no logical sense to me and I do enjoy a fairly realistic and logical shooter. Not so tedious you have a hard time doing things, just that the game should make sense comparatively to real life (unless it is something like Unreal Tournament, etc.). And I am tired of structures being limited in how you can use them. I think we will continue to see gradual improvements, but the basics will remain the same. I want more multiplayer co-op shooters because the current basic formula is that every effing shooter features a singular all conquering hero. Or you get lesser co-op opportunities. Wars don't go that way. Gears and Halo are decent at this, but even in Halo you are some random Joe Blow. Let the second person choose to be one of the other main characters.
Like you I am getting bored of a lot of things, but for different reason, not because it is a point and click shooter.
Some of my favorite games are ones that engage you in a story like the Mass Effect series. I really like the direction that game went (not a shooter).
Edited by RoddimusPrime - 4/8/11 at 9:57am