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post #11 of 19
Did you do a full clean up drivers install?

Have you tested games except 3dmark for physx?
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post #12 of 19
Thread Starter 
Quote:
Originally Posted by brettjv View Post
Do you have any other hardware-physX stuff besides Vantage? Batman AA, Mafia 2, Metro, Mirrors Edge, for example?

If not, you could grab a free physX bench like FluidMark or StarTales Bench ...

It could easily just be a Vantage issue, is what I'm trying to say here. Lets rule that out first

This problem has nothing to do w/ATI, so I wouldn't go rampaging through your registry. Trust me. I've had both ATI and nV drivers on this machine many times, swapping ATI and nV cards in and out, without uninstalling drivers or anything in between. Win 7 manages it perfectly. You're barking up the wrong tree there I'm afraid.

If you're realy worried about the ATI stuff, though, use Autoruns (from MS/Sysinternals) to disable any ATI apps or drivers that are scheduled to start up on your machine presently. Unless you REALLY know what you're doing in the registry, this is a much safer route.
Well, the only PhysX game I have is Metro 2033, and with PhysX on that freezes up after 10 minutes or so, and I have to CTRL+ALT+Del out of it. Without PhysX on, the game is completely stable and experiences no freezing.

I'll try FluidMark to confirm the PhysX issue.

Also, when looking at EventViewer, the cause of the problem is identified as PhysXCore.dll... but what is interesting is that the faulting module path refers to a folder that isn't there (AGEIA Technologies)... I mean my PhysX engine is installed in the default NVIDIA folder.

Quote:
Originally Posted by Defoler View Post
Did you do a full clean up drivers install?

Have you tested games except 3dmark for physx?
Yes, and I've tested Metro 2033 which seems to have the similar issue of freezing when PhysX is enabled.
Edited by born2bwild - 4/8/11 at 12:49am
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post #13 of 19
I have no problem at all, im running GTX 580 SLI physx is "auto recommended"
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post #14 of 19
Quote:
Originally Posted by born2bwild View Post
Thanks for all your help, but I uninstalled the drivers with Driver Sweeper, and once again, reinstalled it, and PhysX still does not work properly.

I am beginning to think that this is all due to my switch from ATI to nVidia... but the benefits of PhysX are not enough to make me reinstall Windows. Do you have any other ideas?

In the meantime, I'll try to fix the problem through the registry.
As already suggested, I agree that messing with the registry is not a good idea, at least at this time.

I have one question and one idea:-
Q: What happened when you did the 2 tests mentioned in my post #6 above?

Idea: I suppose your Physx version is the one that came with the latest driver package (BTW, which one are you using?). For Physx, it should be version 9.10.0514. I suggest to try a few older but recent versions, starting with 9.10.0513.
Download link: http://www.nvidia.com/object/physx-9...13-driver.html

Go to Programs and Features in Windows Control Panel and uninstall only the Physx driver. Then install the 9.10.0513.
Edited by windfire - 4/8/11 at 12:50am
post #15 of 19
Thread Starter 
Quote:
Originally Posted by windfire View Post
As already suggested, I agree that messing with the registry is not a good idea, at least at this time.

I have one question and one idea:-
Q: What happened when you did the 2 tests mentioned in my post #6 above?

Idea: I suppose your Physx version is the one that came with the latest driver package (BTW, which one are you using?). For Physx, it should be version 9.10.0514. I suggest to try a few older but recent versions, starting with 9.10.0513.
Download link: http://www.nvidia.com/object/physx-9...13-driver.html

Go to Programs and Features in Windows Control Panel and uninstall only the Physx driver. Then install the 9.10.0513.
Yes, I did both of the things you recommended that I do, and neither of them solved the problem.

I also installed the older PhysX after uninstalling the newer one and that did also not work.
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post #16 of 19
Howz about FluidMark or StarTales bench?

http://www.nvidia.com/content/graphi...s/download.asp

Kinda bummer you have to d/l the whole thing to get these benchies, but ... they're nV-sanctioned/supported tests of h.w. physX so they're useful to have around.

EDIT: Hmmmm ... trying to run the StarTales bench myself for the first time in a year or so, getting the same problem as this dude: http://forums.nvidia.com/index.php?showtopic=186814. Lame, I was trying to get a run done for you to compare with (if it even worked for you).

EDIT 2: So far, StarTales still not running (properly) with GPU-enabled physX, but if I switch to CPU for physX problem is solved I'm on 266.58/PhysX_9.10.0514_SystemSoftware btw. Just 'repaired' physX, lets see if that didn't help.
Edited by brettjv - 4/8/11 at 9:13am
    
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post #17 of 19
Thread Starter 
Quote:
Originally Posted by brettjv View Post
Howz about FluidMark or StarTales bench?

http://www.nvidia.com/content/graphi...s/download.asp

Kinda bummer you have to d/l the whole thing to get these benchies, but ... they're nV-sanctioned/supported tests of h.w. physX so they're useful to have around.

EDIT: Hmmmm ... trying to run the StarTales bench myself for the first time in a year or so, getting the same problem as this dude: http://forums.nvidia.com/index.php?showtopic=186814. Lame, I was trying to get a run done for you to compare with (if it even worked for you).

EDIT 2: So far, StarTales still not running (properly) with GPU-enabled physX, but if I switch to CPU for physX problem is solved I'm on 266.58/PhysX_9.10.0514_SystemSoftware btw. Just 'repaired' physX, lets see if that didn't help.
Well I tried out both benchmarks, and my GPUs go through them easily with PhysX on or off.

But the problem persists; Metro, 3dMark Vantage and 3dmark 11 freeze with PhysX on and I have to quit the application with CTRL+ALT+del. When I turn PhysX off, I have no problems with any of the applications.

So I got a new idea; what if my overclock is stable for normal GPU purposes but is unstable with PhysX (though that would be pretty wierd)?
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post #18 of 19
Quote:
Originally Posted by born2bwild View Post
Well I tried out both benchmarks, and my GPUs go through them easily with PhysX on or off.

But the problem persists; Metro, 3dMark Vantage and 3dmark 11 freeze with PhysX on and I have to quit the application with CTRL+ALT+del. When I turn PhysX off, I have no problems with any of the applications.

So I got a new idea; what if my overclock is stable for normal GPU purposes but is unstable with PhysX (though that would be pretty wierd)?
No. Overclocking of your cards being the culprit is very slim. It has to do with the Physx itself.

Quote:
Also, when looking at EventViewer, the cause of the problem is identified as PhysXCore.dll... but what is interesting is that the faulting module path refers to a folder that isn't there (AGEIA Technologies)... I mean my PhysX engine is installed in the default NVIDIA folder.
This sheds some light into your problem.

My theory
You have no problem at all with Fluids and Star Tales benchmarks is because those are Nvidia-specific applications which know exactly where to find the PhysxCore.dll.

But when other applications (eg Metro 2033, 3DMark Vantage, 3DMark 11...especially if they were installed when you still had an AMD card) try to run Physx and have to access PhysxCore.dll, they are pointed to the wrong path.

They should be directed to: C:\\Program Files (x86)\\NVIDIA Corporation\\PhysX\\Engine\\v2.7.3\\PhysXCore.dll
(where v2.7.3 is the current version number of PhysxCore.dll file)

Instead, they are directed to the Aegia file. Example below:
Quote:
Faulting application name: Launcher.exe_Game Launcher, version: 1.0.0.1, time stamp: 0x4b0c1d66
Faulting module name: PhysXCore.dll, version: 2.8.1.33, time stamp: 0x4a84f7c4
Exception code: 0xc0000005
Fault offset: 0x001856c5
Faulting process id: 0x21e0
Faulting application start time: 0x01ca6e4b04c114ff
Faulting application path: c:\\program files (x86)\\steam\\steamapps\\common\\king arthur - the role-playing wargame\\Launcher.exe
Faulting module path: C:\\Program Files (x86)\\AGEIA Technologies\\v2.8.1\\PhysXCore.dll
Report Id: 9a6325de-da3e-11de-8042-0026185bc1e5
If this theory is correct, I think you might need to do a registry clean.
Let's see if anyone comes up with other ideas.
post #19 of 19
Thread Starter 
Quote:
Originally Posted by windfire View Post
This sheds some light into your problem.

My theory
You have no problem at all with Fluids and Star Tales benchmarks is because those are Nvidia-specific applications which know exactly where to find the PhysxCore.dll.

But when other applications (eg Metro 2033, 3DMark Vantage, 3DMark 11...especially if they were installed when you still had an AMD card) try to run Physx and have to access PhysxCore.dll, they are pointed to the wrong path.

They should be directed to: C:\\Program Files (x86)\\NVIDIA Corporation\\PhysX\\Engine\\v2.7.3\\PhysXCore.dll
(where v2.7.3 is the current version number of PhysxCore.dll file)

Instead, they are directed to the Aegia file.
Fantastic. Got it fixed. Thanks for your help. +rep
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