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[MyCrysis] DirectX 11 coming for Crysis 2! - Page 11

post #101 of 288
Quote:
Originally Posted by Rayzer76 View Post
You misunderstand. There is no "waah". I'm dying to play it. I can't wait. But i want to play the final PC version, not the console port version(yeah i know, they said they made pc first). My first post was a defensive response to
Which is just an incorrect statement. Some of us are more patient and believe the wait for the best will be worth it.
I like your view on it. At least it shows you're not hating on Crytek as much as the others. Rather, you're just waiting on the finished product.

I agree with this, however, I'm one of those people that are willing to tank it out with the game. Each to his own in the end.

(Just like how I love Razer and have had no problems with them, much to the dismay of many people here)
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post #102 of 288
I see we're all still having lively discussions concerning the current state of video game software implementation...

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post #103 of 288
Quote:
Originally Posted by Swift Castiel View Post
I like your view on it. At least it shows you're not hating on Crytek as much as the others. Rather, you're just waiting on the finished product.

I agree with this, however, I'm one of those people that are willing to tank it out with the game. Each to his own in the end.

(Just like how I love Razer and have had no problems with them, much to the dismay of many people here)
Thank you.

Quote:
Originally Posted by Biokinetica View Post
I see we're all still having lively discussions concerning the current state of video game software implementation...

That is friggin hysterical.
    
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post #104 of 288
Quote:
Originally Posted by timAHH View Post
You totally missed the point. I know exactly what DirectX 11 is and what it does. In order for it to do all the things it does, the game has to be designed with that in mind. If you take a DX9 game and just tack on DX11, it is much harder to implement DX11s key features than if it were designed with them in the first place. For a full implementation, many things would need to be totally redone.

If it is just being tacked on, more than likely only minor things will get added, like shadow improvements and things that have little to no effect on game play mechanics.

Things like good tessellation, the models and geometry needs to be designed and mapped with tessellation in mind and the game needs to be designed to function with geometry that has been changed by the tessellation.

You don't just flip a switch and everything looks great.



Your friend was wrong.

I heard that the DX11 was already in place, just locked down and emulates DX9 mode instead.
     
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post #105 of 288
Quote:
Originally Posted by RushMore1205 View Post
i cant wait, should i get a 3rd gtx470???? or do u think it will be optimized?
no need for a third at allllll. will be optimized

my guess is they will listen to the PC com and give us tessellation options
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post #106 of 288
Quote:
Originally Posted by timAHH View Post
Quote:
Originally Posted by Biokinetica View Post
A friend of mine said he got about a 30% increase in efficiency just by using 64 bit binaries.

Your friend was wrong.


Quote:
Originally Posted by ChronoBodi View Post
I heard that the DX11 was already in place, just locked down and emulates DX9 mode instead.
If that were the case, what reason would they have not 'unlock' it for the PC, when they knew all that would do is piss people off?
Edited by Biokinetica - 4/8/11 at 7:51pm
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post #107 of 288
Quote:
Originally Posted by Biokinetica View Post




If that were the case, what reason would they have not 'unlock' it for the PC, when they knew all that would do is piss people off?
Because it may be incomplete? They are taking their time to finish it as it should be, and it is EA's insistence to release it too early. They essentially have the console version finished, but not the PC version.
     
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post #108 of 288
Am I the only one, despite being excited for this confirmation of DX11 implementation, who thinks that we'll need high-resolution textures in order to actually fully take advantage of whatever DX11 features they add?

The textures are just so low-res in the game's current state that I fear that even a DX11 patch might not be enough to really take this game to the next level...
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post #109 of 288
Quote:
Originally Posted by jcde7ago View Post
Am I the only one, despite being excited for this confirmation of DX11 implementation, who thinks that we'll need high-resolution textures in order to actually fully take advantage of whatever DX11 features they add?

The textures are just so low-res in the game's current state that I fear that even a DX11 patch might not be enough to really take this game to the next level...
Well, just release a texture pack like Dragon Age 2 did.
     
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post #110 of 288
Quote:
Originally Posted by ChronoBodi View Post
Well, just release a texture pack like Dragon Age 2 did.
If it's that simple, why don't we have it then? BioWare released the texture pack the day of/day after DAII's launch.

Crytek may not even be releasing a DX11 patch for a month, two months, who really knows? And if it comes without a texture pack (which they have not said anything about implementing), the whole DX11 patch could possibly be pointless. It'd be like restoring the inside/engine of a classic car, but not giving it a fresh coat of paint. Half of it looks amazing, but the other half may still look a lot like crap.
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