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[MyCrysis] DirectX 11 coming for Crysis 2! - Page 21

post #201 of 288
Quote:
Originally Posted by FuNkDrSpOt View Post
If you think it takes no skill, play me. I'm FunkDrSpot on steam and in crysis 2.

Not only does it combine the regular aspects of any FPS ( read: Guns and people ) but you have to know how to manage your power levels for your suit. You have to remember when to cloak, run, armor up and when to fire. Spend too much time running and cloaking and you have no energy for armor when you meet up with someone.

And unlike CS, you can't just camp away the day at a choke point.
Talking SP. In MP that is your skill. BTW saying you can take me out, not much to brag about, trust me.
    
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post #202 of 288
Quote:
Originally Posted by Tufelhunden View Post
Talking SP. In MP that is your skill. BTW saying you can take me out, not much to brag about, trust me.
Notsureifserious.jpg

Have you played it on hardest difficulty? There are plenty of spots that are harder then anything in the original.
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post #203 of 288
These threads fail hard.

At the end of the day developers/companies look at little colorful graphs in meeting rooms, if the little lines aren't going higher, they will change so it does. (attacking the console market)

There are only a small handful of dev's that really care about what PC gamers want and try to deliver games to all platforms while giving the technologically advanced platform the attention it can handle (PC)

Who gives a ***** anyway

Battlefield 3 will give us all what we want, amazing gameplay AND graphics

I bought and played Crysis 2, the graphics are good and the gameplay is ok, i found myself getting a bit bored tho, i think BC2 multiplayer has just raised the bar too high for me when it comes to fluid gameplay
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post #204 of 288
fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiinally

now hopefully they don't take forever doing it.

my conspiracy theory: they held it back on purpose so that console players wouldn't feel they were getting a lesser product not worth buying. remember how bad they were trying to convince people that the PS3 version was the same as the 360 version? Same as the console & PC version.
    
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post #205 of 288
Quote:
Originally Posted by pale_neon View Post
fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiinally

now hopefully they don't take forever doing it.

my conspiracy theory: they held it back on purpose so that console players wouldn't feel they were getting a lesser product not worth buying. remember how bad they were trying to convince people that the PS3 version was the same as the 360 version? Same as the console & PC version.

Why care about them? What's gonna hurt by exploiting the PC for all it possibly can do? AMD & Nvidia are making monster cards for what?
     
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post #206 of 288
Quote:
Originally Posted by scyy View Post
Notsureifserious.jpg

Have you played it on hardest difficulty? There are plenty of spots that are harder then anything in the original.
true, you literally have no backup health once your armor gets shot off, and they will hunt you down. it can get hard without that "red" health cushion.
     
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post #207 of 288
Quote:
Originally Posted by scyy View Post
Notsureifserious.jpg

Have you played it on hardest difficulty? There are plenty of spots that are harder then anything in the original.
About beating me in MP. Dead serious. Sadly I suck. I enjoy playing but the old reflexes are getting slower. Tis okay though I still have a good time.

About not enjoying the game. Also, deadly serious. To me it is not about the difficulty, although Crysis on the max was tough, but I was able to get creative in the ways I killed. Here, I feel as if I am being led by a nose ring, go here do this. Blech. Not what I was hoping for or expecting, although I should have as soon as the yacked about being in the city. Sadly, maybe this is what we would have had without consoles, but I seriously do not think so.
    
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post #208 of 288
Quote:
Originally Posted by pale_neon View Post
fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii iiiiiiiiiiiiiiiiiiiiiiiiiiinally

now hopefully they don't take forever doing it.

my conspiracy theory: they held it back on purpose so that console players wouldn't feel they were getting a lesser product not worth buying. remember how bad they were trying to convince people that the PS3 version was the same as the 360 version? Same as the console & PC version.
Nah, I thought that too, the truth is that Crytek didn't start on DX11 until November 2010. The beta was almost done at that point. DX11 wasn't going to make it by launch unless EA delayed it which was impossible. The game wasn't developed with DX11 in mind from the beginning. Nvidia "allegedly" persuaded Crytek to use DX11 in November with $2M. Crytek is multiplatform developer from this point on, and I wouldn't expect them to deliver a dedicated PC title again.


Quote:
Originally Posted by Domino View Post
Pointing to the sig. You might think I might be biased on this subject, but in no means am I irrational. PC elitists are those who FuNkDrSpOt has clearly stated.

PC elitists on the other hand fixate themselves, as FuNkDrSpOt as depicted, on these minor contexts that give them some sort of entitlement to allow them to feel that they are better then anyone else on the street. The lack of DX11 is a disappointment, but added graphical features to an already great looking game (which indeed looks better then ANY dx11 title on the market) does not in any means mean the game is garbage. Let alone, it having a similar play style to MW does not make it a bad game.

We need PC gaming.
OK, so the problems with PC elitists are features they want and are not available will make the game terrible? Fair point. The game is a lot more accessible this time around and more people can enjoy it. Some of us were expecting the same or better experience than the first two games and they feel it didn't live up to the name of the original, like you said when comparing CoD 1&2 and MW series. C1 and C2 is similar to the CoD series, it took a different direction that some liked and some didn't.

DX11 shouldn't be the only reason why people are not buying the game.
It wasn't developed with DX11 from the beginning so don't expect anything special.
Edited by WorldExclusive - 4/10/11 at 10:49pm
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post #209 of 288
then what they can do if it wasn't built with it in mind?
     
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post #210 of 288
Quote:
Originally Posted by ChronoBodi View Post
then what they can do if it wasn't built with it in mind?
If you notice at the beginning of the game, there's a broken brick wall before you jump down into the plaza area. The bricks on the broken wall are flat, those will pop up into real looking bricks along with all the broken concrete, buildings, cars etc. Lighting and shadows will also improve. The questions is how much? Are they simply adding more polygons or are they recoding the game? Chances are they are adding more polygons here and there with better lighting.

What about textures? Which I think is more important than DX11. Crytek hasn't said anything about that. If they can add DX11 with high res textures then we'll have a whole new visual experience, but DX11 alone will not have a major effect. What about the original physics engine from CE2?

BF3 looks like game built with DX11 from the ground up. Other games have DX11 but those also could have in house patch work, having little effect. Epic's Good Samaritan demo is an example of a dedicated DX11, does Crysis 2 look like that? That's the point members are trying to make that DX11 in this game will probably be a placebo effect.

It gets to the point were people have to understand that you will have to like Crysis 2 as it is now.
CE3 isn't going to magically turn into CE2 with DX11.
Edited by WorldExclusive - 4/10/11 at 11:05pm
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