Originally Posted by ChronoBodi
then what they can do if it wasn't built with it in mind?
If you notice at the beginning of the game, there's a broken brick wall before you jump down into the plaza area. The bricks on the broken wall are flat, those will pop up into real looking bricks along with all the broken concrete, buildings, cars etc. Lighting and shadows will also improve. The questions is how much? Are they simply adding more polygons or are they recoding the game? Chances are they are adding more polygons here and there with better lighting.
What about textures? Which I think is more important than DX11. Crytek hasn't said anything about that. If they can add DX11 with high res textures then we'll have a whole new visual experience, but DX11 alone will not have a major effect. What about the original physics engine from CE2?
BF3 looks like game built with DX11 from the ground up. Other games have DX11 but those also could have in house patch work, having little effect. Epic's Good Samaritan demo is an example of a dedicated DX11, does Crysis 2 look like that? That's the point members are trying to make that DX11 in this game will probably be a placebo effect.
It gets to the point were people have to understand that you will have to like Crysis 2 as it is now.
CE3 isn't going to magically turn into CE2 with DX11.Edited by WorldExclusive - 4/10/11 at 11:05pm