Originally Posted by GameBoy
I've played both and Crysis 1 looks much better to me.
They're two very different environments. One was a very organic jungle-like environment, (which I might add it much easier to create because of it's organic nature), the other was trying to replicate (with some amount of accuracy) and actual city, with all kinds of unique textures and models in it.
The different types of models is a lot of the reason things aren't as destructible in Crysis 2 as well. Each model that can be destroyed has to be modeled in such a way that it can break apart. For Crysis 2 that could've been thousands of different models that would've needed that treatment, whereas Crysis 1 re-used a lot of the same assets, so it was a much smaller amount of work.
There are MANY reasons why games have limitations in one way or another, reasons that many gamers don't know anything about, or even care about, but they're the first to complain when something isn't exaclty how they wanted it. It's difficult being a game developer on a forum filled largely with gamers.