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[MyCrysis] DirectX 11 coming for Crysis 2! - Page 26

post #251 of 288
Quote:
Originally Posted by Domino View Post
Ya, that seems to be the trend sometimes. :/
ah but crysis 2 was an AMAZING sequel imo.
not as open as warhead, far less crysis, but still super fun.

this is not directed to you domino, but idk why so many ppl a *****ing about crysis 2's craptastic textures. yes, they are kinda sucky. GET OVER IT AND QQ ON SOME1 ELSES FORUM.

the CryHaters are pissing me off (120000th time ive said this, but its true)
    
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post #252 of 288
I'm trying out this new image, tell me what you think. Does it convey my feelings?

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post #253 of 288
Quote:
Originally Posted by Zen00 View Post
I'm trying out this new image, tell me what you think. Does it convey my feelings?
No. I don't see any resemblance to feelings there. I don't get it.
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post #254 of 288
Quote:
Originally Posted by GILavco View Post
Its not the DX its the textures that are fail
Well DX11 has better texture compression. higher resolution textures for the same memory cost.

So it is partly DX. The textures also have better reflections & more accurate lighting. Combine w/ tessellation & there can be a
BIG
perceptual difference.
    
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post #255 of 288
Quote:
Originally Posted by FuNkDrSpOt View Post
I really wish this forum showed ages on the info under the avatar when you post. It'd make it real easy to see who was just young and stupid so the adults could just ignore their childish rants.
That's the stupidest thing I've ever heard.
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post #256 of 288
Quote:
Originally Posted by GameBoy View Post
That's the stupidest thing I've ever heard.
post #257 of 288
Quote:
Originally Posted by eduardmc View Post
One of the best looking console port. Knowing that is crysis is a really turn off. Imaging playing a the next Call of duty game with graphics of COD1. You are expecting something at least equal or better to previews game and thats not the case with crysis 2. Even a game like far Cry 2 looks better. Does not require the motion blur, blooming and other cheap effect to make it better.

It looks BAD compare to crysis 1. They tried to hide all the defect with motion blur and blooming. What a cheap way to do it.
This.

Quote:
Originally Posted by JCPUser View Post
Then don't make a sequel and design a new game. Then people would not be complaining so much. They called in Crysis 2 so people will compare to Crysis 1. Are you saying that is illogical?

Crysis 1 was groundbreaking and Crysis 2 is not -- they are related and thus WILL be compared -- the result of that comparison is Crysis 2 = fail. I am not saying that is the right thing to do, but it was bound to happen thus Crytek should have been ready for it.
And this.

Quote:
Originally Posted by lordikon View Post
They're two very different environments. One was a very organic jungle-like environment, (which I might add it much easier to create because of it's organic nature), the other was trying to replicate (with some amount of accuracy) and actual city, with all kinds of unique textures and models in it.
Fair point. But the texture resolution is still quite a huge step down from Crysis 1...

Quote:
Originally Posted by lordikon View Post
Star Wars Episode 4 looks like crap compared to Episode 3, but I still like episode 4 more. Looks aren't everything.
Looks aren't everything, but they do matter. Gameplay and graphics go hand in hand.

Edit: And may I remind people... everyone has a right to complain about the game, just as everyone has a right to rave about the game. Deal with it.
Edited by GameBoy - 4/11/11 at 10:46pm
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post #258 of 288

anyone notice the lack of blood spatter? It would be sick if when the aliens explode, blood got on surrounding floors/walls/rocks and even on your visor
look at this explosion, and then no goop gets on anything.... Maybe they can add this in?

post #259 of 288
I love Crysis 2, and, no, I don't think it looks like crap.

I think the whole release and then patching in DX11 thing is crap though. They should've just delayed the game a little and avoided all of it.

It's been 3 years since the first game. 3 months would've killed them?
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post #260 of 288
Quote:
Originally Posted by pale_neon View Post
Well DX11 has better texture compression. higher resolution textures for the same memory cost.

So it is partly DX. The textures also have better reflections & more accurate lighting. Combine w/ tessellation & there can be a
BIG
perceptual difference.
Any games like so? All I ever really saw was rounder (not saying better in every case) geometry via tess and better shadows.. (not being sarcastic here)
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