Originally Posted by HarbingerOfLive
The art direction is quite cool. For it to be a REALLY over the top world with beautiful sceneries and landscapes. Also of course characters have to have depth and meaning which I endorse.
I have never played Mount and Blade, though I think you are looking for a Elder Scrolls type gameplay am I correct? I am more than happy, but I would like so form of innovation in this game as well. I guess we will sharpen this idea and add onto it later, but the general gameplay mechanics I like. I would also like to say that if we could, I would like the gamer to do more than just fighting. Kind of like Fable, where you can do a HUGE number of things, I would like that you could socialize, work, craft (explained later), shop, you name it really!
Yes, I agree that for me it will be a little less than feasible to make open world maps ala Elder Scrolls
, so Crysis or Crysis 2 type maps are a good thing to go on, where you are trying to complete a single objective, but the map is carved so that you can complete that objective numerous ways. THOUGH open world would be preference, as that is where RPGs tend to go.
As for equipment, I am liking the idea. Also I think a pretty cool concept is to craft weapons. We can do this two ways, each item has it's own unique formula, or the item is generated randomly from a pre set formula, like Team Fortress 2 or something...
I would also like to add the possibility of Online Co Op. Imagine a game that has beautiful sceneries and characters, that plays like your Elder Scrolls Game, BUT you can play it with your friends! You can fight enemies with your friends, trade with them, socialize with them, craft with them, you name it!
On the topic of level design, what I was thinking would be that, rather than necessarily take the typical route of Beginning - End, we could create fairly unrestricted levels that would act as free-roam pockets. Not unlike how say Stalker functioned, yet at the same time it would definitely be a bit more focused rather than randomly wandering around. I think it would be a good opportunity to let players scavenge or farm levels if they wanted while giving the freedom of movement. At the same time, it wouldn't be outside the realm of possibility, simply being somewhat large maps.
Furthermore it would be possible to add goals to the area and then revisit it afterwards, compared to a strictly linear story where you can't go back to previous areas or levels.
Yes of course. Crafting or even buying are definitely on my mind. The idea is to introduce a fairly cheap way of obtaining new gear. That way the players would have to choose between crafting, upgrading their leveled weapons, and buying new weapons. For crafting they would have to sacrifice time (and/or money) getting the materials, but perhaps they would be able to customize a feature or two. Buying would be the most convenient if you have enough money, but at the same time you lose out on customization and it would be expensive. Upgrading to a different weapon would effectively be free, but at the same time you would have to relinquish a weapon that has grown stronger to get a new one. And with upgrading, some players might see it more beneficial to simply level up their existing weapon and make it more effective, and customize the stats the way they want. I think having the option to craft, buy, or upgrade would definitely add variety to the game's world. Of course, we would have to put a lot of work into the system as well as having a huge variety of weapons to actually keep it interesting.
Online would definitely be interesting. We would need a coder for networking most likely, plus work out more co-op details. But that would be absolutely awesome if we could.