Overclock.net › Forums › Video Games › PC Gaming › Any amateur/indie game developers on OCN?
New Posts  All Forums:Forum Nav:

Any amateur/indie game developers on OCN? - Page 5  

post #41 of 52
Thread Starter 
Quote:
Originally Posted by zouk52 View Post
So it looks like we're going for Elder Scrolls type gameplay? Or will it be fast-paced style like FF? I definitely prefer the former, but that's just me

And I'm definitely in for the graphical style you described!
Elder Scrolls style. And Mount and Blade has melee combat very similar to Oblivion except that the direction from which you attack and guard (with a weapon) matters.
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
post #42 of 52
I'm game for a project in UDK. I've just started learning it and I'm doign a whole Uni course in game development starting this September. I haven't figured out exactly what my role in development will be though I'll probably lean towards programming.
post #43 of 52
I doubt anyone uses the Leadwerks engine here, Only thing im good at in this area.
Splash of blue
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5 4690k Asus Maximus VII Hero Titan X 16GB Kingston HyperX Blue 
Hard DriveCoolingOSMonitor
Crucial BX100 1TB Prolimatech Megahalems Blue Windows 8.1 FTW Edition Asus PG348Q 
PowerCaseMouseMouse Pad
Seasonic X Series 650w Silverstone FT05 Roccat Kone Pure Steelseries S&S 
Audio
Microlab Solo 9C 
  hide details  
Splash of blue
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5 4690k Asus Maximus VII Hero Titan X 16GB Kingston HyperX Blue 
Hard DriveCoolingOSMonitor
Crucial BX100 1TB Prolimatech Megahalems Blue Windows 8.1 FTW Edition Asus PG348Q 
PowerCaseMouseMouse Pad
Seasonic X Series 650w Silverstone FT05 Roccat Kone Pure Steelseries S&S 
Audio
Microlab Solo 9C 
  hide details  
post #44 of 52
Quote:
Originally Posted by MaxFTW View Post
I doubt anyone uses the Leadwerks engine here, Only thing im good at in this area.
What games were ran on this engine? haven't even heard of it to be frank.....
    
CPUMotherboardGraphicsRAM
AMD R7 1700 @3.9GHz MSI X370 Titanium Asus GTX 1080ti Strix OC Corsair Dominator Platinum 16GB @2667MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 950 Pro M.2 Samsung 840 Sata Some other standard hard drives Corsair H110i GT 
OSMonitorKeyboardPower
Windows 10 Asus PG279Q 165Hz IPS GSync Corsair K70 Lux Quickfire FSP Hydro G 850w 
CaseMouseMouse Pad
Phanteks Enthoo Pro Razer Deatfhadder Elite Corsair Gaming somethingorother 
  hide details  
    
CPUMotherboardGraphicsRAM
AMD R7 1700 @3.9GHz MSI X370 Titanium Asus GTX 1080ti Strix OC Corsair Dominator Platinum 16GB @2667MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 950 Pro M.2 Samsung 840 Sata Some other standard hard drives Corsair H110i GT 
OSMonitorKeyboardPower
Windows 10 Asus PG279Q 165Hz IPS GSync Corsair K70 Lux Quickfire FSP Hydro G 850w 
CaseMouseMouse Pad
Phanteks Enthoo Pro Razer Deatfhadder Elite Corsair Gaming somethingorother 
  hide details  
post #45 of 52
Quote:
Originally Posted by HarbingerOfLive View Post
What games were ran on this engine? haven't even heard of it to be frank.....
Well im not sure but its either a real version of the stalker engine known as the x-ray engine or something developed from that engine.

Theres only a handfull of indie games out there using it mainly coz it costs 200$ for a single licence, One of the best engines i have ever played with, And i can actually make stuff with it
Splash of blue
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5 4690k Asus Maximus VII Hero Titan X 16GB Kingston HyperX Blue 
Hard DriveCoolingOSMonitor
Crucial BX100 1TB Prolimatech Megahalems Blue Windows 8.1 FTW Edition Asus PG348Q 
PowerCaseMouseMouse Pad
Seasonic X Series 650w Silverstone FT05 Roccat Kone Pure Steelseries S&S 
Audio
Microlab Solo 9C 
  hide details  
Splash of blue
(13 items)
 
  
CPUMotherboardGraphicsRAM
I5 4690k Asus Maximus VII Hero Titan X 16GB Kingston HyperX Blue 
Hard DriveCoolingOSMonitor
Crucial BX100 1TB Prolimatech Megahalems Blue Windows 8.1 FTW Edition Asus PG348Q 
PowerCaseMouseMouse Pad
Seasonic X Series 650w Silverstone FT05 Roccat Kone Pure Steelseries S&S 
Audio
Microlab Solo 9C 
  hide details  
post #46 of 52
Quote:
Originally Posted by MaxFTW View Post
Well im not sure but its either a real version of the stalker engine known as the x-ray engine or something developed from that engine.

Theres only a handfull of indie games out there using it mainly coz it costs 200$ for a single licence, One of the best engines i have ever played with, And i can actually make stuff with it
It looks quite cool, but it doesn't seem like anything UE3 or UDK for that matter, can't do. And it is free....

Great engine though. Looks pretty fun

Back on topic however, I guess you could learn UDK? There are FANTASTIC tutorials for this engine like 3DMaxx's. Maybe you would want to get your head around UDK, and then come back to use
    
CPUMotherboardGraphicsRAM
AMD R7 1700 @3.9GHz MSI X370 Titanium Asus GTX 1080ti Strix OC Corsair Dominator Platinum 16GB @2667MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 950 Pro M.2 Samsung 840 Sata Some other standard hard drives Corsair H110i GT 
OSMonitorKeyboardPower
Windows 10 Asus PG279Q 165Hz IPS GSync Corsair K70 Lux Quickfire FSP Hydro G 850w 
CaseMouseMouse Pad
Phanteks Enthoo Pro Razer Deatfhadder Elite Corsair Gaming somethingorother 
  hide details  
    
CPUMotherboardGraphicsRAM
AMD R7 1700 @3.9GHz MSI X370 Titanium Asus GTX 1080ti Strix OC Corsair Dominator Platinum 16GB @2667MHz 
Hard DriveHard DriveHard DriveCooling
Samsung 950 Pro M.2 Samsung 840 Sata Some other standard hard drives Corsair H110i GT 
OSMonitorKeyboardPower
Windows 10 Asus PG279Q 165Hz IPS GSync Corsair K70 Lux Quickfire FSP Hydro G 850w 
CaseMouseMouse Pad
Phanteks Enthoo Pro Razer Deatfhadder Elite Corsair Gaming somethingorother 
  hide details  
post #47 of 52
Quote:
Originally Posted by geoxile View Post
Well, since people can sign up for the team through the spread sheet, let's discuss a bit.

What type of setting do you guys like? Personally, as far as art direction goes I really like the over the top jRPG settings like Final Fantasy, where everything has to be crystalline beauty. Same goes for the dramatic characters and story telling, though I'm not a fan of how shallow characters tend to be. So while I do like the settings and drama, more indepth characters could probably bring the story and setting to life, by having such realistic characters in a totally ridiculous fantasy world.

Mechanically, I think real time combat would work well, much like say Mount & Blade, with directional attacks and clashing and the like. At the same time I think we could implement abilities or skills as well as magic in the style of The Elder Scroll games or Magicka. By accessing a hotkey menu and selecting the active skill or spell and assigning it to a key or right mouse click. I suppose it would be a mix of skill based combat as well as stats.

Of course, while I think making an open world would be cool, I doubt it'll be feasible. So perhaps very large levels ala Borderlands or Crysis coupled with a RPG style world map that the player can travel quickly - thinking of FFVII to be honest. Except without the typical tiny cramped areas.

Now, for equipment, like weapons and magic. The idea would be that they level up, and as they level up the player will have options to "Upgrade" them into new weapons free relatively low costs, but at the same time by leveling them up they'll become stronger by a sizable degree. I figure it'll be a good idea to add variety to the number of weapons that can be used but at the same time allow the option of upgrading the stats in a more traditional sense. On that note, the number of weapons, spells, and equipment would have to be very large and diverse (uniquely so).


Now these are just my ideas that I've been thinking about. Feel free to comment, critique, revise, or by all means bring up your own original ideas or desires. I'm sure that what we will settle on will be something that allows everyone to have an interest in the project to stick to it.


Discussion can continue indefinitely but once we have most of the major positions filled we should think about cementing some core gameplay mechanics and start working on the general plot.
Hey just read your ideas they are great and in most cases a must have with games

your the leader of this project so ill leave story ideas and with you, but I do want to speak up about some idea for you

now im not a fan of the Mount and slash genre, its used in so many games now days and gets old... if your interested i have a better idea on that subject. what i'm thinking of is totaly doable and yes im thinking on a grand scale something you will not be able to pass up!

moving on to level design, your spot on in that we cant possibly do a full open world like wow, thats a game type that would take yonks and a major problem with that comes down to lots of bugs would be missed. but fiogurly speaking, "crysis" sized maps are easy to produce, I can be more creative with it; and are easy to manage if bugs/glitches come up. But as I said b4 I have an idea id like to pass by you, which we can use to get passed having bugs n the such.
Ill talk more with you when i get home from work. however dont be afraid to comment while im away ill read it when i get back online
ZV R|G
(13 items)
 
  
GraphicsRAMOSMonitor
AMD Radion HD 6900 Series vengence DDR3 4x4GB 1600 Hz win7 64bit ASUS VE276Q 27" 
KeyboardCaseMouseMouse Pad
G15 P183 G9 Steal Series 
  hide details  
ZV R|G
(13 items)
 
  
GraphicsRAMOSMonitor
AMD Radion HD 6900 Series vengence DDR3 4x4GB 1600 Hz win7 64bit ASUS VE276Q 27" 
KeyboardCaseMouseMouse Pad
G15 P183 G9 Steal Series 
  hide details  
post #48 of 52
Thread Starter 
I'm not really the leader, at least not in the sense that things have to go my way. Perhaps we should assign someone to be the manager or leader after we start. I'm just organizing interest mainly so that we can actually start this. That said, I don't want anyone to think that we're producing my game, that means my ideas don't necessarily have to be the ones we'll be producing. We'll be producing what the team agrees on, so by all means, share your ideas so everyone can see. I'd love to see your ideas.
Edited by geoxile - 4/12/11 at 9:42pm
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
post #49 of 52
Thread Starter 
Quote:
Originally Posted by HarbingerOfLive View Post
The art direction is quite cool. For it to be a REALLY over the top world with beautiful sceneries and landscapes. Also of course characters have to have depth and meaning which I endorse.

I have never played Mount and Blade, though I think you are looking for a Elder Scrolls type gameplay am I correct? I am more than happy, but I would like so form of innovation in this game as well. I guess we will sharpen this idea and add onto it later, but the general gameplay mechanics I like. I would also like to say that if we could, I would like the gamer to do more than just fighting. Kind of like Fable, where you can do a HUGE number of things, I would like that you could socialize, work, craft (explained later), shop, you name it really!

Yes, I agree that for me it will be a little less than feasible to make open world maps ala Elder Scrolls , so Crysis or Crysis 2 type maps are a good thing to go on, where you are trying to complete a single objective, but the map is carved so that you can complete that objective numerous ways. THOUGH open world would be preference, as that is where RPGs tend to go.

As for equipment, I am liking the idea. Also I think a pretty cool concept is to craft weapons. We can do this two ways, each item has it's own unique formula, or the item is generated randomly from a pre set formula, like Team Fortress 2 or something...

I would also like to add the possibility of Online Co Op. Imagine a game that has beautiful sceneries and characters, that plays like your Elder Scrolls Game, BUT you can play it with your friends! You can fight enemies with your friends, trade with them, socialize with them, craft with them, you name it!

Just me
On the topic of level design, what I was thinking would be that, rather than necessarily take the typical route of Beginning - End, we could create fairly unrestricted levels that would act as free-roam pockets. Not unlike how say Stalker functioned, yet at the same time it would definitely be a bit more focused rather than randomly wandering around. I think it would be a good opportunity to let players scavenge or farm levels if they wanted while giving the freedom of movement. At the same time, it wouldn't be outside the realm of possibility, simply being somewhat large maps.

Furthermore it would be possible to add goals to the area and then revisit it afterwards, compared to a strictly linear story where you can't go back to previous areas or levels.

Yes of course. Crafting or even buying are definitely on my mind. The idea is to introduce a fairly cheap way of obtaining new gear. That way the players would have to choose between crafting, upgrading their leveled weapons, and buying new weapons. For crafting they would have to sacrifice time (and/or money) getting the materials, but perhaps they would be able to customize a feature or two. Buying would be the most convenient if you have enough money, but at the same time you lose out on customization and it would be expensive. Upgrading to a different weapon would effectively be free, but at the same time you would have to relinquish a weapon that has grown stronger to get a new one. And with upgrading, some players might see it more beneficial to simply level up their existing weapon and make it more effective, and customize the stats the way they want. I think having the option to craft, buy, or upgrade would definitely add variety to the game's world. Of course, we would have to put a lot of work into the system as well as having a huge variety of weapons to actually keep it interesting.

Online would definitely be interesting. We would need a coder for networking most likely, plus work out more co-op details. But that would be absolutely awesome if we could.
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
New and Shiny
(18 items)
 
  
CPUMotherboardGraphicsRAM
Rynze 7 1700 ASUS ROG Crosshair VI Hero Sapphire HD7950 G.SKILL TridentZ F4-3200C14D 
Hard DriveHard DriveHard DriveHard Drive
Kingston HyperX 3K Crucial MX300 Western Digital Black Western Digital Green 
Hard DriveCoolingOSMonitor
Western Digital Red Noctua NH-U14S Windows 10 Pro Dell U2414H 
MonitorKeyboardPowerCase
Dell P2414H Ducky One Corsair RM650x NZXT H440 White 
MouseAudio
Logitech G502 Proteus Spectrum Xonar DX 
  hide details  
post #50 of 52
Quote:
Originally Posted by geoxile View Post
Well, since people can sign up for the team through the spread sheet, let's discuss a bit.

What type of setting do you guys like? Personally, as far as art direction goes I really like the over the top jRPG settings like Final Fantasy, where everything has to be crystalline beauty. Same goes for the dramatic characters and story telling, though I'm not a fan of how shallow characters tend to be. So while I do like the settings and drama, more indepth characters could probably bring the story and setting to life, by having such realistic characters in a totally ridiculous fantasy world.

Mechanically, I think real time combat would work well, much like say Mount & Blade, with directional attacks and clashing and the like. At the same time I think we could implement abilities or skills as well as magic in the style of The Elder Scroll games or Magicka. By accessing a hotkey menu and selecting the active skill or spell and assigning it to a key or right mouse click. I suppose it would be a mix of skill based combat as well as stats.

Of course, while I think making an open world would be cool, I doubt it'll be feasible. So perhaps very large levels ala Borderlands or Crysis coupled with a RPG style world map that the player can travel quickly - thinking of FFVII to be honest. Except without the typical tiny cramped areas.

Now, for equipment, like weapons and magic. The idea would be that they level up, and as they level up the player will have options to "Upgrade" them into new weapons free relatively low costs, but at the same time by leveling them up they'll become stronger by a sizable degree. I figure it'll be a good idea to add variety to the number of weapons that can be used but at the same time allow the option of upgrading the stats in a more traditional sense. On that note, the number of weapons, spells, and equipment would have to be very large and diverse (uniquely so).


Now these are just my ideas that I've been thinking about. Feel free to comment, critique, revise, or by all means bring up your own original ideas or desires. I'm sure that what we will settle on will be something that allows everyone to have an interest in the project to stick to it.


Discussion can continue indefinitely but once we have most of the major positions filled we should think about cementing some core gameplay mechanics and start working on the general plot.
You should be able to overclock your weapon!

Edit: uhhhh... overlocked as a status effect on your character , after buff duration goes into exhaustion with decreased damage.5% chance of breaking your weapon when casting.

OR

overclocked as a crafting option , but adds weapon degradation.
Edited by chia233 - 4/12/11 at 10:26pm
    
CPUMotherboardGraphicsRAM
Phenom II x6 1100T @>4Ghz CH Formula IV CF 5850 Winova 2x4GB @ 1600Mhz 
Hard DriveMonitorPowerCase
Seagate 500GB Acer S243HL 24" Seasonic 850w SF-1000 
  hide details  
    
CPUMotherboardGraphicsRAM
Phenom II x6 1100T @>4Ghz CH Formula IV CF 5850 Winova 2x4GB @ 1600Mhz 
Hard DriveMonitorPowerCase
Seagate 500GB Acer S243HL 24" Seasonic 850w SF-1000 
  hide details  
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
This thread is locked  
Overclock.net › Forums › Video Games › PC Gaming › Any amateur/indie game developers on OCN?