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270.51 Beta enables full support for multi-threaded rendering

post #1 of 7
Thread Starter 
Interesting read:

http://forums.anandtech.com/showpost...4&postcount=28

IMO, this is where DX11 really shines, not the whole tessellation thing (which has been available on the OpenGL API for quite some time now (~5 years?).

Let's hope devs start implementing this tech on their games.
post #2 of 7
just downloaded this last night, so far so good
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post #3 of 7
So, if I'm reading that right, it now allows ANY game to use many cores?
Finally an update
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post #4 of 7
Thread Starter 
Quote:
Originally Posted by AyeYo View Post
So, if I'm reading that right, it now allows ANY game to use many cores?
ANY game that's written to support this tech.

Civ V seems to be the only one at the moment.
post #5 of 7
So this is for new games only basically?

edit: just got my answer post above.
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post #6 of 7
very good to hear, can't wait to see others support this.
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post #7 of 7
Just noticed this thread; AT forums are down at the moment... but if it's what I think it is...
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