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Is Nvidia Quietly Abandoning PhysX?

post #1 of 17
Thread Starter 
I'm asking cuz I am addicted to PhysX and now since Nvidia's supply has been very low & inconsistent, I'm thinking that they're slowly creeping to the rear door, trying to walk away from it. Am I wrong? I have not seen or have heard any substantial news about PhysX appearing in future games or even improving the technology. Nvidia has forced me into PhysX withdrawal...A few months ago, I was upset about this...Now, I'm starting to care less about the situation. What are your thoughts about PhysX?
post #2 of 17
To be fair, support was never strong in the first place. It has been a joke since day one.

I can only name a handful of games that even fully utilise it.
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post #3 of 17
It's not really NVIDIA, but developers are not taking much eye to it. I mean most games hardly use PhysX well and most of the time it's just a gimmick. Very few games make any real use of it and the best example in my mind is the Unreal Tournament 3 PhysX mod.
    
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post #4 of 17
Developers aren't going to full utilize a technology that only half of the population can use.
post #5 of 17
Its a shame not much game use physx tecnology.

The best game is Cryostasis Sleep Of Reasons with the advanced physx update,
you guys should try it out of you havent played it
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post #6 of 17
Not sure if they're walking away from it, or developers are just choosing an alternative like Havok.

Either way, it hasn't been implemented in enough games to even warrant the large majority of PC gamers to even begin considering having dedicated PhysX cards as part of their setup - the main school of thought even amongst Nvidia owners is, "if I have a card I can use for PhysX already, why not? Otherwise, screw it."

Outside of Batman: AA, Metro 2033 and Mafia II, there haven't really been many titles, period, to even take advantage of it.

When implemented correctly PhysX is actually pretty darn impressive, but I wouldn't think twice about it not showing up in any near-future big-name titles at the moment, as it just doesn't have a large enough footprint outside of being used as a marketing tool to suck more people into buying green.

But hey, if you do play PhysX titles a lot, then having a dedicated PhysX card would be absolutely worth it - except there's less than 5 games that support it that are actually worth playing.

It'll be a long while before PhysX becomes the norm, if ever, just because it's completely centralized toward one side of the GPU battle, so you'll always have developers opting to use something different.
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post #7 of 17
plugins like thinking particles or rayfire for 3DS Max use it and make stuff sometimes A LOT easier. OPEN CL cant really compare yet (to CUDA).
Edited by muselmane - 4/10/11 at 9:28am
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post #8 of 17
Thread Starter 
Quote:
Originally Posted by IcedEarth View Post
To be fair, support was never strong in the first place. It has been a joke since day one.

I can only name a handful of games that even fully utilise it.
More like (3) good games to me

Quote:
Originally Posted by Razi3l View Post
It's not really NVIDIA, but developers are not taking much eye to it. I mean most games hardly use PhysX well and most of the time it's just a gimmick. Very few games make any real use of it and the best example in my mind is the Unreal Tournament 3 PhysX mod.
I wonder why developers are not embracing this. Is it difficult for the developers to use? Too expensive? Sometimes I just think developers are simply lazy these days. I had thought that PhysX would allow developers to expand on their creativity with their games.
post #9 of 17
Batman: Arkham Asylum
Crazy Machines 2
Cryostasis: Sleep of Reason
Dark Void
Darkest of Days
Hot Dance Party
Hot Dance Party II
Mafia II
Metal Knight Zero Online
Metro 2033
Mirror's Edge
Nurien
The Saboteur
Sacred 2: Fallen Angel
Sacred 2: Ice & Blood
Shattered Horizon
Star Tales
Star Trek DAC
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3 (and Extreme Physics Mod)
U-WARS
Warmonger: Operation Downtown Destruction

This is a complete list of all the games using PhysX.

There's NOTHING planned for 2011...PhysX is pretty much dead. Frankly I think Nvidia had a lot to gain with promoting this engine, it really added realism to a few notable titles (Mafia 2, Metro 2033, Batman, Mirror's Edge) and it was an extra reason to buy Nvidia vs ATI.
post #10 of 17
Quote:
Originally Posted by Wulfgar View Post
Batman: Arkham Asylum
Crazy Machines 2
Cryostasis: Sleep of Reason
Dark Void
Darkest of Days
Hot Dance Party
Hot Dance Party II
Mafia II
Metal Knight Zero Online
Metro 2033
Mirror's Edge
Nurien
The Saboteur
Sacred 2: Fallen Angel
Sacred 2: Ice & Blood
Shattered Horizon
Star Tales
Star Trek DAC
Tom Clancy's Ghost Recon Advanced Warfighter 2
Unreal Tournament 3 (and Extreme Physics Mod)
U-WARS
Warmonger: Operation Downtown Destruction

This is a complete list of all the games using PhysX.

There's NOTHING planned for 2011...PhysX is pretty much dead. Frankly I think Nvidia had a lot to gain with promoting this engine, it really added realism to a few notable titles (Mafia 2, Metro 2033, Batman, Mirror's Edge) and it was an extra reason to buy Nvidia vs ATI.
I believe the nail on the coffin was when they stopped allowing ATI users the option of adding a nVidia card for PhysX... I know you can get it working but, the average user isn't going to know how or where to find information on such things...
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