Originally Posted by Heret|c
Wouldn't playing them at full hd res on emulator do more justice as opposed to the original system' crappy 640 x 480
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PC emulation would be a better choice than using a PS2/3 for PS1 games and sure you'll get HD resolutions with software emulation on the PC. But they're "fake resolutions" and emulation is emulation. And you have to deal with out of sync audio, random graphical glitches, and many other things. Also consider most gamers now own a widescreen monitor and that adds an entirely new aspect to emulation. Having proper 16:9 and 16:10 aspect ratios/FoV's in an emulated game is very iffy, even with PJ64 which had support to do it in every game. But if you changed the FoV/aspect ratio to be what it should be for said aspect ratio/FoV the game would have immense graphical bugs so it simply wasn't worth it, and PJ64 had the best implementation of it too, so something like ePSXe's support for it would be even worse.
Though the same counter argument can be given that if you get a PS1 to play older games and you own a widescreen HDTV you'll actually damage it and also have no controls over aspect ratios and the FoV since you're using the PS1 and not a pc.
There's also more downsides to playing old generation consoles on new generation displays.
Even if you own a newer Plasma or LCD that pixel shifts the screen by 1 pixel every minute to prevent burn-in, it actually won't help if what you're viewing isn't matching the same aspect ratio/resolution as the display itself as that's only effective if what's been shifted and replaced is a different color than the previous pixel. If what you're viewing has black bars on the left and right, a pixel shift wouldn't help with that in any aspect as the same color pixel is being displayed after the screen shifts. This is also affected by if the black bars themselves are being projected as a color or it's simply the lack of a picture there.
To alleviate that you'd enable some type of "screen fill" but that would utilize the entire display but it would massacre the aspect ratio as it would stretch a 4:3 resolution to 16:9 or 16:10 and everything would look like stretched silly-putty.
I'm too picky for that, and also too intelligent.
I rather play the game with perfectly timed audio and no glitches and have every other aspect of it be viewed the way it was intended than have emulation. But once again it varies on how well something can be emulated, but if I had a PS1 sitting next to me I'd use it over an emulator.
This thread was made by someone who's never experienced the series before and logically they should experience it the way most fans did back then, the real way. Not with massive graphical glitches, and out of sync audio and various other issues.
Heck, there's still many PC games
that come out and even console to PC ports that STILL
don't properly display the correct FoV for widescreen resolutions, and some that secretly stretch 4:3 resolutions to 16:9 16:10. It's the ignorance is bliss category, said person might love it and swear by it, but when you show them corrections their mind explodes as they simply were unaware what they were experiencing wasn't proper and a little tweaking can solve most of the problems with aspect ratios/FoV. I won't even begin on mouse acceleration and mouse smoothing being enabled in games without most people knowing as there's no menu option for it, then when the elite pc gamer gets said game they wonder why it controls like garbage.
Go here and learn all about it.
Widescreen Gaming Forum
When I was a part of the community we pleaded with 2K games to add proper widescreen support to Bioshock, and it worked. Developers are finally realizing most gamers own a widescreen display.
You'll likely slap yourself for not tweaking a game after getting it once you've been on the site for a while.Edited by Ascii Aficionado - 4/12/11 at 11:05am