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[FaceBook] New BF3 trailer-Like to unlock - Page 56

post #551 of 631
Quote:
Originally Posted by Xyxyll View Post
I'm a little flabbergasted. I showed my dad the trailer, who's also a big FPS gamer, and his reaction was "all I can say is no mod tools. "
To be fair, a developer from DICE (Kalms) made a very, very good, detailed post as to why mod tools aren't particularly feasible. Give it a Google, it's a good read and Kalms has always been genuine, detailed and honest. The main issue came down to the fees associated with licensing middleware that DICE use. It would cost so, so much to build a tool that is a free download and have licensed middlware tools in there.

http://forums.electronicarts.co.uk/b...-modtools.html

Quote:
The game, editor and pipeline all use commercial middleware. It is developed by Havok and several other companies.

The licensing agreement for the middleware allows us to use that code in specific products, on specific platforms.
If we want to release editor + pipeline, we need to license the middleware specifically for this. How much would that be? Perhaps $1M-$3M. I'm guessing wildly here.

Stripping out that middleware would seriously hamper the functionality especially of the pipeline. We use Havok Physics, for instance. Without Havok Physics, the pipeline wouldn't be able to convert any of the physics meshes. We also use Granny. Without Granny, the pipeline will not be able to convert any of the character animations. Etc.

Re-implementing the necessary functionality of the middleware ourselves ("let's make our own physics engine / let's plug in an open-source physics engine") would take literally man-years. Licensing is cheaper in pure $ cost and faster (it works now instead of by 2012).

The pipeline also uses some code that is under GPL. Given that we do not want to release the full source code for the editor + pipeline, we would need to replace the GPLed code with other implementations.

The GPLed code is less of a problem than the proprietary middleware.
post #552 of 631
The more I watch this trailer, the less impressed I am (at least regarding the single player campaign, though I assume some elements carry over to the MP).

-Recharging Strawberry Jelly Smeared on the Screen Health, ala Call of Duty.

-Lackluster draw distance, ala Crytek's stunt with the Crysis 2 maps (making them console-friendly).

-You can aim down the site, strafe back and forth, and bullseye practically anything, no matter how distant. Ala Call of Duty.

-"Cinematic" scripted and quicktime events. Ala Call of Duty.

-The AI is absolutely, helplessly retarded.

Sigh. They'd better step up their game for MP.

Oh, and 98uk, I smell bs in that Kalms quote. Why are so many other developers able to release mod tools for games relying on Havok and other middleware?

Possibly because you don't need any Havok-designed software for modders. That's bs.

He kept stressing that their "pipeline" wouldn't be able to do stuff without all that fancy crap. That's just a bs-y way of saying, "modders wouldn't be able to use the same workflow we do." Which everyone already knows, they don't.
Edited by Soggy_Popcorn - 4/16/11 at 3:33pm
post #553 of 631
Quote:
Originally Posted by Soggy_Popcorn View Post
The more I watch this trailer, the less impressed I am (at least regarding the single player campaign, though I assume some elements carry over to the MP).

-Recharging Strawberry Jelly Smeared on the Screen Health, ala Call of Duty.

-Lackluster draw distance, ala Crytek's stunt with the Crysis 2 maps (making them console-friendly).

-You can aim down the site, strafe back and forth, and bullseye practically anything, no matter how distant. Ala Call of Duty.

-"Cinematic" scripted and quicktime events. Ala Call of Duty.

-The AI is absolutely, helplessly retarded.

Sigh. They'd better step up their game for MP.

Oh, and 98uk, I smell bs in that Kalms quote. Why are so many other developers able to release mod tools for games relying on Havok and other middleware?

Possibly because you don't need any Havok-designed software for modders. That's bs.

He kept stressing that their "pipeline" wouldn't be able to do stuff without all that fancy crap. That's just a bs-y way of saying, "modders wouldn't be able to use the same workflow we do." Which everyone already knows, they don't.
As much as I dislike Activision, the reason we see many of CoD's features in other games is because it's proven to work well. Just because a feature isn't unique doesn't mean it isn't innovative or the best possible solution.
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post #554 of 631
MAN this is freaken awesome. I can't wait. Their faces and arms are still a little weak looking but the buildings and weapons look almost real. A lot like Crysis. Can't wait.
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post #555 of 631
Quote:
Originally Posted by 98uk View Post
To be fair, a developer from DICE (Kalms) made a very, very good, detailed post as to why mod tools aren't particularly feasible. Give it a Google, it's a good read and Kalms has always been genuine, detailed and honest. The main issue came down to the fees associated with licensing middleware that DICE use. It would cost so, so much to build a tool that is a free download and have licensed middlware tools in there.

http://forums.electronicarts.co.uk/b...-modtools.html
Thanks. I had read something similar but didn't know the full details. I could care less if there or are not mod tools, but Pops is convinced they're necessary to have a good experience ingame. Granted his clan is an all-sniper BO clan that hates all those spray-and-pray and run-and-gun types.
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post #556 of 631
Quote:
Originally Posted by Soggy_Popcorn View Post
Oh, and 98uk, I smell bs in that Kalms quote. Why are so many other developers able to release mod tools for games relying on Havok and other middleware?

Possibly because you don't need any Havok-designed software for modders. That's bs.

He kept stressing that their "pipeline" wouldn't be able to do stuff without all that fancy crap. That's just a bs-y way of saying, "modders wouldn't be able to use the same workflow we do." Which everyone already knows, they don't.
OK, but at the end of it, why are they going to spend the money and waste the man power on building tools that don't generate any revenue. They have to build them, test them and then provide updates/maintenance. Why do that at all?

At the end of the day, they are a business.
post #557 of 631
Quote:
Originally Posted by letsgetiton View Post
MAN this is freaken awesome. I can't wait. Their faces and arms are still a little weak looking but the buildings and weapons look almost real. A lot like Crysis. Can't wait.
I'd agree with that, but the overall movement animation is easily some of the best I've ever seen, which I'll take over improved face graphics anyday
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post #558 of 631
Amazing graphics but not a Crysis 1 beater like many people here think.

Also I lol hard at EA thinking they can exceed COD's popularity.
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post #559 of 631
So, are people dubbing BF3 "CoD: DX11?"
    
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post #560 of 631
Quote:
Originally Posted by Nw0rb View Post
http://www.youtube.com/watch?v=2zw8S...mbedded#at=698

Really not the same video what a joke i should flame everyone of you that ran your mouth about this to me your wrong DUH WINNING
Yup I was wrong bro... hope you could sleep at night now; I sure still can.
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