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[Bethesda Blog] Brink System requirements and Steamworks features - Page 3

post #21 of 63
Quote:
Originally Posted by obsidian86 View Post
this game will redefine fps

and yes there are some insane physics on this game but they are hidden
physx is garbage, if it was somethinf worth having AMD would have came
up with something sim.
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post #22 of 63
Quote:
Originally Posted by i7Stealth1366 View Post
physx is garbage, if it was somethinf worth having AMD would have came
up with something sim.
He didn't say PhysX, he said physics. There is more than one type of physics engine.
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post #23 of 63
Quote:
Originally Posted by -iceblade^ View Post
i5 recommended... wow...
not really

i5 are mostly dualcores....

or are we talking SB i5s?

there not specific enough really.

so they recommend a i5 540 for example

Quote:
Originally Posted by i7Stealth1366 View Post
physx is garbage, if it was somethinf worth having AMD would have came
up with something sim.
They have sort of

OPENCL
post #24 of 63
It's built on the id tech 4 engine (albeit modified). I suppose that means it will utilize OpenGL.
post #25 of 63
Quote:
Originally Posted by i7Stealth1366 View Post
physx is garbage, if it was somethinf worth having AMD would have came
up with something sim.
i meant game physics as configured by the game engine not that green nvidia snot some games are covered with
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post #26 of 63
How do I know lol. Read the requirements, Core 2 Duo lol wow a 5 year old arch can run it. Boy weren't consoles about that far back? Or an i5 ya you well probably need an I5 due to how poorly its coded just like CODBO. And most I5s are duals anyways. Ya wow sure PC based game that only needs a 5 year old arch. Will be no doubt mind bending.

Why would anyone feel this isn't a console port. Like everything else lately hasn't been. Half the videos they have shown have been of console game play. Must be because they are saving the best for last lol.

I can post what ever I want on this forum downlinx. It doesn't have to agree with what you think.
Edited by Hawk777th - 4/12/11 at 9:38am
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post #27 of 63
Well if you're going to post whatever you want, could you atleast make sense? It would be a lot easier to dismiss your opinion.

And I sure hope it's not a console port, as ID Tech4 sucked on consoles. Seems pretty stupid to port something over when the tech works much better on the PC.
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post #28 of 63
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post #29 of 63
Not bad I guess I am looking forward to this game.
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post #30 of 63
PCGH: If you develop special PC build of BRINK, what are your reasons to do so? What technical features can only be realized with the PC as platform? What are the main differences between the console and the PC version as far as general technical aspects as well as the visuals is concerned?

Arnout: Our main goal is to make sure we have a great game on all of the platforms. This includes the PC, which will get special attention to be able to benefit from, for example, the more customisable input features a mouse and keyboard offer.

Because we are writing a single game, there won't be many visual differences on the various platforms to ensure the artists can concentrate on creating good art, rather than on tweaking it. That said, the PC version will be more scalable and will be able to make use of more powerful hardware if available. There are various areas where we provide extra features you can enable to show your über-PC off to your mates.

On the hosting end, dedicated servers have always been a strong backbone of any multiplayer PC shooter and we will be offering these for people to host themselves.

Port lol.

Oh scalable we can have AA and AF wow!

Love when people assume multicore support is for PC all the current gen consoles are multicore except for the Wii. It means nothing.
Edited by Hawk777th - 4/12/11 at 9:51am
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