Originally Posted by Vhati
i dunno, The supposed suicide mission for shepard turned out to be pretty not suicidal for anyone on my team.
I am happy that they are going for an emotional driven plot, but if DA2 is anything to go by. Their attempts of connecting you to your character, your party members and touching your emotions, they failed on all fronts there.
Hopefully they actually provide motivations for your allies and actually have them do things. Like Miranda is worried about her sister, and leaves the normandy without telling you because she wants you to go save her, then you are left with the options of going after her, dividing up your team, or focusing on the mission, with outcomes of all these different things change based on your actions. Or how about mid mission Jacob decides that he is not going to leave these civilians behind, and tells you to go on. You do, but in the mean time you think he is lost in the attack, perhaps finding him later in the game, or not. Rather than have all your teammates be blank slates waiting to be told what to do and how to feel. The game needs someone like Bishop, or Ammon Jerro from nwn, they were strong willed, believed they know whats best, and you really cant tell them what to do, or how to do it. Your attempts at telling them what they did wrong, or how they should feel about something resulted in contempt, which is really truely making the characters real, and in the end, some people are who they are, like bishop, even with maximum friendship, he was who he always was at his core, and you cant change that.
They could do so much with the game, but ME2 and DA2 really make me think they wont, or possibly cant.
While I gree that DA2 fell shot in many aspects I thought ME2 was a good improvement over ME1. Ever since DA:O, to me it felt that it was a testing grounds for ME.
ME2 did give me the feel of being under pressure and that if things weren't done right or if I was hasty in choices that it could be a suicide mission. Only part that took away from that for me was that what needed to be done to ensure that it was not a survival mission was a bit too obvious.
For ME1 and ME2 the key moments in the story and the endings always delivered te feeling that was intended. Bioware could just use to bring this into more of the games content, especialy side quests. Most of the side quests feel very obvious that there is no real need to do them or consequence for taking time away from more important objectives.
Concerning characters there were only a few that I felt really made an impact on me as Shepard. Those were : Garen, Tali, Liara, Wrex, and Grunt (to a slightly lesser degree ten Wrex). These characters always gave me the feeling that they were going to have pivitol roles in how the ending of the series played out. Each of these characters, I felt, tested Shepard and formed the closest bonds. Their missions required a certain ammount of risk and showed just how far Shepard is willing to go for them. Due to this these characters always gave me the feeling that everything goes tits up, that they will be there and put their life on the line for Shepard without a hesitation. Not discounting other characters through the games, these ones in peticular just felt the strongest connection.