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[Ars] How publishers punish us for buying new games

post #1 of 116
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How publishers punish us for buying new games

Quote:
Originally Posted by Ben Kuchera
There used to be nothing better than going to the store, buying a brand new game, and putting it in your system of choice to sit down for a nice day of gaming. This should be a grand moment: you just bought a game you're excited about playing, and the publisher has your money. These days, however, it has become a wonderful opportunity to punish you instead.
Same idea applies.

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post #2 of 116
Oddly enough, this is very true imo.
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post #3 of 116
Well if you already paid for the movie I wouldnt feel too bad about downloading it as well.
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post #4 of 116
What i find worse is that practically every NVidia sponsored game has the stupid Nvidia intro, that you CAN'T skip, even if it's your 100th time playing it.
post #5 of 116
Quote:
Originally Posted by XNine View Post
What i find worse is that practically every NVidia sponsored game has the stupid Nvidia intro, that you CAN'T skip, even if it's your 100th time playing it.
*Goes into game directory and deletes intro videos* Problem solved

Edit: I did get Krispy Kreme last night by the way. I accidentally the whole box before taking photos though.
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post #6 of 116
It seems I might aswell just pirate the games... wait a second...
Edited by juhansoo12 - 4/12/11 at 1:12pm
 
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post #7 of 116
It's true. Games are a pain in the ass to play these days. I could deal with buying the game, putting in the CD, entering a CD key on the back of the manual and then playing the game from my drive, but not all the other crap they bundle in. I hate DLC, I hate unlock codes, I hate day one patches, I hate many things... I'm also "atheist" and think logically and like to develop strong feelings on subjects and argue about them over the internet for no apparent reason.

phew. *wipes brow*
post #8 of 116
This part of the article summarizes it beautifully:

Quote:
Originally Posted by Ars
So I have an idea: for every megabyte of patch I need to download, I get to punch one person on your development team. I'm not a strong guy, so it won't hurt that much, but it will make me feel better.
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post #9 of 116
Quote:
Originally Posted by linkin93 View Post
I hate day one patches
Quote:
Originally Posted by Skripka View Post
This part of the article summarizes it beautifully:
Ars probably has never done production development.

I stated this before....
Quote:

Even if they don't rush it, many games require an early patch. The reason is two fold.

First, games are extremely complex. A testing team would need months to mostly test a game. Even then, there is no easy/cheap way to test a game near the scale of production. (i.e. Running with a few hundred players vs ten thousand players.) A friend of mine does infrastructure for online Flash-based games. He can simulate a few thousand users but workload is not the same when it goes live.

Furthermore, games go gold 1-2 months before release. Basically, the release code is locked down for printing. During this time, testers have more time to do their work. However, developers cannot change the code even if additional bugs are found.
Once again...
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Once again...
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post #10 of 116
The first thing I see on the source page is the guy whining about updates. You... Dont want... updates... and patches ? Im sorry, what would you rather do, play your game instantly with bugs that make you rage, or wait the 10 minutes to download and apply a patch that removes said bugs and get the raging done before starting. Im not even gonna read this article, stupid guy is stupid.
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