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[Ars] How publishers punish us for buying new games - Page 12

post #111 of 116
Quote:
Originally Posted by pez View Post
I could be wrong, but I think part of the lessened quality control would be simply because games today are more complex and more prone to bugs than those games of earlier generations. Although, there is still no reason to release games as buggy as they have been.
Sure, and I don't mean to imply otherwise. But in addition to adding the legions of staff needed to create all that complexity, developers also have increased their QA staff. But if the critical bugs are still not being found in time, then one must ask whether they have increased the QA staff enough...the size of the QA team has to correlate with the compelxity of the project, that's only logical.

But this issue is also why I used console gaming as my argument...at least the platform is fixed in a console. If the hardware is a 100% known entity, eliminating Lordikon's use case of unknown hardware contributing to problems; and there are still significant bugs in the game at release; one just has to wonder what the heck is going on?

Quote:
Originally Posted by lordikon View Post
I would say this is probably part of it. Additionally, before this generation there were less multi-platform games generated at once. I'm sure that releasing a game for 3 or more platforms at the same time is going to result in more quality issues for each of those releases.
I don't know enough about the inner workings of those cross-platform game engines or other technologies that are used to really speak knowledgably about that. But from a (probably wrong) outsider's view, one might think that the more cross-platform you get, the less inclined you might be to run up against weird bugs from getting too aggressive with the hardware. I'll take your word for it though since you're on the inside.

Quote:
Originally Posted by james_ant View Post
Why would you waste your bandwidth on a movie you already own?
Heh, yeah. I hate to call people out when they say this stuff, because I don't know what people are really doing or why they are doing it. But on the surface, it just makes no sense whatsoever to download a movie you already own when you can rip it sooooo much faster. So are people clueless on how to rip a DVD (and, by implication, equally clueless on how to use Google), or are they lying when they say this stuff?
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post #112 of 116
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Originally Posted by VulcanDragon View Post
I think the point is that, for we old guys, there was a time when we didn't see day-one patches as being a necessary and normal part of a game release. As Lordikon suggests, I seem to recall most patching back then being related to specific hardware config issues.

Maybe I'm remembering the world through rose colored glasses, but I don't really think so. I mean, until this generation, console games had no patching mechanism at all, yet they were able to release games that worked just fine. But now it seems as if almost every major console title releases a patch or two, which implies one of two things: these patches are actually discretionary, despite being made "mandatory" if you want to stay signed into the online game; or there has been a lessening of quality control in the console gaming world because they know they can patch defects after release now. And if that mentality exists even a little in the console space, one must believe it excists in spades in the PC world, where patching has been standard practice for decades.
Have to agree with that. I would much rather a developer spent a little more time testing etc so when the game was released it is a more full experience so to speak. I should not have to wait for patches to fix a game that should have been for the most part complete when I bought it.

It is kind of like DX11 for Crysis 2. Massive mistake to bring it in form of a patch to the PC audience. They should full well know that PC gamers/enthusiasts would want a DX11 variant on release. Not 3 months down the line when we have completed the game and are no longer interested lol.
post #113 of 116
Quote:
Originally Posted by VulcanDragon View Post
/Snipped


Heh, yeah. I hate to call people out when they say this stuff, because I don't know what people are really doing or why they are doing it. But on the surface, it just makes no sense whatsoever to download a movie you already own when you can rip it sooooo much faster. So are people clueless on how to rip a DVD (and, by implication, equally clueless on how to use Google), or are they lying when they say this stuff?
Well, with the Chinese phonies and the industries trying to suppress or sue those who create such programs I can see ripping being on a shaky future.

That said. Most people are pretty clueless. Hence why they don't actually get upset about the unskippable previews and Ads (I can remember when ads weren't part of the previews) or being forced to buy the same movie/music full price in a different format.
     
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post #114 of 116
Thread Starter 
Quote:
Originally Posted by ENTERPRISE View Post
Have to agree with that. I would much rather a developer spent a little more time testing etc so when the game was released it is a more full experience so to speak. I should not have to wait for patches to fix a game that should have been for the most part complete when I bought it.

It is kind of like DX11 for Crysis 2. Massive mistake to bring it in form of a patch to the PC audience. They should full well know that PC gamers/enthusiasts would want a DX11 variant on release. Not 3 months down the line when we have completed the game and are no longer interested lol.
Wasn't a recent game (Can't remember the name), a major game, released and it couldn't be played due to bugs? I remember it being all over Ars and other sites.
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post #115 of 116
Quote:
Originally Posted by Zen00 View Post
Wasn't a recent game (Can't remember the name), a major game, released and it couldn't be played due to bugs? I remember it being all over Ars and other sites.
Black OPs?
     
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post #116 of 116
Quote:
Originally Posted by VulcanDragon View Post
I don't know enough about the inner workings of those cross-platform game engines or other technologies that are used to really speak knowledgably about that. But from a (probably wrong) outsider's view, one might think that the more cross-platform you get, the less inclined you might be to run up against weird bugs from getting too aggressive with the hardware. I'll take your word for it though since you're on the inside.
Certain types of bugs are not affected by multiplatform, usually those are gameplay bugs, like the player being able to jump outside of the physics boundaries placed by design, or being able to fire a gun when you're out of ammo, or whatever.

Some bugs are hardware specific. These types of bugs are rare to see on consoles because there is almost no variation in hardware. Most of the bugs a PC gamer will see on a multi-platform game has to do with the developer now being able to test with their exact hardware scheme, or a specific driver, or whatnot.

Being less aggressive with what your game is doing usually results in fewer bugs, those are usually the bugs that occur due to poor performance. Again, those are usually bugs PC gamers will see. A developer knows what performance they're going to get on a console, so any performance problems are usually known and well avoided, but on the PC there's no guarantee what hardware they will have, so your game has to run on a wide range of stuff. Also on the PC you have no idea what other programs they're running in the background that might be taxing the CPU, using up the RAM, or bottlenecking the I/O.
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