Originally Posted by iDeal
When H3 died, and REACH was released it was a very sad day. The multiplayer game mechanics in REACH and maps just weren't developed for competitive play. The campaign was okay however.
I'm going to have to disagree here. Reach is very different from previous Halo games, but that by no means makes it a less competitive game. I play in the MLG playlist regularly and basically the only way you stand a chance of winning is if you roll in with a team of 4. Because of the ability to sprint and the reticule bloom of the DMR, the game is much faster-paced than previous Halo games. The amount of teamwork required trumps any of the other Halo games because now with sprint, players can cover more area in less amount of time and can come to their teammate's rescue a lot faster if he's about to die. Also, the many nuances of the DMR make it a weapon that requires a ton of skill to use well. Knowing when to trigger-spam and when to pace your shots is a vital to staying alive in this game.
Also, the DMR and sniper rifle in Reach are both HITSCAN. Reach's hitboxes actually work like their supposed to, unlike Halo 3...