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[BF3blog] Battlefield 3 will have the largest maps we have ever made - Page 12

post #111 of 173
Some of the best matches I played on BF2 were when I found a server which hosted small sized maps (normally 16vs16 I think) with 64 players, now that was a fire-fight.

I only found it as I couldn't be bothered to update to the most recent patch so I had like 5 servers I could play.
    
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post #112 of 173
Quote:
Originally Posted by Zackcy;13128993 
After what happened with MW2, that's all I've been doing. I don't buy launch games.

Yea, and I'll be General before you hit Private biggrin.gif
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post #113 of 173
am I the only one here who doesn't think large player counts and maps are good? they really just make combat less personal and extend the process of learning maps
    
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post #114 of 173
DICE
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post #115 of 173
Quote:
Originally Posted by Shredicus View Post
Any reason in particular?
Able to resell some of the games, can install it to any PC without Internet connection or Steam installed, no need to wait for Steam to release the game at a certain time, slow download times on launch day, monitoring my online presence, possibility of my account being hacked, and I just don't like one company to have full control over my game library. Other Internet game sites download retail copies of the game to my HDD while all Steam games are attached to their service.

I like to spread the wealth, I buy from GamersGate, Impluse, D2D, Amazon, Newegg etc. who ever has the best deal. Waiting for Steam to carry a game or place it on sale is like "living in a cave" of gaming to me. Easy isn't always better, the are always strings attached to things being simple. Since I paid for the game, I should be able to do whatever I want with it. It's bad enough that we have the DRM layer which limits the amount of installs, but then to add another layer which I can't even sell the account or games I bought on Steam is not a good idea to me.

It reminds me of the article here:
How publishers punish us for buying new games
http://www.overclock.net/video-game-...us-buying.html
http://arstechnica.com/gaming/news/2...want-to-do.ars

When Crysis 2 was released, I bought a retail copy from Amazon. When UPS delivered it that morning, it was installed in less than 15 minutes. Others had to wait until a certain time for it to be released on Steam, then deal with slow download speeds. I paid $15 less($45) for better service and a hardcopy which I later sold and got money back since I didn't like the game. If I would have bought it off Steam, I would have been stuck with it and out 60 bucks.

I will be buying a hardcopy of BF3. In this age of console-like PC titles, I'm not going to let these publishers screw me with unsellable digital copies of their trash games.

Lastly I want my purchase to be counted. I support PC gaming and I want the pubs and devs to see that. Buying retail helps retail sells numbers. Digital sales aren't posted which makes PC gaming look pathetic compared to console gaming. Steam releases their numbers to the public when they feel like it even if it can help PC gaming, reinforcing my point of them having too much control over their side of the industry. I can't see how iTunes and Steam are different, they seem to have the same goals. Digital domination.
Edited by WorldExclusive - 4/18/11 at 6:24am
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post #116 of 173
I just cant wait the blow the **** out of you all!
    
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post #117 of 173
Quote:
Originally Posted by Pendulum View Post
Not sure if I want even bigger maps...
This is almost sounding like sniper heaven. What's next? 1 shot kill sniper rifles?
Add a delay to hitting the target based on how far away it is, bullet drop over distance, and wind influences, and all of a sudden sniping becomes much harder, more realistic, and better. Considering the increased viewing distance, I think that's only fair.
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post #118 of 173
Quote:
Originally Posted by flashbulb View Post
am I the only one here who doesn't think large player counts and maps are good? they really just make combat less personal and extend the process of learning maps
What?? I hate to be the one to say it, but if you want call of duty corridor style shooters, then go have fun with them.

I'll take 128-256 players please. On the largest maps possible.

Quote:
Originally Posted by Porthios View Post
Add a delay to hitting the target based on how far away it is, bullet drop over distance, and wind influences, and all of a sudden sniping becomes much harder, more realistic, and better. Considering the increased viewing distance, I think that's only fair.
A "delay to hitting the targets based.." you mean bullet travel time? Uh, we've had that for a while. Maybe not in call of duty, but yeah.. Bullet drop too, but no wind. Not yet. Physics in games have come a long way, but not sure if we're that far yet.

I can't for the life of me understand why you people want small maps.
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post #119 of 173
Quote:
Originally Posted by PhRe4k View Post
After what happened with the Crysis 2 fiasco, I'll wait and see..
Listen, BC2 already has excellent combat, graphics, sound, and feel. It's a great game, minus the fact that BF2 has a better over MP style. If BF3 can combine the best of BC2 (destruction, graphics, sound, weapons, etc) and BF2 (vehicles, gameplay style, maps, 64 players, etc) then BF3 is already the best game on the planet.

But... if they combine the best of BC2 and BF2, PLUS go a step further.... oh my god, this game is going to rule.

To sum things up, they already have a winning recipe by combining two of their best existing games. If they go further, then that's just bonus.
Edited by Porthios - 4/18/11 at 6:57am
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post #120 of 173
Quote:
Originally Posted by flashbulb View Post
am I the only one here who doesn't think large player counts and maps are good? they really just make combat less personal and extend the process of learning maps
If you've had a chance to compare gameplay from BF1942 and BF2 to other moder shooters, then you know that big maps are a good thing for several reasons:

1) They give more strategy options
2) Building on the previous point, large maps give more variety and greater replay value.
3) Learning curves for large maps are steeper, so you never get bored after playing a map a mere 10 times, since you're still learning more about the map well into your 40th time visiting it.

In summary, large maps allow for more strategy, more variety, greater replay value, and are generally more intellectually stimulating.

In most BC2 maps there are usually 2 or 3 strategies, which boil down to this: 1) approach on the surface from route A, 2) approach on the surface from route B, 3) approach from the air. Even with such a small amount of options, BC2 is still fun. I didn't get bored of it for months. However, BF2 maps have about 5 times as many attack options (literally), which always kept things fresh, and fun. I played BF1942 and BF2 each for years before moving onto other games.
Edited by Porthios - 4/18/11 at 6:56am
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