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iRacing Question

post #1 of 14
Thread Starter 
I just bought iRacing and was on today in a practice session online with the MX5 at Lime Rock. What struck me is how much this game seems like Gran Turismo. It seems the MX5 had a ridiculously high amount of grip, I was able to fly around that track like I was in a proto car. People also seems to be cutting the track in area's pretty severely.

Do the cars get harder and does the racing get better or is this what I am too expect. Right now cars in GTR2 and rFactor are harder to drive, I thought iRacing was supposed to be the most realistic....I'm not so sure.
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post #2 of 14
For the guys cutting the track they are losing SR big time every time they do it and will eventually have their license lowered or taken away. If you are in practice thats the breaks due to you not losing SR in Practice. They will lose it in Time Trial, Qual and Race if they keep it up. Some people just suck bad and they arent doing it intentionally.

Iracing is spot on don't forget your driving a little 1xxhp nothing car, that is setup to race with a fixed tune. Wait until you step up to the more powerful cars you will have you hands full.

GTR and Rfactor cars are 400+hp not the little dinky 4banger miata.

I would like to see your race results since the game is so easy. Maybe give a couple of races a go see how you fair.

Happy to PM you my name on there if you need any more help!

I am sure you are on your Rookie license be aware these are all the new people and people using trials on the game.
Edited by Hawk777th - 4/14/11 at 3:46pm
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post #3 of 14
Thread Starter 
I'm not saying that I'm great or anything it just seemed like it had a lot of grip and was super easy to control. I have the C6R and gave it a go, seems pretty stable so I wonder if GTR2 and rFactor just exaggerate things a bit.

A couple of questions though, what should my wheel settings and FF game settings be? How do you turn off the anti stall clutch? How do you rev blip, seems I have to push forward on the shifter (sequential) then blip the throttle in order for it to drop into gear, is it just a timing thing that will come eventually or is there something in my setup that is doing it?
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post #4 of 14
As for downshifting and the blip on the sequential that is correct for that transmission it will not just automatically down shift or it would run the revs up crazy high and unsettle the car even more than it does. Most real racing sequentials are like this.

Turn of auto clutch in the settings.

What wheel are you using and I will be happy to give you the settings your looking for!
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post #5 of 14
Thread Starter 
Auto clutch is disabled but for some reason it will kick in if the car spins so it doesn't stall.

I am using the G25 and I just order the Club Sport Pedals with the tuning kit.

I think I am going to get a heavy duty sequential shifter like a FREX or something. If you watch the real guys the shift seems to move a decent was and requires a little punch to kick it into gear, where as the sequential on the G25 is toy like and only requires a finger push or force and only moves a tiny bit. I think what is happening is I'm getting ahead of the shift. GTR2 and rFactor lets you get away with it iRacing does not.

I was talking to some other people and some mates across the pond and they told me I have to realize the Mazda is a little light weight under powered car and what I didn't realize is how slow I was actually going in those corners. So I retract my statement.
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post #6 of 14
Ya thats what I was saying above lol its like a little go kart lol!

G25 Settings
Combined Pedals: Off
Degrees of Rotation: 900
Enable Force Feedback Checked
Overall Effects Strength: 107%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Centering Spring
Enable Centering Spring in Force Feedback Games: Unchecked
Centering Spring Strength: 100%
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post #7 of 14
Quote:
Originally Posted by Zippy476 View Post
I'm not saying that I'm great or anything it just seemed like it had a lot of grip and was super easy to control. I have the C6R and gave it a go, seems pretty stable so I wonder if GTR2 and rFactor just exaggerate things a bit.

A couple of questions though, what should my wheel settings and FF game settings be? How do you turn off the anti stall clutch? How do you rev blip, seems I have to push forward on the shifter (sequential) then blip the throttle in order for it to drop into gear, is it just a timing thing that will come eventually or is there something in my setup that is doing it?
You cant turn off the anti stall at the moment, they're going to update it at some point so you will be able to, not that its a huge issue really, I'd rather have the new tyre model than that for example.

There is a full transmission model simulated, so in the MX-5 you should be using the H shifter and using the clutch on each shift. You can try and revmatch on the downshifts but it takes a bit of getting used to. As for the rest of the cars, here's the list of what to do and what each car uses (scroll down to the Transmission and Shifting Model section).

You picked up on why the Mazda feels so grippy, its a light car on good tyres - you're also not ever going that fast. Quite a lot of other sims don't get the high speed grip right, iRacing is a lot better for that. In a few months we should have the new tyre model anyway so that'll blow everything else out of the water. Please note that more realistic != less grip and harder to drive. Also before saying its easy to drive (especially the C6R) make sure you're actually running competitive laptimes.

As for wheel settings:

G25 Settings
Combined Pedals: Off
Degrees of Rotation: 900
Enable Force Feedback Checked
Overall Effects Strength: 101%
Spring Effect Strength: 0%
Damper Effect Strength: 0%
Centering Spring
Enable Centering Spring in Force Feedback Games: Unchecked
Centering Spring Strength: 0%

Ingame I run between 4 and 7 FFB usually, you don't really want to go above 10 in anything other than the Solstice. Running it too high will make the FFB clip, which will make most of the forces feel the same, you don't want that.

As Hawk777th said, people going off track will lose SR. Off track is a 1x, contact with a wall or a spin is a 2x, car contact can be either 0x or 4x. If its a 0x and the other car goes off track, or spins, or hits another car hard it'll jump up to either 1x, 2x or 4x respectively. Also if they're cutting the track a lot they'll get a slow down penalty so they'll lose a hell of a lot of time.
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post #8 of 14
IF you have any doubts about iracing being realistic hop in a Carb cup car and hold the gas pedal down.

Those mx5 cars top out at like 120, you gotta think how your car handles going around a corner at 60, it doesn't slide like your doing 130.

Theres a balance and I think iracing nailed it. Slow ass cars like the mx5 are easy to drive where as the Stock car (class A) can be spun out by an aggressive sneeze.
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post #9 of 14
Or try the late model at Bristol. I just joined 2 months ago and love it. But doing oval side. You can defiantly see a difference. Just watch you're SR points so you can move up. Most aggravating thing is the people who don't care and will wipe you out.
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post #10 of 14
3 months for 10 dollars. Hence why I'm iRacing again.
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