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Bad Company 2: FPS

post #1 of 8
Thread Starter 
This is the thread where if you have BFBC2 you can post your GPU settings, your rig, graphics setting, and FPS.

My rig is at the bottom of my post.

GPU Stock setting:
Core: 500MHz
Shader: 1000MHz
Memory: 800MHz

GPU Overclock settings: (as tested)
Core: 760MHz
Shader: 1520MHz
Memory: 900MHz

Settings were recorded on multiplayer gameplay, (after-all thats what we care about).

Graphics:
Level of Detail High
Texture QualityHigh
Shadow QualityMedium
Effects QualityMedium
Anti Aliasing8x CSAA
Antisotrophic Filter8x
VSYNCOFF
HBAOOFF
Resolution1280x720 (remember im on a 14" screen, 1600x900native)
Sound: HiFi (not the best, reduces fps, War Tapes is best)

Testing Procedure:
I ran fraps in the game, monitored the fps for 60 seconds and did that for 12 times on different maps in game, usual gameplay was from sniper to assult. These numbers are the actual averages of the 12 different tests. The charts show the 12 tests conducted.

FPS Average:
42.23

FPS Minimum:
27.1666

FPS Maximum:
69.9166





Overall conclusion:
The gameplay is great! The average fps is plenty for me. I'll typically dip into the mid to upper 30s but its unusual to dip into the 20s, that happens if theres like huge amounts of smoke from a grenade or something. Along with the GPU maxed out at 99% usage, the CPU also stays around 99% as well. All 4 threads were utilized in the game, if anything, having a faster CPU with more cores would probably help the gameplay. Obviously a better GPU would help as well. Basically its the best setup that I can get with a laptop. Obviously with a desktop you shouldn't really have any problem running the game. Can't really ask for more from my laptop. I do have a cooling pad with stock paste on the chips. I'll probably replace the thermal paste over the summer. I heard I'll get about a 4-5C drop depending how good the stock Dell paste job is...

Hope you enjoy this. Didn't take long for the tests, just a little time crunching the numbers and making the charts.
Edited by Cakewalk_S - 4/15/11 at 9:12am
post #2 of 8
I'll run a benchmark when I get home, but I loaded up FRAPS last night to see where I was. With everything on High (8XAA), I was averaging around 30 (quite playable). I dropped it down to the next lowest AA (I think it was 4XAA), and it's rock solid around 60 (with VSYNC off mind you).
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post #3 of 8
Thread Starter 
Yea, VSYNC is only needed if your getting over 60fps. Otherwise theres no point.

I went ahead and did a few more tests. Went from 12 to 20. I switched to War Tapes audio, you can see a minuscule difference in the increased fps...

post #4 of 8
FPS in multiplayer is also based on where you are located and looking on the map and how many players are in the server.


32 players will lower your fps more than 16 players, regardless of where you are looking. Because it is addition load on the cpu calculated everything they did.

Should only do fps while in combat, to give a real average, as running from 1 point to another with no action will simply artifically up your average.
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post #5 of 8
I don't get any noticable texture tearing so I leave v-sync off. When the games runs 60+ all the time, it's a real treat (and it does for me).
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post #6 of 8
Thread Starter 
So I did a little more practical test. I figured out what was happening. I couldn't figure out why the textures were still jagged at 8xMSAA...even at 16x and 32x it was the same deal. So I changed my resolution to 1366x768....walla. Looks SOO much better. So I went ahead and did my frame tests.

After looking at my testing methods, it might be better for me to record an entire match or something. Maybe like 5 minutes per test to record the average. However, I think the 1 minute is fine. I do my tests in combat situations. You can see the minimum fps dips down to say 20fps, thats like a building being destroyed or smoke grenades... I noticed that especially on snow maps, fps is lower. Thats because the realism of bullets hitting branches from pine trees and ice/snow falling from the trees...
I went ahead and did 2 tests at 1366x768. My first test was 8xCSAA, I got an average fps of 38.08fps with a minimum of 24.9fps. Whereas 38.08fps was ok for average, you could tell in-game that it was a little slower/choppier.

I haven't done a test at 4xMSAA but I could if you like. Personally I think 2xMSAA is just fine. I don't really need anything more, besides I want better gameplay, I can sight my enemies just fine at 2xMSAA.

Result:
Everything the game in graphics, except 1366x768 resolution and 2xMSAA




Averages:
44.12 Average
27.05 Minimum
64.05 Maximum


In-game temps are from 68C-72C on the GPU.
Edited by Cakewalk_S - 4/16/11 at 6:59am
post #7 of 8
you arent using in game AA are you? That just blurs, its not really AA. If you want real AA gotta force it outside the game. Thats why there is really no performance hit when using in game AA.
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post #8 of 8
Thread Starter 
I do notice a difference in game in framerate. Your suggesting to go into Nvidia control panel and change the AA setting in there?

Nvidia's control panel does nothing when you choose AA in it, only ingame settings does it effect AA. I've already tried it. About the only thing I do in Nvidia control panel is make sure that its running on the 420m core and make sure its maximum performance for everything. I did change the prerendered frames to 5 instead of default 3. Not sure it really does anything different, haven't noticed anything different.
Edited by Cakewalk_S - 4/16/11 at 8:30am
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