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[CVG] Wii 2 is 'Project Café', says report - tech specs, controller details claimed - Page 12

post #111 of 133
Quote:
Originally Posted by awdrifter View Post
Actually the spec sounds pretty good. Nintendo is going for the casual gamers, they won't know what 720p or 1080p is. With a triple core and 4870, it should run most games at 720p just fine.
I'd rather have a HD 5770 in a console. That would be LOVELY, just think of what they could do what an HD 5770.
post #112 of 133
Why is almost everyone assuming just because it's based on R700, it automatically means 4870 (or above) performance? R700 = whole of HD4k series. Nothing is stopping them from using a lower end GPU.
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post #113 of 133
Looks like Nintendo will be behind again, as the next consoles from Microsoft and Sony are probably going to use DX11 (assuming the R700 GPU is not being updated).
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post #114 of 133
Consoles don't use DirectX...
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post #115 of 133
Quote:
Originally Posted by GameBoy View Post
Consoles don't use DirectX...
Pretty sure the Xbox 360 uses a modified version of DirectX 9, PS3 and Wii (I think)use a modified OpenGL.
post #116 of 133
I was excited about getting it when it comes out... until I considered the price. I honestly don't know how Nintendo is going to get away with pricing on this thing.
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post #117 of 133
While I don't think that a monster GPU is a good idea, I think that the use of a r700 is not forward thinking either. I believe that a GPU based on the VLIW 4 (6xxx/7xxx) architecture having a similar 1Tflops is a much better solution (and a much more likely scenario). The VLIW 4 would be easier to take full advantage of (according to AMD) and other tweaks for Tessellation, compute, OGL 4, etc would provide a better basis for future development.

As to PowerPC, if Nintendo uses a new generation of PPC based on POWER6 or POWER7, a tri-core would be a good solution. POWER 6 would be better than POWER7 though because of age and power/clock/thread. POWER7 uses both 2x SMT (like Hyperthreading) and also 4x SMT, but both of these technologies are of little use in a console. SMT only gives an increase in performance in poorly optimized programs. A console, which is very optimized by necessity, would see either little benefit or even see a negative benefit from SMT.

The basis of 512+ MB of RAM is likely an extrapolation from the fact that high end 4xxx cards must use at least that much RAM. I see more being possible, but probably not more than one GB.
post #118 of 133
I don't care what they put in it. Just give me some Hi Def Smash Brothers with LEGITIMATE online play. No more ridiculous friend codes on any games either.

For those of you who have played SMG or Smash Bros. on Dolphin, you know how awesome this console is going to be. Sure, the graphics probably won't compete with what Sony and MS release later on down the line, but IMO Nintendo's first party games are why I buy their Console. Most of those don't offer any sort of "realistic" graphics that need bleeding edge hardware to look great. And none of those titles are offered on the PC multiplatform (unless you count Dolphin!).

Who knows, since Nintendo will be first to market maybe MS and Sony will be the ones receiving ports this time around!
post #119 of 133
Quote:
Originally Posted by GameBoy View Post
Consoles don't use DirectX...
the Xbox 360 uses DirectX, and the PS3 uses OpenGL.
post #120 of 133
Quote:
Originally Posted by GameBoy View Post
Why is almost everyone assuming just because it's based on R700, it automatically means 4870 (or above) performance? R700 = whole of HD4k series. Nothing is stopping them from using a lower end GPU.
Because anything lower end would not be adequate for another 5-6 years.
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