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[CVG] Wii 2 is 'Project Café', says report - tech specs, controller details claimed - Page 10

post #91 of 133
Quote:
Originally Posted by justarealguy;13146153 
Tell that to the other two companies who have a track record of selling their hardware at a loss.

It's all about strategy people.

Aside from R&D, Nintendo was making profit on each and every Wii since day one, going on to sell twice as many consoles as either Sony or Microsoft.

Their strategy so far with the Wii and DS line has paid off tremendously, and while this new console probably won't repeat the success of the Wii, they'll most likely make bank on it just the same.
post #92 of 133
Quote:
Originally Posted by Scorpii View Post
I wasn't talking about GPU RAM, I was talking about system RAM, which is clearly lacking in current consoles (512MB shared on 360, and 256MB +256MB on PS3)
How would you know how much RAM a console's OS & other software needs?

It's not like it's a PC running Windows.
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post #93 of 133
Quote:
Originally Posted by sLowEnd View Post
How would you know how much RAM a console's OS & other software needs?

It's not like it's a PC running Windows.
They use very little, the PS3 ~50 MB and the 360 ~32MB for the OS.

I'm talking for actually in game, having <256MB for the PS3 and <350MB for the 360 (obviously the 360's is less fixed as it's shared) is very limiting in game for devs. I mean, look at how much modern games utilise on the PC, often more than 1GB. Even with optimisation, having a quarter of that available is very small.
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post #94 of 133
Quote:
Originally Posted by Perdition64 View Post
Just uh..gotta ask..

how does the CPU mean xbox 360 cpu type power.

Or are you suggesting that all triple-core's are the same?

In that case, could you not also suggest that Q6600 = i7 2600k?
No. I'm suggesting q6600 ~ q9300. It's the same architecture. IBM powerPC triple core. Same architecture, likely just a slight revision, die shrinkake probably, maybe a clock-boost etc.

I wouldn't be surprised if Nintendo did this so they could get near-direct ports from 360 games. Same CPU architecture means little-to-no programming work when porting.
post #95 of 133
I would just like to say that I actually sit rather close to my TV when playing my consoles. Also, for the longest time I used the same chair and monitor I used for my PC for my consoles as well. I just don't understand how anyone can enjoy a lot of games a distance of 10+ feet away (23" monitor, now 42" TV).
    
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post #96 of 133
"It says the console will include a custom IBM PowerPC CPU with three cores, a GPU from the ATI R700 family with a shader unit at version 4.1, and at least 512Mb of RAM."


If this is true..Boo, not impressed. I highly doubt they would use an r700 family gpu, doesn't make sense.
post #97 of 133
Quote:
Originally Posted by paulerxx View Post
"It says the console will include a custom IBM PowerPC CPU with three cores, a GPU from the ATI R700 family with a shader unit at version 4.1, and at least 512Mb of RAM."


If this is true..Boo, not impressed. I highly doubt they would use an r700 family gpu, doesn't make sense.
I wouldn't be suprised about the gpu, nintendo always use ATI dies, plus I imagine there are piles and piles of spare dies laying around.

This beats the 360 spec to spec?
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post #98 of 133
Quote:
Originally Posted by Skaterboydale View Post
This beats the 360 spec to spec?
With a 2012 release date, it would be unfathomable not to be able to put out a system with 10x the graphical horsepower of the 360. At a component cost equal to the wii.
post #99 of 133
Quote:
Originally Posted by DesertRat View Post
No. I'm suggesting q6600 ~ q9300. It's the same architecture. IBM powerPC triple core. Same architecture, likely just a slight revision, die shrinkake probably, maybe a clock-boost etc.

I wouldn't be surprised if Nintendo did this so they could get near-direct ports from 360 games. Same CPU architecture means little-to-no programming work when porting.
There are so many useless instruction sets in a q6600 that the xbox would never use.

You don't use a general purpose CPU in a dedicated gaming machine; it's a waste of money.
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post #100 of 133
Quote:
Originally Posted by The-Beast View Post
With a 2012 release date, it would be unfathomable not to be able to put out a system with 10x the graphical horsepower of the 360. At a component cost equal to the wii.
Care to explain how you'd pull that off? Ten times the power is alot. There's no way you're doing that for something that costs what a Wii does without taking a huger, huge loss.

I don't get all of this complaining about the hardware. Yeah, it's not a high end PC, but this is Nintendo here. When you think about it, what's limiting the Xbox 360 (and Playstation 3) more? I'd guess it was likely the RAM amount when it comes to game scale/potential, and the outdated GPU. The CPU's probably last. In that regard, this is a MORE BALANCED console by putting emphasis on the GPU and RAM, you know, where games need it more.

I mean, perhaps some of you would rather have what Sony did again happen by making some super sophisticated CPU that never gets taken advantage of and is put to waste, raising the consoles cost, while it's STILL held back when it finally does become cheap enough by it's outdated GPU and RAM.

Also, it says "at least" 512MB RAM. It could be more. I hope we see like 1GB.

Considering this is Nintendo, it's not that much to complain over, no matter what years you pull. If it were Sony or Microsoft, yeah, and sure, it could be better, but I'm still slightly impressed with it (again, at least from Nintendo).
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