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What is OpenGL? - Page 2

post #11 of 22
Thread Starter 
Quote:
Originally Posted by supamaryo View Post
+rep to you dood! jk

But on a serious note, just to make sure, even though it has OpenGL 3.2, I can still download OpenGL 4.1?
post #12 of 22
Quote:
Originally Posted by supamaryo View Post
Wow now google is helping people to be condescending ?

We have already provided the OP with sufficient knowledge about OpenGL but all he really needs to know is that it´s useless!
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post #13 of 22
Quote:
Originally Posted by K-Oicks View Post
+rep to you dood! jk

But on a serious note, just to make sure, even though it has OpenGL 3.2, I can still download OpenGL 4.1?
If you need it so much^^

http://www.softonic.de/s/opengl-treiber

http://thema.chip.de/opengl-download.html
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post #14 of 22
OpenGL is the thing behind basically every game on OSX, Linux, iOS and Android.


Its a cleaner, better, open version of DirectX, and regardless of what it says on the box, it will support OpenGL 4.1. The Intel graphics in my notebook do OpenGL 3.2
    
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post #15 of 22
Thread Starter 
Thank you everyone! +rep has been given
post #16 of 22
Quote:
Originally Posted by nathris View Post
OpenGL is the thing behind basically every game on OSX, Linux, iOS and Android.


Its a cleaner, better, open version of DirectX, and regardless of what it says on the box, it will support OpenGL 4.1. The Intel graphics in my notebook do OpenGL 3.2
Yeah and because "everybody" is gaming on OSX and Linux OpenGL is so popular and useful for us gamers
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post #17 of 22
Just to give the OP a heads up, I just received that same card from Newegg yesterday and it unlocked just fine! I used the .bat file method.
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post #18 of 22
Quote:
Originally Posted by Kung Pow View Post
Yeah and because "everybody" is gaming on OSX and Linux OpenGL is so popular and useful for us gamers


OpenGL.
    
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post #19 of 22
Quote:
Originally Posted by nathris View Post


OpenGL.
So?

Sry but a picture does not prove its relevance for us gamers at the face of DirectX?

Also the mountains look like candy bars in my oppinion

The OP just didn´t know that OpenGL was just an irrelevant factor and not to be considered.
Now that he knows and the question which card to get is clear /thread pl
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post #20 of 22
Quote:
Originally Posted by K-Oicks View Post
So I'm planning on buying 2 reference 6950's to unlock and put in crossfire. I checked newegg and the cheapest is the HIS 6950 found here

http://www.newegg.ca/Product/Product...82E16814161355

I heard all reference cards are the same but I noticed that the HIS card had OpenGL 3.2 while all the other reference cards (Sapphire, Asus, XFX, etc) all had OpenGL 4.1 and were $20+ or more. My question is, what is OpenGL, what does it do and what is the performance lost (if any) having OpenGL 3.2 vs OpenGL 4.1.

Thanks in advance!
OpenGL is an open-standard, cross-language, cross platform API used to write 2D/3D applications (video games, etc...).

OpenGL pretty much disappeared right around the release of Windows Vista, and there's a reason for that.

Just before releasing Windows Vista, Microsoft threatened to end support for anything OpenGL (except for back-compatibility for XP apps), this scared the majority of OpenGL developers/programmers, resulting in them switching to Direct3D/X (Microsoft then backpedaled on those claims by adding native OpenGL support later on, but the damage was already done).

Which was a shame since OpenGL was actually regarded by many as being better/more powerful than DirectX (Tessellation, the main feature for DirectX 11's, was already available via a OpenGL extension back in ~2007).

Lol
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