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Completely Destructible Level Made With The UDK and APEX Destruction

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Completely Destructible Level Made With The UDK and APEX Destruction:


Edited by mark076h - 10/16/11 at 9:12pm
post #2 of 53
Awesome, i wish i could download this, would be awesome to play.
    
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post #3 of 53
But how well does it actually run?
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post #4 of 53
Same here.
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post #5 of 53
Looks kinda cool, although not overly impressed. (lol @ ~0:43).

The future of game physics however is called the Bullet Physics Engine.
post #6 of 53
Everything disappears once it is "destructed". If there's one thing that annoys me about physics engines, it's stuff disappearing after it has "come to a rest".

If it was at a rest when you first started interacting with it, then why can't it stay in the world at a rest after you are done interacting with it?

Lame.
post #7 of 53
Quote:
Originally Posted by SgtSpike View Post
Everything disappears once it is "destructed". If there's one thing that annoys me about physics engines, it's stuff disappearing after it has "come to a rest".

If it was at a rest when you first started interacting with it, then why can't it stay in the world at a rest after you are done interacting with it?

Lame.
Ill tell you why.

Physics takes up processing power.
If you want a true to life engine where if you take out something below that object you have to continually check EVERY object on screen multiple times per second. (Frame Rate)

Now do you want to see your CPU bottle neck and run a 1FPS? Didn't think so. that's why.
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post #8 of 53
Quote:
Originally Posted by SgtSpike View Post
Everything disappears once it is "destructed". If there's one thing that annoys me about physics engines, it's stuff disappearing after it has "come to a rest".

If it was at a rest when you first started interacting with it, then why can't it stay in the world at a rest after you are done interacting with it?

Lame.
This. The demo is cool, but imagine all the stuff that would have to be rendered if everything stayed. You would need to sell your soul to buy a rig that could play a game that fully implemented this level of destruction.
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post #9 of 53
knock a support out yet the roof stays up???

Sucks
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post #10 of 53
Quote:
Originally Posted by SgtSpike View Post
Everything disappears once it is "destructed". If there's one thing that annoys me about physics engines, it's stuff disappearing after it has "come to a rest".

If it was at a rest when you first started interacting with it, then why can't it stay in the world at a rest after you are done interacting with it?

Lame.
Ever go into Garrys Mod and start spawing a buttload of little things? Ya, thats kind of the same concept.
    
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