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Completely Destructible Level Made With The UDK and APEX Destruction - Page 3

post #21 of 53
^or maybe have different levels of interatcivity based on what gun you have equipped

Just brainstorming here, i'm sure there's many viable ways to implement a scalable processing overhead.
    
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post #22 of 53
this is like angry birds except the birds are being launched out of a rocket launcher...
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post #23 of 53
Eh. I'm more impressed by Red Faction: Guerrilla's physics.
    
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post #24 of 53
Quote:
Originally Posted by Twinnuke View Post
Ill tell you why.

Physics takes up processing power.
If you want a true to life engine where if you take out something below that object you have to continually check EVERY object on screen multiple times per second. (Frame Rate)

Now do you want to see your CPU bottle neck and run a 1FPS? Didn't think so. that's why.
Actually, a dedicate GPU would come in handy for physics processing. However, we already know how inefficent this process is at the moment. A CPU can very well do it. There is just opitimization required.

This is cool, but I also disliked how the objects disappear afterwards.
post #25 of 53
Well i for one think its cool, even if the physics are not as great as other engines, your missing the point of fully destructible enviroments.
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post #26 of 53
im not really impressed, i presonly think the demo that nvidia has, the SUPERSONICE SLED, that shows off how physics can be, is much much more empressive then this,
check it out, it was released a long time ago, i think when the gtx470 launched, when the bridge destroyes it looks much much better
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post #27 of 53
Red Faction: Guerrilla > This
Full Steam Ahead!
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Full Steam Ahead!
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post #28 of 53
there is also this game

Voxelstein 3D.

http://www.jonof.id.au/forum/index.php?topic=1899.165
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post #29 of 53
Quote:
Originally Posted by cokezone View Post
Red Faction: Guerrilla > This
Especially since RF:G can usually be bought around $5 bucks from Steam sales multiple times throughout the year.
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post #30 of 53
Hm. Houston, we have lost gravity.
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