Originally Posted by De-Zant
Hey. I've seen all your posts about being disappointed in it.
I don't really understand why you hate it so much. But from what I understood, it was "crappy textures show up better, plus it cost more than I would've wanted"
It really depends. For you, 1920x1200 might be a sweet spot. In my view, 1920x1200 is way too low. With your logic, you could just go 1440x900. But whatever.
I don't enjoy my 1920x1200 being so blurry because of this low resolution. (No, it's not a problem or anything, I'm just very picky. I consider 1920x1200 a very low resolution. Annoys me how low it seems in most games)
As soon as I have the chance, I'm going 3240x1920. I'm stuck in landscape for now.
Sorry to go off the OP's request, but I think I'm equally picky but in regards to different purposes. You're absolutely right De-Zant, the U2711 is an absolutely STUNNING monitor. And I'm still not sure if I am in fact going to return it. Money to me isn't really the issue since I got such a spectacular deal on it.
It's mainly that nothing I do uses this monitor optimally. This is partially because it's 16:9, and partially because of the higher res. Web browsing is a dream, even though only 1/3 of the screen gets used per page (not really an issue), but aside from that, my usage is mostly games. I might keep this monitor only because it makes slower games look SOOO good. Anything where you can turn vsync on and not be bothered by it is phenomenal. But anything that requires fast movements and motion is unusable. Maybe I'm so picky because I use an XL2410T as well, and I'm used to the speed available there.
But I also found the screen tearing to be a deal breaker. On the U2410 (and I assume the ZR24W), screen tearing was much less noticeable. I don't know why that is, but I can't deny that in any game where I leave vsync off, this monitor feels jittery, and stuttery.
Lastly, games aren't really optimized for 2560x1440. It's not that it takes a lot of horsepower to run, because I can achieve over 100fps consistently with my current rig, its because the textures in most games are much more suited to 1920x1200 (not 1080). I did a lot of research regarding this because it was the first thing I noticed when playing bad company 2 on U2711. Even though the colors looked fantastic, and everything was clear and beautiful, when looking closely at individual textures (like ground textures for example), they will appear stretched. The same thing was the case with Dragon Age 2. Correct me if I'm wrong here please, because there wasn't a lot of info available on this, but it seems like game textures look more precise at 1920x1200. I'm not saying they look bad at the higher res, just stretched.
I'll try and take some video of it to show what I mean.
Anyways back on topic, DeltaE is how close each color is to being accurate. The lower the better, and realistically as long as it's around 5 or lower you won't notice a difference unless you're doing photography or color critical work.
Black levels are another thing to consider, and again the lower the better. Thats the one downside to the ZR24W. In order to get optimal black levels you need a colorimeter. How good of a colorimeter is necessary just for black depth is what I'd like to know.