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16:9 vs 16:10 IPS? - Page 9

Poll Results: Which one?

 
  • 42% (30)
    Dell U2311H
  • 40% (28)
    Dell U2410
  • 17% (12)
    HP ZR24W
70 Total Votes  
post #81 of 92
Quote:
Originally Posted by Spandy87 View Post
yes but vsync is horrible in some games. Try it in a shooter, it's totally unusable!
As long as your framerate is always > 60 FPS then vsync works great.

And if your framerate is always < 60 FPS then all you need is triple buffering, not vsync.

And if your framerate moves above and below 60 FPS here and there then you're pretty screwed, and you should do something to either increase or decrease it so that it doesn't cross the 60 FPS barrier in either direction.
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post #82 of 92
Quote:
Originally Posted by Manyak View Post
As long as your framerate is always > 60 FPS then vsync works great.

And if your framerate is always < 60 FPS then all you need is triple buffering, not vsync.

And if your framerate moves above and below 60 FPS here and there then you're pretty screwed, and you should do something to either increase or decrease it so that it doesn't cross the 60 FPS barrier in either direction.
If only it were this simple. I'm easily well over 100fps consistently. If I turn vsync on, sure screen tearing goes away, but its MUCH less responsive, and there is significant delay. Like it's not even close. So for online multiplayer games it's impossible to use. In slower games like WoW for example, its just fine because you don't notice it, but for games that require a more "twitchy" style of play, vsync is simply unacceptable.
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post #83 of 92
Quote:
Originally Posted by Spandy87 View Post
If only it were this simple. I'm easily well over 100fps consistently. If I turn vsync on, sure screen tearing goes away, but its MUCH less responsive, and there is significant delay. Like it's not even close. So for online multiplayer games it's impossible to use. In slower games like WoW for example, its just fine because you don't notice it, but for games that require a more "twitchy" style of play, vsync is simply unacceptable.
Then turn off triple buffering, and set it to max 1 frame in advance.
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post #84 of 92
I will try this now haha.

Edit: Nope still didn't help.

I also tried changing my mouse DPI to 3500 (up from 1800) considering the monitor has a lot higher DPI to see if this would help but alas it didn't. Just made it extra sensitive haha.

Edit: Tried setting it to 0, helped a tiny bit but still pretty bad.

Essentially your hand movement with the mouse isn't adequately reflected on the screen because it has to wait for the screen's refresh rate to display it. So for example, if I know there is someone on my left shooting at me, I have to pan to the left to shoot him. I move my mouse quickly to the left to where I would expect the enemy to be, as represented on the screen. But it can't render those frames at the same speed I move my mouse because it has to wait for the screen cycles to get there. So its a much slower response. You get the idea.
Edited by Spandy87 - 4/17/11 at 4:43pm
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post #85 of 92
lol I know exactly what you're talking about, it just usually goes away when you disable triple buffering and limit the frames rendered in advance. Sometimes it gets to an extreme, where there's a whole second delay. It's been a "bug" of DirectX since day 1, where if your framerate is too high the computer just keeps rendering everything in advance until the framebuffer fills up completely, so it gives a ton of input lag.

This is why games need to be OpenGL :/
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post #86 of 92
Would this be why vsync is fine in some games like WoW but completely terrible in bad company 2?

Is there any way to fix this? because if I can I'm keeping this monitor for sure.
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post #87 of 92
Quote:
Originally Posted by Manyak View Post
As long as your framerate is always > 60 FPS then vsync works great.

And if your framerate is always < 60 FPS then all you need is triple buffering, not vsync.

And if your framerate moves above and below 60 FPS here and there then you're pretty screwed, and you should do something to either increase or decrease it so that it doesn't cross the 60 FPS barrier in either direction.
This. V-sync causes no problems. There is no additional input lag. My machine is incredibly responsive with v-sync.

V-sync caused input lag on integrated graphics with Baldur's gate 1. We've come a long way since then.
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post #88 of 92
okay, am I the only one that's sensitive to this? It causes SO much input lag for me with BFBC2, and certain other games. Is it just me? or is there some other issue going on here.
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post #89 of 92
Quote:
Originally Posted by Spandy87 View Post
okay, am I the only one that's sensitive to this? It causes SO much input lag for me with BFBC2, and certain other games. Is it just me? or is there some other issue going on here.
Like I said, it's a DirectX issue that's been around since it was invented.
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post #90 of 92
Thread Starter 
Hey guys will textures look blurry on Dell U2711? I wanna buy the 27 now because U2311H sucks and I can't stand black lines on the 24's.

EDIT: will 27 hurt my eyes? I'm pretty used to 13 and 23 inch.
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