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post #151 of 168
Quote:
Originally Posted by HiddenPenguin View Post
This is why no one cares about the PC anymore. If it's not the dedicated servers it's the graphical options. If it's not the graphical options it's that the game says press start when you play it. If it's not the press start it's the smaller level size. If it's not smaller level size it's the smaller multiplayer player count. If it's not the multiplayer play count it's that the game isn't directx 11. If it's not the directx 11 it's the lack of mod support. If it's not the lack of mod support it is the gameplay...

We as a community of PC gamers have shown that we will never be satisfied. Developers can talk about 100 things they plan to do special for the PC, but miss one single thing and the game is not worthy of purchase. I'm really not sure why anyone would even bother putting their game on PC anymore.
No matter what you do in a game, people are going to complain about something. Portal 2 is a perfect game, yet there are loads of complaints.

That said, complaining is, and always is the answer. Do you think Battlefield 3 would have loads of articles saying it's "focusing on PC" if no one ever said a bad thing about Bad Company 2? Do you think Black Ops would have dedicated servers and lean if we didn't complain about Modern Warfare 2? Do you think Valve would've released more DLC for the original Left 4 Dead if there was no boycott staged for Left 4 Dead 2?

And, most relevant here, do you think Crytek would work on that post-release DX11 patch at all if it weren't for our complaints? The answer is obvious, no. Our complaining has time and time again brought results that were otherwise unimaginable in the face of these greedy developers/publishers. That's not to say that it's wrong for them to try to make money, but we're their source of income, we can, and we should be greedy as well.
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post #152 of 168
Thread Starter 
kind of a repost

Guy's asking for a little too much imo.
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Nemesis NE-α
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post #153 of 168
8GB @ 1080p?

Useless. The processor (cpu+gpu) is the deciding factor.
    
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post #154 of 168
Thread Starter 
Quote:
Originally Posted by SyncMaster753 View Post
8GB @ 1080p?

Useless. The processor (cpu+gpu) is the deciding factor.
Not true.
Crysis 2 is the perfect example, ironically, how what you said is completely wrong.
The reason he's saying this, is that the problem that they encountered with Crysis 2 on the consoles was a lack of memory. It had nothing to do with CPU or GPU power. Especially the PS3, for example: the reason the PS3 has less visual prowess over the 360 is because it didn't have anywhere near enough RAM for them to work with as compared the 360 leading to additional cutbacks. Read the actual Eurogamer article.

8GB @ 1080p has nothing to do with it either as well. Maybe if you were specifically talking about video RAM, but that isn't the case entirely here. The problem this guy is talking about it the level sizes. The sizes of Crysis 2 levels were considerably big and thus sucked up all the memory the consoles had - both regular AND video RAM. In order to free up memory, both consoles had to have cutbacks in several ways.
Edited by OmegaNemesis28 - 4/20/11 at 9:42pm
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post #155 of 168
Quote:
Originally Posted by OmegaNemesis28 View Post
Not true.
Crysis 2 is the perfect example, ironically, how what you said is completely wrong.
The reason he's saying this, is that the problem that they encountered with Crysis 2 on the consoles was a lack of memory. It had nothing to do with CPU or GPU power. Especially the PS3, for example: the reason the PS3 has less visual prowess over the 360 is because it didn't have anywhere near enough RAM for them to work with as compared the 360 leading to additional cutbacks. Read the actual Eurogamer article.

8GB @ 1080p has nothing to do with it either as well. Maybe if you were specifically talking about video RAM, but that isn't the case entirely here. The problem this guy is talking about it the level sizes. The sizes of Crysis 2 levels were considerably big and thus sucked up all the memory the consoles had - both regular AND video RAM. In order to free up memory, both consoles had to have cutbacks in several ways.
I won't argure that current consoles aren't limited by ram. I just think that even 4GB total would be on the higher end of predicted ram for the next generation of consoles, even for another 6 year cycle.

2GB vRAM has yet to become a bottleneck unless you're talking 3x 30" displays and even then its debatable. Add 2GB of system ram to that and you have a very deep pool of memory.
Edited by SyncMaster753 - 4/20/11 at 9:52pm
    
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post #156 of 168
Thread Starter 
Quote:
Originally Posted by SyncMaster753 View Post
I won't argure that current consoles aren't limited by ram. I just think that even 4GB total would be on the higher end of predicted ram for the next generation of consoles, even for another 5 year cycle.

2GB vRAM has yet to become a bottleneck unless you're talking 3x 30" displays and even then its debatable. Add 2GB of system ram to that and you have a very deep pool of memory.
Right there is the problem... that isn't the problem.
This isn't about resolution. This is about the size of the maps and their contents. We're not talking about rendering resolutions and screen sizes, Crytek has a problem with fitting everything in the game into the RAM.

What ended up happening due to the lack of RAM is that the rendering resolutions on the PS3 and 360 was reduced. The PS3 moreso because it had even less RAM. But that's just 1 thing out of several that Crytek did to battle the RAM problem fitting the game in, not because the resolution was too high. The same thing happens with games like Fallout or GTA. They don't have enough RAM, both regular and video, to contain and render the areas or maps themselves. It's not about the resolution, but what ends up happening is that the resolution is reduced to compensate for the game's size.
Edited by OmegaNemesis28 - 4/20/11 at 9:56pm
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post #157 of 168
Quote:
Originally Posted by Vlasov_581 View Post
are they serious?......how about a minimum of a 5850 first lol
The shader power of consoles isn't that bad, its the lack of texture memory.

And everyone, 8GB here would be shared between the GPU and the CPU.
    
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post #158 of 168
Quote:
Originally Posted by downlinx View Post
another reason why they are not thinking about pc gaming anymore and have just affirmed that they have lied to us.
Sadly so true and unfortunately. Someone needs to knock on their company doors and remind them how they got there in the first place, it was PC. This ticks me off right now. I hope Warface will be a great PC game using Crytek engine and built standards for only PC.
post #159 of 168
First off, can someone please explain to me how the hell is this "news"? And what exactly are Crytek moaning about, and most importantly why? The 360 had loads of RAM when it was released in 05, and was either on-par or well ahead of the average PC hardware around at that time. Crytek only just finished developed the game this year, and the console has been around for what, 5-6 years? Did they also want it to cost $3000+ at launch perhaps? And is this their excuse for making the PC version of Crysis 2 a 360 port with a few extras?

Secondly, is everyone forgetting that PS3 only had a measly 256MB of RAM when it was released in 06/07 when 2GB kits were standard? This is also why non-exclusive PS3 games always suck compared to the 360/PC versions. Give developers a choice between 2GB DDR2 or 1GB DDR3 RAM to work with and the logical choice would be 2GB, since everyone knows quantity>clock speed for memory. This is why they either have to lower draw distance, lower details etc, so anyone complaining about bad "ports" on PS3 should take their argument to Sony.

Thirdly, comparing RAM amounts in the average PC with consoles is stupid to say the least, since the vast majority of PCs have tons of garbage/useless processes idling in the background along with drivers, utilities and communicating with everything through software, etc eating up unnecessary RAM (thanks to Windows requiring compatibility as wide as possible) compared to consoles running very compact "barebones" operating systems and running everything directly through hardware (instead of through some software drivers like the PC would have/has to).

P.S. I would very much doubt that the next Xbox or PS will have more than 4GB RAM, but they will give it stupid-high clock rates/bandwidth (DDR6-7 maybe?).
Edited by Am* - 4/20/11 at 10:02pm
    
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post #160 of 168
Thread Starter 
Quote:
Originally Posted by Brutuz View Post
The shader power of consoles isn't that bad, its the lack of texture memory.

And everyone, 8GB here would be shared between the GPU and the CPU.
It's also about the memory for things like AA, AI, and such. Another reason why MSAA is quite popular on the PS3 suddenly aside from it being a really nice effect.


Quote:
First off, can someone please explain to me how the hell is this "news"? And what exactly are Crytek moaning about, most importantly why? The 360 had loads of RAM when it was released in 05, and was either on-par or well ahead of the average PC hardware around at that time. Crytek only just finished developed the game this year, and the console has been around for what, 5-6 years? Did they also want it to cost $3000 at launch perhaps?
The quote was taken out of context.
It's apart of Eurogamer's "The Making of Crysis 2". The article's author ripped it out, and made a big deal out of it. The reason why he said "8GB" is because they were talking about how the PS3 and 360 have lower resolutions than 720p. It wasn't about the CPU and GPU, it was about the lack of memory. Lowering the resolution and cutting back on AA freed up quite a bit of memory. Off the top of my head I think the PS3 got 14MB more by lowering the resolution a bit further than the 360 which apparently was significant enough.
Edited by OmegaNemesis28 - 4/20/11 at 10:01pm
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