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[CVG] Skyrim 'looks the same' when playing on PC and console - Bethesda - Page 11

post #101 of 233
Quote:
Originally Posted by OC'ing Noob View Post
It would help if the PC world wasn't so fragmented and only 2 dedicated GPU companies weren't eternally locked in a pissing match. Right now, it seems like the developers only think about whether or not to incorporate PhysX in their games for PC gaming. Also, it is harder than developing for say XBox. With PC's you have an infinite set of hardware combinations, each with the potential to cause conflicts somewhere. Consoles are all the same, just with different storage sizes.
Bullseye!

Also, I can't really see Kepler or Maxwell selling so well because Fermi is pretty much owning every game that is thrown at it.
post #102 of 233
Quote:
Originally Posted by Vhati View Post
where did you see that its just a modified gamebryo.

From what i have read, Bethsoft said that it is entirely new, not a modified gamebryo engine.
Bethesda modified the Engine for Oblivion far more than they anticipated. It's more modification than they have ever done, and they were left with a new engine. The Creation Engine.
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post #103 of 233
Quote:
Originally Posted by Higgins View Post
With the insane mod community that this game is going to have, i'm surprised any of you even care what the stock game looks like. STALKER games look dated stock, but if you load up some mods they look stunning.
This.


I won't buy @ launch, cause I don't buy launch games PERIOD. Will see how the gameplay is like. Modz ahoy
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post #104 of 233
Quote:
Originally Posted by cougar62 View Post
Because from watching gameplay vidoes we can see how BF3 looks like it's being developed for consoles first...
Looks like your sight isn't trained right.
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post #105 of 233
I'll buy at launch, and explore what bethesda did, beating all the quests I can. When we get some epic mod set similar to FCOM and QARL's, I'll download those then start over. I still play Oblivion and Morrowind to this date.
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post #106 of 233
Quote:
Originally Posted by OC'ing Noob View Post
Sorry for the confusion. That statement was in response to people talking about why developers don't push graphics to the limit. Original DNF concept fail prey because the graphics they were working on never stayed enough. I would rather an engine gets explored in its entirety before moving on so more games can be less buggy on launch day. I dislike CTD's and graphical bugs that come with new engines way more than inferior graphics. I can easily forgive shoddy textures as long as the game is enjoyable. CTD's and graphical bugs completely ruin the experience and waiting weeks on ends for patches does not help matters either.
And yet PC gamers still get the CTD and all the other problems of a new engine. So at least with a bbq engine I can say "Its a new engine." How does it work when its the same old crappy engine they have used for the last three games?
    
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post #107 of 233
Quote:
Originally Posted by Ecchi-BANZAII!!! View Post
Looks like your sight isn't trained right.
I believe he was being sarcastic
post #108 of 233
So...It will look "Meh" on PC and "Good" on console.
At least they are being honest about it.
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post #109 of 233
Quote:
Originally Posted by SIMPSONATOR View Post
Bethesda modified the Engine for Oblivion far more than they anticipated. It's more modification than they have ever done, and they were left with a new engine. The Creation Engine.
linky linky please.

Everything i have read was the new engine was built internally. Gamebryo is not built internally, it would be licensed and then modified, which is not built internally.

they even tweeted that the engine is all new, which means not gamebryo. Also if they used gamebryo, it would still be called gamebryo engine because that was used.

So please give me a link proving that creation is a modified gamebryo. Every source i can find says new and different engine.
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post #110 of 233
I will probably get the PS3 version somewhere down the line. Don't want to upgrade my comp just to have the game look as good as PS3.
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