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[CVG] Skyrim 'looks the same' when playing on PC and console - Bethesda - Page 9

post #81 of 233
some of you guys are getting waaaay to into this , its quite simple really. The PC is a higher performing more powerfull device to play games on. Yes the developers have to make the games work across the board, and yes they will focus most design resources on the larger market, but the point still stands that the games can and therefore should be developed further to look better on the pc. I mean its bound to be even easier these days since the ps3 and 360 are essentially low end gaming pcs with an individual and specific operating system, so all they need to do is ADD to the game.

Edit: I would happily wait the extra month for added candy

Remember when the xbox 360 came out, imagine they just brought out games for it that looked no better than for the older console. There would be an outrage.

The reason they are getting away with it is because there is no destinct performace standard for the pc, because its a user build customisable piece of equipement.

But this still does not mean that they should do the minimal to cater for the high end pc market.

In doing so, they would likely add to the sales of high end pc parts. I guess the gpu manufacturers should be working closer with the developers to encourage the developement of the games to look not just a little better - but MUCH better for those of us who buy their products.

There could be many schemes to encourage this, prooving profitable for every stakeholder - us, devs, and nvidia/amd radeon
Edited by Juliancahillane - 4/18/11 at 1:01pm
    
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post #82 of 233
Quote:
Originally Posted by Juliancahillane;13177425 
some of you guys are getting waaaay to into this , its quite simple really. The PC is a higher performing more powerfull device to play games on. Yes the developers have to make the games work across the board, and yes they will focus most design resources on the larger market, but the point still stands that the games can and therefore should be developed further to look better on the pc. I mean its bound to be even easier these days since the ps3 and 360 are essentially low end gaming pcs with an individual and specific operating system, so all they need to do is ADD to the game.

Edit: I would happily wait the extra month for added candy

Remember when the xbox 360 came out, imagine they just brought out games for it that looked no better than for the older console. There would be an outrage.

The reason they are getting away with it is because there is no destinct performace standard for the pc, because its a user build customisable piece of equipement.

But this still does not mean that they should do the minimal to cater for the high end pc market.

In doing so, they would likely add to the sales of high end pc parts. I guess the gpu manufacturers should be working closer with the developers to encourage the developement of the games to look not just a little better - but MUCH better for those of us who buy their products.

There could be many schemes to encourage this, prooving profitable for every stakeholder - us, devs, and nvidia/amd radeon

It would help if the PC world wasn't so fragmented and only 2 dedicated GPU companies weren't eternally locked in a pissing match. Right now, it seems like the developers only think about whether or not to incorporate PhysX in their games for PC gaming. Also, it is harder than developing for say XBox. With PC's you have an infinite set of hardware combinations, each with the potential to cause conflicts somewhere. Consoles are all the same, just with different storage sizes.
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post #83 of 233
Quote:
Originally Posted by Foolsmasher;13174058 
Well what the hell games ARE you guys going to play then? Solitaire? That was developed from the ground up on PC. World of Warcraft? Oh no you guys all hate that game too.


Have fun playing metro 2033 or whatever the hell games it is live up to your lofty standards, I thought that game sucked.

I've been known to play some crappy console ports from time to time...FEAR 2 and ME2 are the most obvious off the top of my head. The thing is, those games didn't claim to be anything else. We knew from the beginning that they were based heavily on console favorable builds. I've also been known to buy a game based on recommendations and high review scores, only to find out it is either unenjoyable at best (AC1) or unplayable at worst (Dead Space 1).

The new trend is for developers to kick off with hyperbole about how awesome their graphics are going to be, and then start backtracking, sometimes within days of making the initial claim. This tells me that they know console ports are hurting sales, but they don't want to put any actual effort into fixing the problem, so they try to sell us a Pinto by claiming it's a Porsche. They're hoping PC gamers are either dumb enough or desperate enough to take them at their word.

It isn't just the graphics either. The $60 launch price has been brought up time and time again. I know games take more effort now than they used to, I know that accounting for inflation, game prices haven't really changed much in X amount of years. I've heard every excuse developers have given. I'm not a developer, and I don't really care for excuses. From my side of the fence, I see developers refusing to push the boundaries of hardware and software like they used to. I see them ignoring hardware that is leaps and bounds above what was available even a year or 2 ago in favor of reaching the widest audience possible with the least amount of work. One game, for all consoles and PC at once, with one source code and 1 set of graphics for all...it's not doing gamers any favors. It's simply a cost cutting measure to squeeze every possible penny out of a game. I see them slapping the same price tag on games, regardless of which system it is meant for, even though PC doesn't have the same licensing costs associated with it.

These issues don't even touch on modern DRM, and the hoops gamers are expected to jump through simply to sooth investors.

In short, the problem isn't just about graphics. It's the fact that the gaming industry is trying as hard as it can to change into something as annoying and useless as the US air travel industry. I've been a PC gamer for a very long time, and I've spent an honestly impractical amount of money on it. It's just sad to see the industry (and a favorite hobby of mine) come to this.
 
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post #84 of 233
Knowing Bethesda's track record for making unstable game engines, i find it hard to believe that anything good will come of this.

I'm so glad i didn't waste my money on an I7 setup. The market is so piss poor for games that there's just no point.
Quote:
Originally Posted by Mr. Mojo;13177629 
The new trend is for developers to kick off with hyperbole about how awesome their graphics are going to be, and then start backtracking, sometimes within days of making the initial claim. This tells me that they know console ports are hurting sales, but they don't want to put any actual effort into fixing the problem, so they try to sell us a Pinto by claiming it's a Porsche. They're hoping PC gamers are either dumb enough or desperate enough to take them at their word.

Console gamers may be this gullible but i know (for the moment) most PC gamers arn't.

The day we have 10 year olds thinking they're leet overclockers cos they move a few sliders around is the day i abandon the PC platform altogether. Hell i actually might be more productive in my life tongue.gif

Call my cynical but i see this happening one day. Especially as overclocking has become the manufacterer's means of advertising.
Quote:
Originally Posted by Mr. Mojo;13177629 
From my side of the fence, I see developers refusing to push the boundaries of hardware and software like they used to. I see them ignoring hardware that is leaps and bounds above what was available even a year or 2 ago in favor of reaching the widest audience possible with the least amount of work. One game, for all consoles and PC at once, with one source code and 1 set of graphics for all...it's not doing gamers any favors. It's simply a cost cutting measure to squeeze every possible penny out of a game.

Yup. I immediately lose all respect for the developer and any future title they make. It becomes a passionless, manufactered piece of garbage that i'd rather ignore then buy. Unfortunately, i think as one developer gets away with it, all the others abandon their credability and do the same to make an extra buck.

This is the problem i've seen with most of the PC games on the market today. I see devs producing titles that recycle the same old formulas and without pushing the boundries. Its at this point i realise i wasted my money - and not just on the initial game purchase, but on all those hardware upgrades too.

Indie games such as Amnesia are where the future lies. And really are a last hope.
Quote:
Originally Posted by Mr. Mojo;13177629 
In short, the problem isn't just about graphics. It's the fact that the gaming industry is trying as hard as it can to change into something as annoying and useless as the US air travel industry. I've been a PC gamer for a very long time, and I've spent an honestly impractical amount of money on it. It's just sad to see the industry (and a favorite hobby of mine) come to this.

Totally share the sentiment. But at least all that money you'd --lets face it -- waste on hardware/software, you can invest in more useful things tongue.gif
Edited by Thingamajig - 4/18/11 at 1:40pm
post #85 of 233
Went from a day one purchase to a purchase when some good miss come out. Nice self full filling prophecy Bethesda. "It won't sell well on PC, lets gimp it." Produce gimped game. Bethesda "See the PC has no sales" doh.gif
    
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post #86 of 233
Went from a day one purchase to a purchase when some good mods come out. Nice self full filling prophecy Bethesda. "It won't sell well on PC, lets gimp it." Produce gimped game. Bethesda "See the PC has no sales" doh.gif
    
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post #87 of 233
post #88 of 233
Quote:
Originally Posted by PhRe4k;13174241 
No reason to spend money on my rig if the games aren't going to be utilized for it
Quote:
Originally Posted by Thingamajig;13177712 
Knowing Bethesda's track record for making unstable game engines, i find it hard to believe that anything good will come of this.

I'm so glad i didn't waste my money on an I7 setup. The market is so piss poor for games that there's just no point.

Gotta agree with these two posts. I upgraded to 1156 this year because I was able to it for dirt cheap, $200 for board, ram and CPU, and my 5850 was $120. Nothing really taxes my system so I really don't see the need for anything more this year. Consoles are holding back development.
post #89 of 233
People seem to misunderstand Bethesda. The graphics will be amazing.

This new engine allows the game to look just as good on the console as it does the PC. However, we are forgetting that they don't mean exactly the same. More so, they should use the term: similar. You won't feel crippled on a console; the game will still look amazing.
The PC is viewed within a few feet, usually, whereas the console is viewed much further away, sometimes on a large screen. The PC version will allow much larger textures, LOD, and resolution. With the level of detail Bethesda is talking about, Meshes won't be limiting this game as much as before. The PC, with higher textures, and higher resolution, will look amazing, from what I gather.

Case in point, load up Crysis. Crank the graphics up all the way, 1920x1080, or your preferred resolution. Now, lower the textures to medium, LOD (or equivelent, can't remember) to medium, and the resolution to 1280x720 (Most common resolution for consoles, IIRC). Compare the two.
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post #90 of 233
You know, when people say PC gaming is dying, they really are right. The only people to blame for it though are the developers though.

If I wanted to play with low res textures, hideous controls, no real customization. I would have bought a console.
    
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