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Nvidia fxaa ??

post #1 of 9
Thread Starter 
HI GUYS,
just learned about nvidia's answer to amd's mlaa that is fxaa...
so i would like to know how is it better than mlaa and on what h/w is it supported and how to use it in the present games.....????
post #2 of 9
I don't think the feature is being used enough yet to really comment...DA2 didn't utilize it...Really no current game makes use of it enough to form an opinion...Honestly.
post #3 of 9
Thread Starter 
bump.....
post #4 of 9
You can read about it here.
It has its pros and cons like every other type of AA.
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post #5 of 9
Quote:
Originally Posted by ghost_z View Post
bump.....
The issue you have isn't with people not answering...It's the fact that FXaa//MLaa aren't used enough for anyone NOT currently in a beta to really know what they are.

The only games Frostbite (MLAA) has been used in yet were...God of War 3, BFBC2 and in the future, BF3 BUT, it has NOT been advertised...Because it has yet to be fully used.

FXAA hasn't even been used in current market gaming...So, you could bump this 100x before Sept/Oct but, nobody will have an opinion for you because they're all under NDA.

I also disagree that the "Demo" is/was remotely accurate to what FXAA is capable of.

MLAA hasen't even been fully taken advantage of yet, either.
post #6 of 9
Quote:
Originally Posted by Masked View Post
nobody will have an opinion for you because they're all under NDA.
I'm not really sure its even under NDA.
I myself have the beta SDK (which has the FXAA option in it), and there is no NDA on it.

Its just that new stuff are still under development (like the FXAA for games, and the supporting games theselves), so its not like you can compare it to anything or have any performance tests against ATI of other types of AA.
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post #7 of 9
Thread Starter 
ok got it....mods pls close this thread.....
post #8 of 9
Quote:
Originally Posted by Defoler View Post
I'm not really sure its even under NDA.
I myself have the beta SDK (which has the FXAA option in it), and there is no NDA on it.

Its just that new stuff are still under development (like the FXAA for games, and the supporting games theselves), so its not like you can compare it to anything or have any performance tests against ATI of other types of AA.
My understanding (What my office was told by Nvidia) is that, with all current games in beta//developement it's being used as a filler until it can be transfixed into current games.

So, while it is active and an option, it isn't utilized yet...

The real issue is that MLAA has not even been used yet, either...GOW3 used it slightly, BFBC2 uses it less than slightly...No game has actually USED the architecture to it's full ability.

Neither tech has really yet to be implemented even 50%+.

That's like basing your opinion around a half built deathstar...Sure it looks sweet but, the laser isn't even operational yet.
post #9 of 9
i tried fxaa in fear 3 but i didnt like it because it makes graphics blurry
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