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update! going 1680x1050@ 120hz to 1080@ 120hz results - Page 2

post #11 of 19
Quote:
Originally Posted by De-Zant;13189998 
Not really. That all depends on size and distance. The vertical resolution, which desides how many pixels take in games, is roughly the same in both monitors. He will simply gain more field of view on the sides.

If it looks considerably better, it's not resolution that makes it like that. It might have better panel quality. If it looks worse, switch the roles in the last statement.

No, the vertical resolution doesn't generally matter in modern games. What affects fov is aspect ratio. 16:9 has the same field of view no matter the resolution. It is true he will gain a bit of aspect ratio going form 16:10 to 16:9, but details will still be much sharper.
Quote:
Originally Posted by De-Zant;13190038 
Nope. To run 1920x1080 at 120FPS to utilize 120hz, it takes as much GPU power as it takes to run 2560x1600 at 60FPS

Trust me, 470 sli will have no issue what so ever running 2560x1600. Take it from the guy who owns three 1600p monitors. A single 480 gets fantastic fps in almost all games at that resolution. He will be just fine.
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post #12 of 19
bigger field of view so yes
post #13 of 19
Quote:
Originally Posted by Varjo View Post
No, the vertical resolution doesn't generally matter in modern games. What affects fov is aspect ratio. 16:9 has the same field of view no matter the resolution. It is true he will gain a bit of aspect ratio going form 16:10 to 16:9, but details will still be much sharper.
You misunderstood. I was saying how vertical pixel count matters in image clarity disregarding panel quality.

We can completely disregard horizontal count and still know how many pixels certain images take to form on hor+ games.

Images take the same amount of pixels to form on 1920x1200 and 5760x1200. The added new image on the sides is not what I'm talking about. I'm talking about the main image itself. What you see. How many pixels the certain objects you see take to form.

And 1080 and 1050 aren't THAT far from each other. The difference is almost nonexistent. The width, however, is a positive gain.

Quote:
Originally Posted by Varjo View Post
Trust me, 470 sli will have no issue what so ever running 2560x1600. Take it from the guy who owns three 1600p monitors. A single 480 gets fantastic fps in almost all games at that resolution. He will be just fine.
Just fine? I don't know what's just fine for you, but I guess I can take your word for it, at least partially. However, dips will occur with a single one.
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post #14 of 19
Quote:
Originally Posted by De-Zant View Post
You misunderstood. I was saying how vertical pixel count matters in image clarity disregarding panel quality.

We can completely disregard horizontal count and still know how many pixels certain images take to form on hor+ games.

Images take the same amount of pixels to form on 1920x1200 and 5760x1200. The added new image on the sides is not what I'm talking about. I'm talking about the main image itself. What you see. How many pixels the certain objects you see take to form.

And 1080 and 1050 aren't THAT far from each other. The difference is almost nonexistent. The width, however, is a positive gain.



Just fine? I don't know what's just fine for you, but I guess I can take your word for it, at least partially. However, dips will occur with a single one.
Ah, I see what you were saying. And by just fine, I mean 60 fps smooth as butter. Now again... that's most games. Mafia II, which the OP mentioned, is a quite taxing game. I'm not sure I'd expect to be maxing crysis 2, metro 2033, or DA:2 either. Anyway, I guess it depends on exactly what your goals are, but sli 470 is very appropriate for a single 1080p 3d display, just like a single 470 is very appropriate for a non 3d 1080p display.
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post #15 of 19
Thread Starter 
Quote:
Originally Posted by Varjo View Post
Ah, I see what you were saying. And by just fine, I mean 60 fps smooth as butter. Now again... that's most games. Mafia II, which the OP mentioned, is a quite taxing game. I'm not sure I'd expect to be maxing crysis 2, metro 2033, or DA:2 either. Anyway, I guess it depends on exactly what your goals are, but sli 470 is very appropriate for a single 1080p 3d display, just like a single 470 is very appropriate for a non 3d 1080p display.
thanks for the input,

there might be a slight chance, i might end up with both the acer and the Asus monitor,

so i may end up trying to do 3d surround with 3 120hz monitors , and picking up a 3rd gtx 470

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post #16 of 19
Thread Starter 
update:

mafia 2 seems to be a terrible coded game
1680*1050 high settings physx off vsync : 110 fps
1920*1080 high settings physx off vsync: 125 fps


dragon age:
1680*1050 very high settings , no AA, af 16x , all other options on :86fps
1920*1080 very high settings, no AA, AF 16x, all other options on 73fps

Metro 2033 1680*1050
Total Frames: 7615, Total Time: 59.88506 sec
Average Framerate: 127.26
Max. Framerate: 271.15 (Frame: 7508)
Min. Framerate: 6.94 (Frame: 52)

metro 2033 1920x1080
•Total Frames: 5366, Total Time: 59.88774 sec
•Average Framerate: 89.70
•Max. Framerate: 341.53 (Frame: 5179)
•Min. Framerate: 9.08 (Frame: 14)
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post #17 of 19
16:9 just. Sucks. Can I have your old screen?
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post #18 of 19
Quote:
Originally Posted by AMD2600 View Post

I would only upgrade to 1080 if it was a monitor that is significantly larger than your current one. That is when you will notice the difference.
Quote:
Originally Posted by BradleyW View Post

You will see a sharper image due to more pixels and reduced jagged edges.
And less motion blur -- because most current 120Hz 1080p panels now include a form of a motion blur reducing strobe backlight.
  1. NVIDIA LightBoost -- the one that started it all! -- unofficial for 2D
  2. NVIDIA G-SYNC's optional strobe mode -- Official "sequel" to LightBoost
  3. Eizo Turbo240 Mode -- official strobe backlight
  4. BENQ Blur Reduction Mode (XL2720Z) -- official strobe backlight
  5. Samsung 120Hz 3D Mode -- unofficial for 2D
  6. Sony Motionflow Impulse -- 60Hz interpolation-free low-latency mode

As a general rule of thumb:
60Hz = baseline
120Hz = 50% less motion blur
strobed = 80 to 95% less motion blur.

Motion Blur Comparision: 60Hz versus 120Hz versus LightBoost.

Standard 60 Hz LCD

Standard 120 Hz LCD : 50% less motion blur (includes overclockables, 1680x1050)

120 Hz LightBoost : ~90% less motion blur


Conclusion: There is a major motion clarity upgrade when upgrading from 120Hz 1680x1050, to 120Hz 1920x1080, if you're looking for motion that's as clear as a CRT. For some people, this is actually a deciding factor completely independent of 1080p -- some people have downgraded from 2560x1440p to get the strobing abilities (1080p) -- google "switching from IPS to LightBoost" -- tolerating the color quality loss and resolution loss, for the major motion clarity improvement. For motion-sensitive people, this is a huge elephant-sized buying consideration bullet when considering 1050p->1080p (example user reviews of LightBoost). Now that other manufacturers have come out with post-LightBoost strobe backlights, it's something more mainstream websites should begin discussing/explaining.
Edited by mdrejhon - 11/16/13 at 1:10am
post #19 of 19
Quote:
Originally Posted by De-Zant View Post

And 1080 and 1050 aren't THAT far from each other. The difference is almost nonexistent. The width, however, is a positive gain.
Don't forget strobe backlights -- found only in 1080 and not 1050 -- which have been the rave of the high-end gaming world (just look at the Amazon VG248QE customer reviews and see all the mentions of "LightBoost" motion blur reduction), LightBoost is now more popular for 2D motion blur reduction than for 3D vision purposes (google "LightBoost", and "LightBoost media coverage")

For those not aware, brief explanation: How strobe backlights work on modern high-end LCD monitors (LightBoost, Turbo240, BENQ Blur Reduction, etc): They bring the CRT zero-motion-blur effect to LCD's. The backlight is turned off while waiting for pixel transitions (unseen by human eyes), and the backlight is strobed only on fully-refreshed LCD frames (seen by human eyes). See high speed video on YouTube. The strobes can be shorter than pixel transitions, breaking the pixel transition speed barrier! In addition, it eliminates the sample-and-hold effect. See the animation at www.testufo.com/eyetracking that explains motion blur that's caused by display persistence, and not from GtG transitions (because persistence takes more of a refresh cycle than GtG does -- most of GtG transitions are only 1ms to 2ms, while refresh cycles are 1/120sec=8.3ms or 1/60sec=16.7ms - the animation above is quite revealing/enlightening)..

This, alone, is often a huge reason to upgrade from 1680x1050 120Hz (none of them support a strobe backlight mode), to 1920x1080 120Hz.

When you do the TestUFO Panning Map Test:
www.testufo.com/#test=photo&photo=toronto-map.png&pps=1440
Try this test. It's a blurry mess on all known 1680x1050 120Hz monitors, which was measured to be about 6x more motion blur than a LightBoost-enabled 1920x1080 120Hz monitor. I can read the street name labels perfectly at 960 pixels/second and faster speeds when using a monitor with a motion-blur-eliminating backlight (e.g. LightBoost strobing, or EIZO Turbo240 strobing -- and BENQ reports that their new XL2720Z Blur Reduction is a form of strobe backlight similar to LightBoost). The only computer monitors that pass the TestUFO Panning Map Test are the newer/modern strobe-backlight models. This can mean more quickly identifying enemies in FPS gaming, during fast panning/strafing/turning, etc. CRT quality motion on an LCD (and in some cases, sharper motion than a CRT -- as LightBoost=10% has lower persistence than a Sony GDM-FW900 CRT).

The motion blur reduction feature may not be important to everyone, but some people are far more sensitive to motion blur than to colors. It is certainly, a significant/huge buying consideration that should be meritworthy of mention. Today, display editors now need to pay attention to the strobe backlight phenomenon -- and the sudden surge introduction of several brands of new post-LightBoost-era strobe backlights. Display editors that formerly dismissed the Lightboost "hack" needs to just look at EIZO and BENQ's introduction of their own officially sanctioned post-LightBoost brand, as well as NVIDIA/John Carmack's mention of G-SYNC's optional strobe mode, to realize how important a display editor needs to be aware about strobe backlights, going forward, since this is a new technology suddenly coming out that many mainstream display reviewers are just realizing. TFTCentral tested them and found LightBoost to be far superior to old generation scanning backlights. These strobe modes are now easily turned ON/OFF by a button or keypress (including LightBoost, which now has a new utility), so you can have flicker-free versus 120Hz-CRT-style operation.
Edited by mdrejhon - 11/16/13 at 1:04am
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