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Significance of polys per second?

post #1 of 4
Thread Starter 
I see people like to throw around values for poly or tri per second but somehow I'm not sure how it directly correlates to a GPU's "strength" so to speak.
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post #2 of 4
A 3D image is comoposed of ridiculous amounts of polygons. Every shape is composed of differently oriented polygons, per se. GPU strength is measured by how fast said GPU can render x number of polygons in the 3D image per second. Thus...the more polygons a GPU can render in a given time frame, the faster it is and the faster it can create that 3D image.

Though in PC GPUs, the number of polygons that can be rendered per second is so ridiculous that it's generally not a unit of comparison for GPU speed. You see polygons per second more often compared in, say, console GPUs.



And now there's tesselation, allowing for more polygons to be produced on top of the already existent ones there, allowing for a more life-like 3D image.
Edited by kiwiasian - 4/18/11 at 8:14pm
post #3 of 4
Thread Starter 
That's not what I meant. I meant how significant tris per second actually counts as a measure of a GPU's strength.
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post #4 of 4
Quote:
Originally Posted by geoxile View Post
That's not what I meant. I meant how significant tris per second actually counts as a measure of a GPU's strength.
Hm?
Quote:
Originally Posted by kiwiasian View Post
Though in PC GPUs, the number of polygons that can be rendered per second is so ridiculous that it's generally not a unit of comparison for GPU speed. You see polygons per second more often compared in, say, console GPUs.
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