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Portal 2 a console port? - Page 15

post #141 of 168
Quote:
Originally Posted by Turbobutts View Post
Why would you claim it in the first place then if you're (not you in particular) not implying anything within that claim? It's like going to the market and shouting "GUYS GUYS, APPLES ARE FRUITS!!".
I'm implying it was designed for consoles then ported and optimized for PCs... somehow that makes me the bad guy.
    
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post #142 of 168
Quote:
Originally Posted by Sohryu76 View Post
I'm implying it was designed for consoles then ported and optimized for PCs... somehow that makes me the bad guy.
Prove it, there's so far no proof to back up your statement...
post #143 of 168
Quote:
Originally Posted by Sohryu76 View Post
I'm implying it was designed for consoles then ported and optimized for PCs.
Yeah but you seem to imply that this is a bad thing per se. One might think so because there are lots of bad ports these days but that doesn't automatically make it a rule.
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post #144 of 168
Quote:
Originally Posted by Eagle1337 View Post
Prove it, there's so far no proof to back up your statement...
He cant prove it, but he thinks he is right... so it must me true
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post #145 of 168
Quote:
Originally Posted by Sohryu76 View Post
And if Crytek had done it? EA? you would have accepted it just as easily?
This

Too many pc gamers worship valve like their gods, they havent created a proper pc game or most of you guys definition of a pc game in a long time. Same tired old engine and now this. When Crysis 2 came out these forums were burning as well as others because of the press start thing, but people look the other way when valve does it.
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post #146 of 168
So when a new game doesn't look like Crysis 2 on speed it's automatically a ****ty, outdated engine behind it? Seriously guys, look at yourselves. You sound like you're frantically grabbing for little things you can whine about.
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post #147 of 168
Quote:
Originally Posted by Turbobutts View Post
So when a new game doesn't look like Crysis 2 on speed it's automatically a ****ty, outdated engine behind it? Seriously guys, look at yourselves. You sound like you're frantically grabbing for little things you can whine about.
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post #148 of 168
Or just remind them of the success of minecraft when they think a game needs crysis graphics.
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post #149 of 168
Quote:
Originally Posted by Turbobutts View Post
Yeah but you seem to imply that this is a bad thing per se. One might think so because there are lots of bad ports these days but that doesn't automatically make it a rule.
its not my fault if someone thinks that means it is going to be bad...
but I'm starting to see a pattern of people just blinding loving Valve as being a perfect company that would never do such a thing. Even with the same glaring interface "error" as Crytek.
    
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post #150 of 168
In my opinion (and it's an opinion), I think a game has to meet one of a few qualifications to be considered a console port:
  • The game engine would have to be designed and tweaked in such a way that it is optimized for a performance threshold which falls in line with the performance capabilities of the next gen consoles. Meaning, the game engine will not run as efficiently when higher settings are used, even on high end PCs. (An example of this is GTA IV on the PC. There are countless complaints of people who have extremely high end systems who, when using max settings, get between 30 and 40 FPS.)
  • The game engine has few graphics options. This is usually due to the fact that the game, being developed for the predefined hardware found in consoles, was not directly designed to be scalable across an entire range of PCs. (An example of this could be Crysis 2. The game engine, being developed using DX9 and optimized for consoles, uses a simplified graphics control that restricts the user to a few predefined quality levels, so as to make sure that accessibility is maximized and that the game itself functions correctly and efficiently.)
  • The game controls feel clumsy and awkward on the PC, yet natural and comfortable on consoles. This is usually due to an extensive amount of testing on consoles and a lack of testing on PCs.
  • The game assets, such as textures and models, look best using television resolutions, but begin showing flaws at resolutions higher than those.

Now, these are really things that make me think a game is a console port. If someone feels any of those things about Portal 2, then they're probably right in saying that, to them, it feels like a console port. However, I wouldn't consider an art asset like the menu warning a valid point that the game is a console port. I think that the actual game, visual or gameplay wise, has to show signs like those listed previously for me to consider it a console port. (That's just my opinion of course, which is worth roughly 2 cents.)
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