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What is 16xQ AA? - Page 2

post #11 of 13
Quote:
Originally Posted by Vlasov_581;13207821 
your graphics card's greatest enemy

X32Q ? rolleyes.gifrolleyes.gifrolleyes.gif

biggrin.gif:D:D:D:D:D:D
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My build :)
(15 items)
 
little sis
(12 items)
 
 
CPUMotherboardGraphicsRAM
I7 2600K @ 4.9 1.41v Z77 Gigabyte G1.Sniper 3 (Gigabyte P67 UD7 old) Gigabyte GTX580 SLI 2x4GB HyperX Fury  
Hard DriveHard DriveCoolingMonitor
crucial mx100 256GB 3x1TB WD black rasa block + 2xGTX360 rad's + 2EK waterblocks DELL P2414H 
PowerCaseMouseAudio
corsair 1200AX HAF stacker G400,Performance MX, Roccat Kone XTD beyerdynamic DT 770M 
CPUMotherboardGraphicsRAM
intel core i7 920 gigabyte x58 extreme integrated water cooling nvidia gtx285 2GB 3x2GB Kingston 1333mhz 
Hard DriveCoolingOSMonitor
2x1TB WD black XSPC 360AX win7 ultimate DELL U2311H 
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post #12 of 13
Quote:
Originally Posted by ranerX3 View Post
X32Q ?

hm... nah.... 64x aa or 96x aa (SLI )
post #13 of 13
A few things about AA for you:

* CSAA is enabled when the Nvidia Control panel setting is set to 'Enhance the application setting' unless the application has native support for it as a selection in settings or by driver default (CS:S in example)

* The 'Q' uses extra sampling points to provide better image quality using CSAA versus MSAA. 8xQ is supposed to compete with 8xMSAA quality without the performance hit, but it generally doesn't provide the same quality as 8xMSAA does.

* A lot of games don't even shot much improvement with 4xMSAA and sometimes even with 8xMSAA (for various different reasons, namely of transparencies) and it's recommended to take a hit by using a super-sampling transparency mode (combination of MSAA & SSAA)
    
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