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[Joystiq] Skyrim 'mostly a DirectX 9 game,' PC mods could make it to consoles - Page 2

post #11 of 95
Obvious console port is obvious frown.gif
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post #12 of 95
Quote:
Originally Posted by [nK]Sharp;13208711 
Obvious console port is obvious frown.gif

Nope, not a console port.

http://en.wikipedia.org/wiki/Porting#Porting_in_gaming
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post #13 of 95
As long as the game is good im not too worried about the visuals. As long as its above acceptable im happy biggrin.gif
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post #14 of 95
not surprised, not impressed
post #15 of 95
i refuse to believe that bethesda will break my heart.... frown.gif
post #16 of 95
Quote:
Originally Posted by [nK]Sharp;13208711 
Obvious console port is obvious frown.gif

Obvious person who's completely oblivious to the development process of this game and most games developed today is obvious.
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post #17 of 95
Direct X 9... thats what, 10 years old or so?

**Just checked, introduced in 2002. You'd think they'd at least have used DX10

edit... or does this refer specifically ONLY to the shaders?
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post #18 of 95
Don't mind at all. DX9 games can look brilliant and I have no doubts that Skyrim will satisfy. Also, lower sys requirements are better for me now lo
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post #19 of 95
Quote:
Originally Posted by 0rion;13209471 
Direct X 9... thats what, 10 years old or so?

**Just checked, introduced in 2002. You'd think they'd at least have used DX10

edit... or does this refer specifically ONLY to the shaders?

You know its been severely modified and upgraded like every month since its release? The last release/upgrade was June 2010.

Thats when all those "DX10" features were allowed naturally in DX9 and didn't have to be hacked into it.

The last time I checked, DirectX version doesn't make a game good or bad.
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post #20 of 95
The textures in Sykrim look exactly like Oblivion. It is going to be terribad, DX9 or not. The menu/inventory system look even less functional than Oblivion! That is consolized.
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