Originally Posted by SlayerS_`Archduke`
Hey guess what. DirectX 9 came out in 2002. Yeah.
It's time for a new console cycle. The gimp hardware of the PS3 and XBOX 360 are holding gaming technology back for everyone. When we're at a point where developers who have historically led the way in terms of visual fidelity are intentionally not making their games look as good as they can look, it's time for a hardware update.
All the major console players have their next platform on paper and I have read that that Microsoft already has a few different versions of the next Xbox in prototype, but it was one of the rumor mill websites. I also read that Sony put development of the PS4 on hold since they decided that the world economy would not be able to support a good market when it would have been scheduled for release. Rumors aside...most sites you can google up about the next gen of consoles all have quotes from companies saying 2012 releases (with some saying late 2011 or early 2013...my money in on Q2 2014)
Originally Posted by lordikon
The amount of people in thread who know nothing about the following, is mindblowing:
1.) How games are developed, why developers continue to use DX9, why PC games are being limited by consoles.
2.) What DX9 is, when it was made, what it entails, and what DX11 means.
3.) How optimized PC games currently are.
4.) What a console port is, and what that term means.
Almost everyone in this thread that has commented on any of the above, have gotten it very very wrong.
What fun would the Internet be if every one was correct?
I think a lot of it comes down to re-using existing tools when making a game as well. If they can copy/paste something and still have it be acceptable to a consumer...why spend the money and time to re-invent the wheel?Edited by Vagrant Storm - 4/21/11 at 10:33am