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[Joystiq] Skyrim 'mostly a DirectX 9 game,' PC mods could make it to consoles - Page 10

post #91 of 95
I don't care about it being DX9/10/11, as long as the engine has localized damage system, adequate graphics (I say ADEQUATE, not stunning), and is as mod friendly as Gamebryo was.
   
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post #92 of 95
Skyrim seems to be a boring location to me...basically just Morrowind's Bloodmoon expansion.

I wanted them to do a game on Akavir...
post #93 of 95
I want on eon Elswyr!!

It would look very retarded... TES VI: Elswyr. Wait, elsewhere? What the...? doh.gif
   
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post #94 of 95
DirectX9 is fine. DirectX 11 will only result in soft shadows, tessalation. DX9 still supports as big of textures as you want. Rememeber Alien VS predator? I couldn't tell between DX9 and 11 except AA. same with BC2.

IF this game has decent textures i'd be happy as.

DirectX 11 isn't a big deal imo.
post #95 of 95
Quote:
Originally Posted by SpeedNuggeT;13221561 
DirectX9 is fine. DirectX 11 will only result in soft shadows, tessalation. DX9 still supports as big of textures as you want. Rememeber Alien VS predator? I couldn't tell between DX9 and 11 except AA. same with BC2.

IF this game has decent textures i'd be happy as.

DirectX 11 isn't a big deal imo.
Exactly. Show of hands, who has played Gran Turismo 5?

Imagine if they had bigger textures, AA, and a virtually unlimited draw distance?

Sounds pretty to me.
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