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[Scrawlfx] DICE aiding BioWare with ME3 gunfire - Page 2

post #11 of 45
Quote:
Originally Posted by Razi3l View Post
Hope its not messed up like BC2 and the medics and their stupid guns which have more range than sniper rifles :/
This really has no bearing on ME3 as its not a MP FPS.

This should make ME3 sound very good. BC2 on Wartapes and my Z-680s is insane!
post #12 of 45
Its the SOUND that they are working together with. Has nothing to do with frostbite or gameplay.

ME3 with BF3 quality sound.
    
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post #13 of 45
I may die of excitement!!!!
    
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post #14 of 45
pfft, Dice should mainly be focusing on Getting BF3 here faster!
post #15 of 45
Quote:
Originally Posted by Tunapiano View Post
2 of the best developers out there. Should make ME3 even better
Wooorrrd
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post #16 of 45
I'm still miffed that DICE isn't using OpenAL in BF3.
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post #17 of 45
Quote:
Originally Posted by Vhati View Post
Most are mass effect weapons, but not even close to all. Mass effect 1 had alot of different weapon types on enemies that were no mass effect related.

I dislike you for disliking dice.
Why should I like dice? I don't happen to enjoy many of their games that much (not that they are terrible, I'm just not a huge fan) but as a company, they trumpet themselves as something they are not, and that annoys me.

And It's true, I was only thinking of player weapons, it's true that not all weapons in the game were projectile based, however, the implication of the post I was quoting was that DICE could serve a no help due to a lack of projectile weaponary - the type they would be used to creating audio for. I was simply stating that wasn't the case.
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post #18 of 45
Damn it why do my laser guns have bullet drop now?!?!?!
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post #19 of 45
Quote:
Originally Posted by Higgins View Post
Its the SOUND that they are working together with. Has nothing to do with frostbite or gameplay.

ME3 with BF3 quality sound.
Wrong, sound is just as critical to gameplay as graphics. This is my opinion, however most people will probably agree with me that good sound is crucial to making a game immersive.
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post #20 of 45
I'm predicting that Bioware will develop the sounds and DICE will provide the dimensional audio aspect that they have done so well with BF3.

Quote:
Originally Posted by lattyware View Post
Why should I like dice? I don't happen to enjoy many of their games that much (not that they are terrible, I'm just not a huge fan) but as a company, they trumpet themselves as something they are not, and that annoys me.
I'm curious as to what you mean by that. They're one of the few really solid PC developers; yeah, they focused on consoles for a bit there, but not without giving us a solid game in the process and the tech to develop a proper sequel. AFAIK, they haven't trumpeted any false info about themselves.

Quote:
Originally Posted by Setzer View Post
Wrong, sound is just as critical to gameplay as graphics. This is my opinion, however most people will probably agree with me that good sound is crucial to making a game immersive.
I think you missed Higgins' point... he's saying that DICE will be helping Bioware with just sound, not the engine or the gameplay mechanics like some people before him were commenting about. If anything, the "ME3 with BF3 quality sound " bit at the end of his post should have given it away.
Edited by EfemaN - 4/21/11 at 1:50pm
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