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[H] Console to PC Ports Can Be Great - Page 10

post #91 of 121
Quote:
Originally Posted by Core2uu View Post
because neither Crysis 2 nor Portal 2 were ported from any platform to work any other. Development was done simultaneously.
Crysis 2 is a console port because of the fact it came out on consoles and most likely impacted the PC versions quality. No DX11 on launch is probably still the most striking feature for a game that succeeded probably the best graphical game to come out in a long time. Releasing the game with subpar graphics options where rigs of today can max it is somewhat disappointing in a game that should have pushed rigs instead of laughing at them.
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post #92 of 121
Quote:
Originally Posted by [nK]Sharp View Post
Crysis 2 is a console port because of the fact it came out on consoles and most likely impacted the PC versions quality. No DX11 on launch is probably still the most striking feature for a game that succeeded probably the best graphical game to come out in a long time. Releasing the game with subpar graphics options where rigs of today can max it is somewhat disappointing in a game that should have pushed rigs instead of laughing at them.
It looks good for a DX9 game. Look very close to DX10.
    
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post #93 of 121
Quote:
Originally Posted by [nK]Sharp View Post
Crysis 2 is a console port because of the fact it came out on consoles and most likely impacted the PC versions quality.
What? That doesn't make it a console port, it makes you an ignoramus. Do you even know what a console port is? It requires the developer to create the game with the console solely in mind, and then later modify it to work on PC. Because Crysis 2 was a multi-platform design, the game was designed for BOTH platforms at the same time (fancy that). Sure, because Crytek had to consider all platforms in the design, it probably did affect the PC side of the game. That still does not make it a console port. Correlation != causation.

Sure, maybe you have a reason to complain about Crysis 2. Maybe you only purchased the game because you wanted stunning graphics. Maybe you actually were genuinely displeased with the gameplay. But maybe you could try voicing that opinion correctly instead of throwing around terms you don't understand.

/rant
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post #94 of 121
Quote:
Originally Posted by Andr3az View Post
Why not make to PC first then downgrade for consoles?

They can satisfy both markets that way.
It used to be this way. Starcraft for example came out first on PC followed by Starcraft 64.

And at the thread title "CAN" is the key word. I am skeptical on games built like this. If I wasn't such a big fan of the Elder Scrolls games, I would be more irritated since they did this to Skyrim and Oblivion.
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post #95 of 121
Quote:
Originally Posted by Pings View Post
This^

Console to PC Ports 9 times out of 10 suck.

PC Games to Console Ports can be great.
PC games to consoles are tons harder to make though. You're missing the key point with developing from console to PC: the fact that you're developing within the limits of a console and then bringing that to PC and expanding it. If you do it the other way around, you can have limitless problems and NO developer is going to stop and redo an entire game from scratch just to accommodate a port which was the initial goal.
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post #96 of 121
Quote:
Originally Posted by Murlocke View Post
Releasing Fable 3 on the same day as the Witcher 2 is a big big mistake. Even if it's a great port, I see the Witcher 2 destroying it in sales, and many people won't have the money for both games. The first witcher got much, much better reviews and attention than fable 1/2/3, mainly because they were overly hyped and many people felt let down (even though they were still great games). However, if the Witcher 2 is anything like the first one, it will destroy Fable 3...

I'm also a HUGE fan of Fable 1/2/3, and it's no question to me that The Witcher 2 will be the first game I play.

INB4 Lionhead Studios claiming PC gaming is dead because they picked the worst possible date to release the game.
Witcher 1sucked. Graphics were crap enemy models look the same, story line was cheesy, you can't choose your own class, instead your stuck playing some dickwad, and your character keeps waving his sword over his head like he's playing baseball.

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post #97 of 121
^how many hours have you played the game again?
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post #98 of 121
Quote:
Originally Posted by coupe View Post
and on the third day god said, let their be knowledge, and this was posted.

1-up
I found this very, very funny.
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post #99 of 121
Quote:
Originally Posted by Chunkylad View Post
It used to be this way. Starcraft for example came out first on PC followed by Starcraft 64.

And at the thread title "CAN" is the key word. I am skeptical on games built like this. If I wasn't such a big fan of the Elder Scrolls games, I would be more irritated since they did this to Skyrim and Oblivion.
You're cherrypicking facts.

Given the demographics of PC and console players at the time and the type of game that Starcraft was, it was common sense for it to be released this way. RTS games and Turn-based games have always been the PC's forte.
    
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post #100 of 121
Quote:
Originally Posted by 5entinel View Post
Some ports are really well done. SO well done that you can't tell whether they are ports. One example is Asassin's Creed series. The games are fantastic on the PC.
Agreed!
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