Originally Posted by thx1138
I got portal 1 for free when steam was giving it away with the big news that they were now mac compatible. I remember the day vividly when my friend sent me an email in the morning telling me to download it. I spent the whole day immersed in Portal (1) and completely blew off school and work for that one day because I just had to get that cake that was promised to me.
Well I bought Portal 2 after reading all the awesome reviews and the only way to sum up how I feel about spending $50 on this new game is, "The cake is a lie" and in this case the cake would be the hype for portal 2. Now, I'm no puzzle master mind but I was able to go through each level of portal 2 with ease, and I was never stumped for more than a minute and beat the game in about 4.5 hours. I kept thinking to myself, "when is it going to get more challenging?" until I ended up at the end of the game. Money down the drain, no replay value at all as I expected but if there is no replay value IMO you better put some effort into making the game longer than 4 hours. Portal 1 had larger levels with more diverse puzzles. It seems like the developers in portal 2 wanted to make the game easy for you by spot lighting certain area's that make it too obvious that's where you're supposed to shoot your portal.
It's a great looking game, love the voice acting, and I laughed quite a few times at the dialog but in hindsight I would've never paid $50 for this game. I think $30 would have been fair and don't get me started at the absurd idea of trying to sell character customizations for the online characters. What a pathetic grab for cash.
The hype is a lie.
You are completely ignoring the part where the game was designed to be a two part game: SP and Co-op. You talk about it here:
Originally Posted by thx1138
Yeah but I have no one to play it with. I grew up a consoler gamer and I was a console gamer up until PS2 and I had my PS2 until the PS3 came out and thats around the time I got into PC gaming (and I'll never look back) but it wasn't until PC gaming that I got into online play so long explanation short I don't typically look at buying a game and see "Online play" as part of the main selling points unless it were an MMO which I'm not into.
I think game dev's (again, depends on game genre) should focus on creating a solid, fun, and some what long single player (10+ hrs) and offer the online play as just an added bonus. At least that's how it used to be when online gaming was still in it's infancy. Now we're paying extra for DLC's which are actually part of the main game and paying for extra completely useless crap like character costumes and hats but that's a whole different rant...
But you actually don't need a friend, you can play with someone random, just like it happens with Left 4 Dead. Or you can ask here on the OCN forums if someone want to partner with you on a Co-op. Seriously, you don't know what you are missing not playing co-op. It's a completely new part of the game. New levels, and the Co-op part sometimes leaves you with a grin on your face when you succeeded in co-operating to get to the exit of a given level. It's a priceless sensation, really. Probably even more if you do it with a complete stranger, which means two people got to understand each other online in a matter of minutes and managed to work together seamlessly.
Originally Posted by Singular1ty
Agreed. Even though I haven't finished it, in hindsight it really is a portal game. I say that because when I think back to it, if portal never had any voice acting/minimal voice acting it would have stunk. 60% of the fun in portal was the plot and the dialogue, especially considering the dialogue was all one sided.
The only part of portal 2 I hated was the descent, only because there was barely any voice acting/plot.
This game isn't fun just because of the puzzles, its fun because of the puzzles fitting together into the plotline, like an even larger puzzle with the pieces fitting together.
You said you were laughing about the voice dialogue. It was hilarious, ie, turning GLaDos into a potato. Or when GLaDos tricked Wheatley into shocking himself when he tried to correct her.
Or when she told Wheatley the paradox and it went straight over his head. So d*mn funny.
When was the last time a game made you laugh that much? I can't even remember any game that made me laugh a fraction of the time portal 2 has.
I may not know the ending to portal 2, but the ending to portal 1 was the first happy ending to a videogame I've had in years (I bought it while waiting for crysis 2 a month or so ago). The second was crysis 2.
That's why portal and portal 2 are such fun games, they aren't just videogames, they are novels. They are adventures. They are the first game I've been in where I literally felt like I was living a movie.
That's why they are so much fun.
+Rep to you sir. I couldn't agree any more. I would have written your post if you hadn't already. Well done!
And this game somewhat reminded of Monkey Island 1/2. It makes you laugh, with humor and sarcasm, but now in 3D. Valve has succeed in making 3D adventures that play with an element of fps, but with the added portals and all other gimmicks that make it unique.
Originally Posted by Behemoth777
Portal 2 is awesome. There is more to a game than its length. I thought they improved everything they possibly could from the original. I'd rather pay $50 for a game that is fun and shorter, than a $50 game that I never finish because it is so boring.