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[Destructoid] Why developers HATE PC gamers.

11K views 207 replies 113 participants last post by  Mit Namso  
#1 ·
I know people who pirate the occasional game, as I'm sure most of us do. They're not inherently bad people. They're not evil master criminals. They are, however, the reason why the PC market is so easily disregarded by the majority of publishers. PC gamers sit back and complain about how Bulletstorm is only getting a console demo, or how a roleplaying game has been "dumbed down" to make it simple enough for a controller. Who can honestly blame the publisher, though? If I were EA, I would actually pull the PC version ofCrysis 2right now.

I've tried to argue in the corner of pirates before, but screw it. It's not a corner that deserves to be fought in. I would, in fact, encourage developers to ignore the PC market altogether now. Sorry, but why should anybody support the platform? Sure, there are paying customers, and it would suck for them, but what kind of businessman would open a store in a city where stores are robbed multiple times a day? An idiotic businessman.

http://www.destructoid.com/and-you-w...--193957.phtml
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He has a point.
 
#2 ·
Check the rules, you're doing it wrong. : )

Good article.. I know too many people that basically get off at the idea of pirating. I think it makes them feel like they've outsmarted someone. I'm not against pir, but i'm against noobs.
 
#3 ·
A business man that cannot think of a viable way to protect his investment. That kind of business man. Sure, piracy is incredibly hard to fight against because there are always more people trying to get something working without buying it than people that get it that it only works when you bought it.

Thinking of that, I wonder if they ever tried making a system where you buy a character. For instance, with BC2, you would have to buy your soldier. Would that be a viable way of protection.
 
#4 ·
Well ... if they hate it so much they can find the door quite easily.

There will always be games on PC to play. If big studios move out the indy developers will be more visible and there are some quite good gems in the indy section. Yeh, no uber voice acting and that kind of stuff, but some of these are pretty damn fun. Not the 50$ for the forgotten-after-6-hours like some of the crap that big studios field and even manage to sell by hyping it as next best thing after sliced bread.

And ofc MMO's.
 
#9 ·
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#10 ·
Silly article.

Quote:


what kind of businessman would open a store in a city where stores are robbed multiple times a day? An idiotic businessman.

Sorry, forgot the music industry is dead. And for that matter, PC and Console gaming. You're talking about a virtual product that can simply be copied. You take no direct revenue loss.

And this is the most questionable:

Quote:


They are, however, the reason why the PC market is so easily disregarded by the majority of publishers. PC gamers sit back and complain about how Bulletstorm is only getting a console demo, or how a roleplaying game has been "dumbed down" to make it simple enough for a controller. Who can honestly blame the publisher, though? If I were EA, I would actually pull the PC version ofCrysis 2right now.

Really? You would pull Crysis 2 when it's about to be released, costing you several million dollars? Good move. Especially considering it was entirely PC Gamers' fault. I mean we know console gamers are all of great spirit and wouldn't pirate a leaked version of a console game. *COUGH* Halo 3 *COUGHH*

Give me a break.
 
#11 ·
If they decide to stop makign games for PC then Blizzard and Valve will start to make even more money. Also wft is this with Piracy. Xbox 360 gets pirated like crazy and now PS3 too. For PC at least most people that download latest games cant even run them but in PS3 or 360 they can always run them.
 
#13 ·
Meh... QQ. I somewhat support piracy, but only in certain genres such that it promotes sales; PC games being amongst those. Us PC gamers have been shafted too many times and we're sick of it; so many have resorted to pirating a game before buying it. If we don't like it, we don't buy it.

Quote:


an entire developer build of the game has been leaked online, allowing PC gamers early, free access to Crytek's latest eye-shagger. Killzone 3 was also recently leaked.

Um... no offense, but thats your own company's failure that your employees leaked the game out. Don't blame society when you dropped a $100 bill and someone takes it. That's why any normal developer splits up development into teams, and then has one team that compiles everything together. That way, if the game leaks, you know which team leaked it. Correct me if I'm wrong.

I love how he brings up Killzone 3 in a PC piracy discussion.
 
#14 ·
What could really help is for id to strip down their id tech 5 engine since they can compile rage(or any game) for PC,PS3 and xbox 360 and then only need to fix 5% of the code. Make it as abstract an engine as possible so that developers of any genre could use it effectively so that they don't have to spend barely any more money developing for console or PC.

I figure if id can do it with rage, it could be done with any engine.
 
#16 ·
Quote:


Originally Posted by joemaniaci
View Post

What could really help is for id to strip down their id tech 5 engine since they can compile rage(or any game) for PC,PS3 and xbox 360 and then only need to fix 5% of the code. Make it as abstract an engine as possible so that developers of any genre could use it effectively so that they don't have to spend barely any more money developing for console or PC.

I figure if id can do it with rage, it could be done with any engine.

well not every developer has their own personal john carmack.
 
#17 ·
developers hate PC gamers????????????? wrong Developers are PC gamers. Publishers hate PC gamers, because we dont take the bull they feed us. Developers love PC gamers because in general, we want the same thing they want, the best possible game they can make, and not have it be dumbed downed, or turned into a mockery of an RPG.

Do you all know how many studios and other devs that go their start simply because they were modding on the PC. Tons. The only problem is when they go pro so to speak, they usually lose the chance to make something they want, they get to make what the publisher wants.

See tripwire interactive for a good example. They are making a game that would never work for a console, nor would it ever be published by a major studio without major gameplay changes. Luckily, these guys truly enjoy what they do, and want to make the they want. So not only are the publishing it themselves, they have actually helped out other modders and brought them into tripwire and published their games.

PC gaming isnt dieing like most people state. Just Major publishers are leaving the pc market, and it will allow Small studios and independent studios to take thier place and not have to worry about fighting with a multi million dollar company in an ad campaign, which the indie studio will generally lose.
 
#18 ·
See how they will manage to make games without PC's then...
 
#19 ·
Please no more visuals.

To be fair and honest. I have never in my life downloaded anything illegally, ever. I will not do it. But lets look at problem.

You sale a pc game and lets go by the most inflated number possible, let say 20% (more like 2% but we will ignore that) of all the games on everyone pc's are pirated, ok, fine.

But if you look at consoles, about 50% of the people buy the console games, the other 50% buy the game used.

But lets look at this.

100 people have a game.

With pc, about 20 people pirate the game, and about 80 people don't. If you dont pirate it, you buy it new, the developer makes money.

With console sell 50 people buy the game, play it, and return it for money. Then the other 50 people buy the used game, which makes zero money for the developers.

Used console games is a bigger problem then pc piracy well ever be.

But you can't stop used game sales, so the only thing you can do is attack the 20% piracy rate for pc's. Heck, now with the ps3 and xbox hacked, you now have to go 3 ways. Consoles now lose about 50% of sales to used games, 20% of sales to piracy, and out of the 30% of the money they actually make from legal sells, they get taxed about 10% to the console maker.

On one hand you lose about up to 20% of the sells, on the other hand you lose up to 80% of the sales, which one is worst again?
 
#20 ·
Quote:


Originally Posted by Geemaa
View Post

If I was EA I'd pull Crysis 2 as well. It is an insult and they are just going to hurt themselves if they release it.

This is all Devs are doing to us :
Image


Haha QFT!! It's sad EA controls Crytek :\\
 
#21 ·
Seems like the guy curses to hide the gaping holes in his logic.

Most people that pirate games buy them as well. Its just that we can't afford to buy as many games as we play. If we're already spending 100% of our income, developers lose nothing from piracy. Their real problem is that their game wasn't good enough, and the $60 we had to spend on games that month went to a better game.

Quoting that bogus 90% World of Goo figure does nothing either.

Quote:


The Humble Indie Bundle experiment has been a massive success beyond our craziest expectations. So far, 138,813 generous contributors have put down an incredible $1,273,613. Of this, contributors chose to allocate 30.85% to charity: $392,953 for the Electronic Frontier Foundation and Child's Play Charity. I have made a page for the full breakdown including the merchant fees in a JSON format here (json).

Oh boo hoo, everyone pirated World of Goo and now we're poor. Oh wait. No they didn't. Not only did us heartless bastards pay over a million dollars, we also donated 30% of that to charity.
 
#22 ·
Quote:


Originally Posted by nathris
View Post

Seems like the guy curses to hide the gaping holes in his logic.

Most people that pirate games buy them as well. Its just that we can't afford to buy as many games as we play. If we're already spending 100% of our income, developers lose nothing from piracy. Their real problem is that their game wasn't good enough, and the $60 we had to spend on games that month went to a better game.

Quoting that bogus 90% World of Goo figure does nothing either.

Oh boo hoo, everyone pirated World of Goo and now we're poor. Oh wait. No they didn't. Not only did us heartless bastards pay over a million dollars, we also donated 30% of that to charity.

Have a source to backup that claim?
 
#23 ·
Quote:


Originally Posted by nathris
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Quoting that bogus 90% World of Goo figure does nothing either.

Oh boo hoo, everyone pirated World of Goo and now we're poor. Oh wait. No they didn't. Not only did us heartless bastards pay over a million dollars, we also donated 30% of that to charity.

I love that quote you pulled. I once used it in a ridiculous debate about how horrible World of Goo did in sales. A game that cost $10,000 TOTAL, even including the developers' rent/food living expenses, and equipment, racking in over $1 million in a single 2 week sale. Doing the math, those 138,000 people each paid about $9, which is very reasonable for World of Goo. Some paid $1, but I'm just referring to average.
 
#24 ·
I agree with the article 100%.

Quote:


Originally Posted by MasterFire
View Post

A business man that cannot think of a viable way to protect his investment. That kind of business man. Sure, piracy is incredibly hard to fight against because there are always more people trying to get something working without buying it than people that get it that it only works when you bought it.

Thinking of that, I wonder if they ever tried making a system where you buy a character. For instance, with BC2, you would have to buy your soldier. Would that be a viable way of protection.

The only viable option is to pack up, and leave the city or in this case PC gaming.

One bad apple, spoils the bunch!
 
#26 ·
Quote:


Originally Posted by byardz
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I know people who pirate the occasional game, as I'm sure most of us do.

Lost any credibility with this statement alone....