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Originally Posted by bojinglebells;11726926
Because DPI is a misleading term specifically emphasized by clever gaming peripheral maker's marketing departments.
At least they didn't start calling it DPI.
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DPI as a term deals with resolutions so naturally it implies that higher will be better, however what's actually going on is that a higher DPI mouse really only equates to faster cursor speed.
The only time a higer DPI mouse is more accurate than a lower one is if you actually want that higher cursor speed. Adding values to a low DPI mouse to give a higher cursor speed results in interpolation errors and will provide a jerky stair step effect in the tracking.
If you tell Windows to lower the cursor speed you're effectively nullifying the DPI just the same by having it reduce the measured input through software calculation.
If we want these super high DPI mice to truly be more accurate at preferred operation speeds we'll need our monitors to increase their pixels per inch by quite a bit.
I agree but not on a technical term.
That's only true for an 2D enviroment like the Windows Desktop but has nothing to do with a Game with a 3D-Engine.
The game doesnt care about your display or resolution, it's only limited by it's own smallest angle you can turn your avatar.
Ofc you still are limited by your resolution, you can only aim at what you can see, but in thoery it is more accurate.
In practice it would be an acuuracy you don't benefit from (to some limit) and more CPI are technically not more accurate, it's more the other way around.
--> You need enough CPI, not more.
PS: That is based on lowering the ingame sensitivity, lowering the Windows or Mouse Driver Sensitivity will not result in this "useless higher accuracy".
edit: stupid Skype Add-On thinks "1600-2500 dpi" is a phone number