Turns out that the PS3 does not use OpenGL for games. Instead it uses a semi stripped, tweaked & customized OpenGL 1.0 based API PSGL that uses libGCM. It turns out that MS has had their hand in the cookie jar all along with the OpenGL spec all along as we can see here dating back to 97!
Once again Microsoft has used there weight to shape there competetors into using what they want. It seems unfair that Sony is using a standard that MS helped design and then dropped after improving on it with Direct X.
Also it turns out that AMD co-creator with Microsoft of the 360 custom videocard has been pushing and backing the new DICE engine Frostbite used in with Battlefield Bad Company! If that isn't favoring one console over another silently I don't know what is.
Why is Sony doing this? Why don't they create PSGL2 based on OpenGL 2.0?
I would think this would hurt the graphics of the system. And from AMD backing the DICE engine I can already see the X360 looking better than PS3.
Originally Posted by MangoMan
Turns out that the PS3 does not use OpenGL for games. Instead it uses a semi stripped, tweaked & customized OpenGL 1.0 based API PSGL that uses libGCM. It turns out that MS has had their hand in the cookie jar all along with the OpenGL spec all along as we can see here dating back to 97!
Once again Microsoft has used there weight to shape there competetors into using what they want. It seems unfair that Sony is using a standard that MS helped design and then dropped after improving on it with Direct X.
Also it turns out that AMD co-creator with Microsoft of the 360 custom videocard has been pushing and backing the new DICE engine Frostbite used in with Battlefield Bad Company! If that isn't favoring one console over another silently I don't know what is.
Why is Sony doing this? Why don't they create PSGL2 based on OpenGL 2.0?
I would think this would hurt the graphics of the system. And from AMD backing the DICE engine I can already see the X360 looking better than PS3.
Well for starters, none of your articles say anything about the OpenGL version Sony uses in the PS3, something to back that up would be nice.
Also what's wrong at all with AMD favoring the xbox360? ATi which is now part of them produced the video card, and there is no reason whatsoever for AMD to have any sort of loyality to Sony.
About MS producing directx, that honestly was probally more so that they had control over it, as openGL could be run on Linux. this gives MS the PC gaming advantage, as people produced games for windows using DX and they couldn't be run on Linux or OSX. Nothing to do with consoles at all really. Also all this was done way before MS even decided to make a console, I really don't see how this would apply at all to the x360 v PS3 era.
Additionally since there is no main article and you seem to just be drawing conclusions from 10 year old articles, you should probally have just posted this in the game console section.
Open GL is just harder to work with and is used less nowadays... I believe thats correct right? It also requires more Power.
OpenGL is harder to code, and new videocards don't support it as well as they used to. When GeForce 5's came out, nothing could beat OpenGL, or even come close to its performance. GeForce 6's...same story. GeForce 7's?...OpenGL is still faster than DirectX 9, for those.
Radeons didn't see such a huge gain, but all GeForce cards loved OpenGL - that is, until GeForce 8's. GeForce 8's still like OpenGL, but most of the unified shader improvements are geared towards DirectX.
Since OpenGL usually has higher framerates than DirectX, it requires less powerful hardware.
Originally Posted by MangoMan
Turns out that the PS3 does not use OpenGL for games. Instead it uses a semi stripped, tweaked & customized OpenGL 1.0 based API PSGL that uses libGCM. It turns out that MS has had their hand in the cookie jar all along with the OpenGL spec all along as we can see here dating back to 97!
Once again Microsoft has used there weight to shape there competetors into using what they want. It seems unfair that Sony is using a standard that MS helped design and then dropped after improving on it with Direct X.
Also it turns out that AMD co-creator with Microsoft of the 360 custom videocard has been pushing and backing the new DICE engine Frostbite used in with Battlefield Bad Company! If that isn't favoring one console over another silently I don't know what is.
Why is Sony doing this? Why don't they create PSGL2 based on OpenGL 2.0?
I would think this would hurt the graphics of the system. And from AMD backing the DICE engine I can already see the X360 looking better than PS3.
Originally Posted by Crazy9000
Well for starters, none of your articles say anything about the OpenGL version Sony uses in the PS3, something to back that up would be nice.
Also what's wrong at all with AMD favoring the xbox360? ATi which is now part of them produced the video card, and there is no reason whatsoever for AMD to have any sort of loyality to Sony.
About MS producing directx, that honestly was probally more so that they had control over it, as openGL could be run on Linux. this gives MS the PC gaming advantage, as people produced games for windows using DX and they couldn't be run on Linux or OSX. Nothing to do with consoles at all really. Also all this was done way before MS even decided to make a console, I really don't see how this would apply at all to the x360 v PS3 era.
Additionally since there is no main article and you seem to just be drawing conclusions from 10 year old articles, you should probally have just posted this in the game console section.
I feel dumb posting this long quote...but seriously..pwned. I'm thinking the same thing here...which article says that PS3 uses a crappy version of OpenGL1.0?
Radeons didn't see such a huge gain, but all GeForce cards loved OpenGL - that is, until GeForce 8's. GeForce 8's still like OpenGL, but most of the unified shader improvements are geared towards DirectX.
OpenGl 3.0 (Mount Evans) will support unified shaders.
I think it's funny how so many PS3 haters have to resort to this sort of bashing. I mean who the hell cares what the system uses? Do you think anyone who is deciding what console to get actualy considers that the "PS3 use openGL" or the 360 "uses DirectX"???
The fact of the matter is the PS3 has excellent "graphics", just like the 360. Case closed.
The reason people have fights over graphics...
PS3 > XBOX 360
XBOX 360 > PS3
Is because realisticly, it depends on the game, and even then, it is very hard to determine. The game has to be a direct make for that console, not a port of it. It should be designed from the ground up to take full advantage of each console.
However - This is not realistic. Rebuild the whole game? No. Port it over, sure.
Saves time and money. Personally, I'd stick w/ the PS3 and games made specifically for it, in regards to graphics. But honestly- graphics aren't everything. Gameplay is where it is at. And this is where I find the PS3 pwns.
Savage - Your fanboyism is most definately hanging out.
You should really stop that.
Originally Posted by Crazy9000
Well for starters, none of your articles say anything about the OpenGL version Sony uses in the PS3, something to back that up would be nice.
Also what's wrong at all with AMD favoring the xbox360? ATi which is now part of them produced the video card, and there is no reason whatsoever for AMD to have any sort of loyality to Sony.
About MS producing directx, that honestly was probally more so that they had control over it, as openGL could be run on Linux. this gives MS the PC gaming advantage, as people produced games for windows using DX and they couldn't be run on Linux or OSX. Nothing to do with consoles at all really. Also all this was done way before MS even decided to make a console, I really don't see how this would apply at all to the x360 v PS3 era.
Additionally since there is no main article and you seem to just be drawing conclusions from 10 year old articles, you should probally have just posted this in the game console section.
Right here sorry about that even though it is Wikipedia:
Rendering uses PSGL, a modified version of OpenGL ES 1.0 (OpenGL ES 2.0 compliant except for the use of Cg instead of GLSL), with extensions specifically aimed at the PS3.
Originally Posted by ElMikeTheMike
I think it's funny how so many PS3 haters have to resort to this sort of bashing. I mean who the hell cares what the system uses? Do you think anyone who is deciding what console to get actualy considers that the "PS3 use openGL" or the 360 "uses DirectX"???
The fact of the matter is the PS3 has excellent "graphics", just like the 360. Case closed.
I own a PS3 and was just curious what people thought about all of this.
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