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Old 07-11-08   #11 (permalink)
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So did this game flop?
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Old 07-11-08   #12 (permalink)
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AOC is starting to lose a lot of customers as of late. With no end game pvp content (was removed due to unplayable lag and not slated to be reinstitued till late august) and laughable pve content, people are hitting 80 getting bored and quitting the game.

Also they updated the pve mobs and decided they were "too easy" so they increased the difficulty some on them. Making the grind to 80 even slower. I am playing AOC still because i want to get to 80 after that, i am going to cancel the account until they put in end game content.


Funcom could of made this game a success if they actually put priority on some end game content so that people wouldn't get bored and quit. But i think that when they slate to put in end game pvp, it will be a little to late to bring people that have left back to the game.
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Old 07-11-08   #13 (permalink)
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all they have done with the patches is Balancing... there is nothing wrong with the patchs they have added, the only thing i wish they did more of is bug fixing, gets to be a pain with so many bugs. and as for end game content... go do some world pvp, its great fun!

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Old 07-11-08   #14 (permalink)
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At My level in the game atm - im happy with the game - but people are saying that once you get to like 40+ it starts to become crap

But im loving it tbh
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Old 07-11-08   #15 (permalink)
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I plan on hitting 80 and laying off the game until they 'complete' it in the fall.
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Old 07-11-08   #16 (permalink)
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Quote:
Originally Posted by Kirgan View Post
At My level in the game atm - im happy with the game - but people are saying that once you get to like 40+ it starts to become crap

But im loving it tbh

I found that once you get into the mid 50's is when xping starts to turn into a major grind. 1-50 was quite enjoyable and leveling went relatively quickly. I think the level cap would of been perfect had they only made it 60 as opposed to 80. lvl 79-80 alone is 3million xp.
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Old 07-11-08   #17 (permalink)
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This game definitely isn't a "flop".

I admit it has it flaws, but how many MMO's have you played that were "polished and balanced" 2 months after release? The amount of patches since release is a good sign. At least Funcom realizes it's game needs some work, and isn't just counting it's subscription money. The communication between Funcom and it's customers has been outstanding, especially after getting used to Blizzard's "working as intended" crap.

On a different note, I had to petition a GM to turn in a player suspected of Botting, and I only had to wait like 5 minutes to get a response. I distinctly remember WoW GM's taking hours and sometimes days to get back to a petition.

Not trying to bash Blizzard/WoW, because that game is infinitely more complete and balanced than AoC... but I know what game I will be playing, and it isn't Warhammer or WotLK.

Also, this is coming from a lvl 70 female Assassin on Deathwhisper PVP server.
Anyone who plays this game knows how gimped Assassin's are
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Old 07-11-08   #18 (permalink)
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I think the reason why i would consider it a flop is there is nothing fun to do after you get to 80 right now and there isn't going to be 3months after release. In all the other games once you got to the max level you had something to do whether it be pve challenging raiding or pvp (although some encounters may be bugged). With AOC there is NOTHING like that. Not to mention the games "end game" was pvp by what the designers of the game have constantly emphasized before release, and it will be more than 3 months before release to actually have the end game reimplemented.

And because there is nothing fun for a lvl 80 to do, a lot of people have quit the game because of it. And unfortunately the reimplentation of PVP end game will be too late to draw a majority of those people back.
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Old 07-11-08   #19 (permalink)
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Got this from the age of conan forums..

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New Letter from the Game Director
Posted: - 11.07.2008

Age of Conan Game Director Gaute Godager is back to tell us about the plans for the near future.

Greetings fellow players.

While it has been some time since I last gave you an update, I wanted to touch base and let you know what we are working on at the moment and where we are going in the times to come. I want this update to focus on what is actually happening to the game now, what we have done, and also some of the reasoning behind our choices going forward.

As you all know we have been live for some seven weeks by now, and what a period it has been! While Conan has sold more and performed better than even we could have hoped for, we also know that there have been things we had to work on. I will not try to hide from this fact, but I hope you have seen our steady stream of improvements and additions, in fact, even more than I would have thought possible! I am definitively proud of the team and what they have done after launch, and I think everyone agrees that we are making Conan better, all the time. We are also keeping almost the entire development team ON the Age of Conan live team for the foreseeable future, meaning we can make exciting new content updates on an ongoing basis. Still, let me underline that our main – main – focus at the moment are bugs, stability and performance! I might not talk very much about the details here, but the frequency of the patches and their contents speak for itself.

While we have been busy evolving the game and services on all levels, we also promised new content to you. Not all of what we mentioned in the June update came as fast we would have liked, and while there are several reasons for this it is the word “quality” which won. As a result, the massive PvP updates took longer than anticipated. It was vital to take a second look at the design, and make it even better prior to moving it to live. I am however very glad to say that we have now deployed the PvP updates to our internal test live server (for an overview of these features, please go here. )

As soon as QA gives the go on the internal quality they will be fully deployed to test live, and then to live. While I would have wished these features to be out already, I am happy to say that the update will be an awesome one, and include all of the things we spoke about, including the fugitive system, PvP levels, PvP rankings, the first wave of PvP item drops as well as other PvP consequences. It also involves several general changes to the PvP part of the game (crowd control, damage against other players and dueling as examples). This is all done to make life as a PvP’er more meaningful, and more fun. These are massive changes to how our PvP will work in the future, and based upon your feedback from test live and live we will naturally continue to hone this important part of the game. When these changes will eventually hit live is up to the quality and balance, but we expect some great feedback from the test live server in the next few weeks, enabling us to get them out during early August. While we spent some extra time on this, I am sure you agree that getting these important features right was more essential than just getting them out. This is always the preferred course of action I think, and this is a focus we aim to keep.

As we mentioned in our June update, we are also working on making some great new dungeons and areas throughout the level ranges. This is not «just» quests (which we are making on a constant basis), but fully fledged areas with hours and hours of new content and entertainment. We have made a tentative live update content plan (when it comes to new locations) for the next year, and while I won’t even start discussing the overall plan, there are a few close enough on the horizon to be worth mentioning. This includes Ymir’s Pass, which is coming as a new big Adventuring Region in the level range 55-60. We are now working hard to ensure it comes out as soon as possible (this summer if the quality is right). Shortly after, we will add another level 80 dungeon in the Thunder River area. At the same time we will also add another dungeon to the same Outdoor Adventuring Region – being a level 80 group instance, with bosses and cool loot. This is a few examples of the many new areas to come, both for solo, groups and raids, and these will all come as part of the live updates.

I am also happy to tell you that after the first start of the massive siege PvP we put some significant resources on improving this part of the game further. There still are improvements we would like to make, including a focus on optimization and resource management (to increase performance and fun factor, respectively), as well as making siege engines, mammoths and other “wall breakers” more balanced. As more and more of you join the sieges we really want your continued feedback on this feature, and I hope you will let us know what you think on the forums.

When it comes to the overall performance of the game I also have some good news. While most players have a great time with the game, we also know that we have ways to go for those with the oldest machines. We have therefore continued to look at our memory handling and how to increase general performance, and updates on this are continously in the works. These will be brought to the live servers as we finish them, and while I won't go into specifics I know that those of you with older machines will notice improved performance in the weeks and months to come. On the other side of this spectrum you have the Direct X 10 part of the engine, which is now being worked on. What features it will have and how it will look will be unveiled at Leipzig in August, and I think those with machines who can run DX10 will be stunned by what we have achieved. We will put this into the live game as soon as the quality is good enough (during the fall).

While all the things we have done, and will do to the game, are essential, we have also gone through how we are organized. Our great success and many players has meant that we have worked around the clock to deliver the best service we can, but even this hasn’t been enough in some cases. Over the last few weeks we have therefore worked incredibly hard on hiring more GMs, customer service reps and people who serve our community, all to deliver a better service. We acknowledge we still have some ways to go before we can say we are truly happy, but we are moving towards a full coverage of our services. In the US we have added one more office building to facilitate more customer service and community people, while in Europe we are establishing a larger office in Zurich, Switzerland. This office will host customer service reps in Spanish, German and French, together with localization staff and our Euro community team. We have started the hiring process for the Zurich office, and in early fall we will have our European-only customer service center established, in addition to our already existing one in the US. We are certain this will further improve your gaming experience.

As a part of the process of adding lots of exciting new content we have also learned some important lessons when it comes to communicating dates, and we will be even more vigilant to keep to the timelines we communicate. While this is a constant nightmare when it comes to games as complex as MMO’s (as things often takes longer than anticipated to get right), it is a tradeoff in many ways. You always want to know what we are making, we want to tell it to you, but this also means that things won’t always end up on live as soon as we want it, because quality must win. As a part of this we have also worked hard on our routines for creating better update notes, so you get to learn about all the changes we implement from Funcom.

I know many of you have also asked about your buddy keys, and we have now come to a level where we are able to activate them. During the next week you will therefore be able to use your buddy keys, inviting friends to the game with you. You should also check out the massive new update we are putting to live, and not the least drop by our test live server to test the new PvP features.

That’s it for this time! I hope you all get a healthy dose of vacation this summer, and that you are enjoying Age of Conan.


Summer greetings

Gaute Godager
Game Director, Age of Conan – Hyborian Adventures
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Old 07-11-08   #20 (permalink)
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Quote:
Originally Posted by EyedClock View Post
Have they fixed the bugs in this game yet????
Uhhh...They've been patching weekly, but the game is still buggy as all hell. Constant crashing/freezing, quests not working properly, server lag, terrible graphics optimization and much more. Not to mention no end-game PVP, them constantly nerfing characters, taking away XP for grey quests...

Basically Funcom just keeps screwing the game up at pretty much every turn. I'm pretty sure this month is my last month.

Quote:
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I found that once you get into the mid 50's is when xping starts to turn into a major grind. 1-50 was quite enjoyable and leveling went relatively quickly. I think the level cap would of been perfect had they only made it 60 as opposed to 80. lvl 79-80 alone is 3million xp.
Unless you're a Demonologist. They're bugged, so it takes them twice as much XP. My friend has been incredibly pissed as of late.
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