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Old 08-16-08   #1 (permalink)
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Default [GS]Epic Q&A About EA Deal

Quote:
The biggest news at yesterday's Electronic Arts Studio Showcase was the announcement of the company's new publishing deals with two highly influential developers. The first was Grasshopper Manufacture, the maverick Japanese studio behind such cult hits as Killer7 and No More Heroes. The second was with Epic Games, maker of such megahits as Unreal Tournament III and Gears of War. The latter deal will see EA publish an unnamed multiplatform game from Epic Games' Polish studio, People Can Fly (Painkiller).

While both announcements produced audible gasps in the presentation hall on the EA Campus, the Epic deal struck many as particularly surprising. The studio already has established relationships with two major publishers: Midway Games, which just released Unreal Tournament III on the Xbox 360, and Microsoft Game Studios, which will publish Gears of War 2 on November 7.

Why didn't Midway or Microsoft land the opportunity to publish the new title? And why did Epic choose EA, of all companies? The answer lies in EA Partners, a program which has been thriving since John Riccitiello returned to EA in 2007 as CEO. Overseen by EA Games president Frank Gibeau, the initiative essentially rents out EA's vast resources to developers, offering such services as testing, marketing, publicity, publishing, and distribution.

GameSpot: So this deal is totally out of left field. Tell me how it came about.

Mike Capps: Our relationship with People Can Fly started when they used our engine tech to work on a demo to show publishers. They really impressed us and we said "Wow, we should really get these guys to do a few [Gears of War] maps." They did, and it just knocked us over. They were really, really cool.
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