08-21-08
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#1 (permalink)
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Bioweapon
Join Date: Aug 2007
Location: NY
Posts: 10,485
Unique Rep: 308
Team Name: Nemesis
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[GS]Street Fight IV Hands On
http://image.com.com/gamespot/images..._screen001.jpg
EDIT: Image too large
Quote:
After making us salivate over the arcade version for some time and finally confirming its perennial fighter would be coming to Xbox 360 and PlayStation 3, Konami took the wraps off the console version of Street Fighter IV. We had some hands-on time with the game at Capcom’s Leipzig Games Convention 2008 booth.
Anyone who’s followed the franchise’s rebirth will know that SFIV includes many of the characters and stages from Street Fighter II, while adding a few brand new characters into the mix including femme fatale Crimson Viper, Mexican luchadore wrestler El Fuerte, French fighter Abel, and the generously-proportioned Rufus. While Dan, Fei-Long and Cammy are expected to make an appearance on home consoles, they were missing from the character menu so we’ll have to wait and see if this will be the case in the final version. We managed to snag a Xbox 360 controller, and we found the controls to be as responsive and natural as you’d expect without an arcade stick. We didn’t get to try it with Microsoft’s just announced, revised Xbox 360 controller (complete with a more responsive directional pad), but as it’s apparently a limited run that’s to be expected. Fans will be pleased to know that all of the combo moves from the arcade version will be the same on consoles. Ryu and Ken will still use a quarter circle and punch to execute fireballs, and Blanka will still execute an electric fury with rapid button mashing. Capcom took the time to emphasise the importance of the focus attacks in SFIV, describing it as a “game within a game”, allowing you to pull off quick attacks on the fly. Each character executes it in the same way--by holding down the medium punch and kick buttons--but their attacks and reach will be different, with El Fuerte reportedly having the longest reaching focus attack of all.
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